Jeanine Kirchner-Krath

Orcid: 0000-0003-4996-1147

According to our database1, Jeanine Kirchner-Krath authored at least 19 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design.
Int. J. Hum. Comput. Stud., 2024

Challenges in the adoption of sustainability information systems: A study on green IS in organizations.
Int. J. Inf. Manag., 2024

Leaf your Chair Behind - Calm Persuasion for Frequent Sitting Breaks Among Office-Workers.
Proceedings of Mensch und Computer 2024, 2024

Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games.
ACM Trans. Soc. Comput., 2023

Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
Proceedings of the 7th International GamiFIN Conference, 2023

How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features.
Proceedings of the 31st European Conference on Information Systems, 2023

Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work.
Proc. ACM Hum. Comput. Interact., 2022

Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Design Implications for a Gamified Recycling House.
Proceedings of the HCI in Games, 2022

Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

Leading in the digital age: A systematic review on leader traits in the context of e-leadership.
Proceedings of the 30th European Conference on Information Systems, 2022

Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism.
Proceedings of the 28th Americas Conference on Information Systems, 2022

2021
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning.
Comput. Hum. Behav., 2021

Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

Designing gamification and persuasive systems: A systematic literature review.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021


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