Jeanine Krath

Orcid: 0000-0003-4996-1147

According to our database1, Jeanine Krath authored at least 15 papers between 2021 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games.
ACM Trans. Soc. Comput., 2023

Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
Proceedings of the 7th International GamiFIN Conference, 2023

How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features.
Proceedings of the 31st European Conference on Information Systems, 2023

Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work.
Proc. ACM Hum. Comput. Interact., 2022

Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Design Implications for a Gamified Recycling House.
Proceedings of the HCI in Games, 2022

Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

Leading in the digital age: A systematic review on leader traits in the context of e-leadership.
Proceedings of the 30th European Conference on Information Systems, 2022

Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism.
Proceedings of the 28th Americas Conference on Information Systems, 2022

2021
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning.
Comput. Hum. Behav., 2021

Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

Designing gamification and persuasive systems: A systematic literature review.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021


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