Katsumi Tadamura

According to our database1, Katsumi Tadamura authored at least 26 papers between 1993 and 2013.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2013
Performance Study of a Regularization-Based Deformable Handwritten Recognition Approach.
Proceedings of the Image Analysis and Processing - ICIAP 2013, 2013

2012
Sub-pixel disparity search for binocular stereo vision.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

2010
CUDA Implementation of Deformable Pattern Recognition and its Application to MNIST Handwritten Digit Database.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

2008
Realistic Rain Rendering.
Proceedings of the GRAPP 2008, 2008

2007
Optical Flow Computation on Compute Unified Device Architecture.
Proceedings of the 14th International Conference on Image Analysis and Processing (ICIAP 2007), 2007

2005
Statistical Displacement Analysis for Handwriting Verification.
Proceedings of the Image Analysis and Processing, 2005

2003
Fast Photo-Realistic Rendering of Trees in Daylight.
Comput. Graph. Forum, 2003

2002
Automatically Compositing Still Images and Landscape Video Sequences.
IEEE Computer Graphics and Applications, 2002

2001
Rendering optimal solar shadows with plural sunlight depth buffers.
Vis. Comput., 2001

Fast Rendering Water Surface for Outdoor Scenes.
Int. J. Image Graph., 2001

1999
Computer-generated still images composited with panned/zoomed landscape video sequences.
Vis. Comput., 1999

Creating a Precise Panorama from Panned Video Sequence Images.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999

1998
Synchronizing Computer Graphics Animation and Audio.
IEEE Multim., 1998

Panned/zoomed landscape video sequences composited with computer-generated still images.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Computer Generated Still Images Composited with Panned Landscape Video Sequences.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

Simple Algorithms for Rational Time Speed Playback of a Standard Video Sequence.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

1997
Multi-Functional Visualization System for Structure Analysis.
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications, 1997

Dynamic Process Management for Avoiding the Confliction between the Development of a Program and a Job for Producing Animation Frames.
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications, 1997

1995
On the Extraction of Various Regions in Vector Maps.
IEICE Trans. Inf. Syst., 1995

Photorealism in computer graphics--past and present.
Comput. Graph., 1995

A Model of Skylight and Calculation of Its Illuminance.
Proceedings of the Image Analysis Applications and Computer Graphics, 1995

Modelling the Colour of Water in Lighting Design.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1994
Skylight for Interior Lighting Design.
Comput. Graph. Forum, 1994

1993
Modeling of Skylight and Rendering of Outdoor Scenes.
Comput. Graph. Forum, 1993

Display of the earth taking into account atmospheric scattering.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993


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