Przemyslaw Rokita

Orcid: 0000-0002-4433-2133

According to our database1, Przemyslaw Rokita authored at least 62 papers between 1993 and 2024.

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Bibliography

2024
GPU propagation and visualisation of particle collisions with accurate model of ALICE detector magnetic field.
Comput. Phys. Commun., January, 2024

Towards More Realistic Membership Inference Attacks on Large Diffusion Models.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

2023
FieldView: An interactive software tool for exploration of three-dimensional vector fields.
SoftwareX, May, 2023

Machine Learning methods for simulating particle response in the Zero Degree Calorimeter at the ALICE experiment, CERN.
CoRR, 2023

2022
Distributed simulation and visualization of the ALICE detector magnetic field.
Comput. Phys. Commun., 2022

MuS2: A Benchmark for Sentinel-2 Multi-Image Super-Resolution.
CoRR, 2022

Selectively Increasing the Diversity of GAN-Generated Samples.
Proceedings of the Neural Information Processing - 29th International Conference, 2022

Transfer Learning with Deep Neural Embeddings for Music Classification Tasks.
Proceedings of the Artificial Intelligence and Soft Computing, 2022

Neural Network Enhanced Automatic Garment Measurement System.
Proceedings of the Communication Papers of the 17th Conference on Computer Science and Intelligence Systems, 2022

2021
Convolutional Neural Networks in Orthodontics: a review.
CoRR, 2021

Efficient Recurrent Neural Network Architecture for Musical Style Transfer.
Proceedings of the Artificial Intelligence and Soft Computing, 2021

2020
Spontaneous Preterm Birth Prediction Using Convolutional Neural Networks.
Proceedings of the Medical Ultrasound, and Preterm, Perinatal and Paediatric Image Analysis, 2020

Application of Neural Networks and Graphical Representations for Musical Genre Classification.
Proceedings of the Artificial Intelligence and Soft Computing, 2020

2019
Comixify: Transform Video Into Comics.
Fundam. Informaticae, 2019

Estimation of Preterm Birth Markers with U-Net Segmentation Network.
Proceedings of the Smart Ultrasound Imaging and Perinatal, Preterm and Paediatric Image Analysis, 2019

Application of Deep Neural Networks to Music Composition Based on MIDI Datasets and Graphical Representation.
Proceedings of the Artificial Intelligence and Soft Computing, 2019

Implementation of Generic Steering Algorithms for AI Agents in Computer Games.
Proceedings of the Intelligent Methods and Big Data in Industrial Applications., 2019

Procedural Generation of Multilevel Dungeons for Application in Computer Games using Schematic Maps and L-system.
Proceedings of the Intelligent Methods and Big Data in Industrial Applications., 2019

2018
Graphical Interface Design for Chatbots for the Needs of Artificial Intelligence Support in Web and Mobile Applications.
Proceedings of the Computer Vision and Graphics - International Conference, 2018

Critical Analysis of Conversational Agent Technology for Intelligent Customer Support and Proposition of a New Solution.
Proceedings of the Artificial Intelligence and Soft Computing, 2018

2017
Predicting Popularity of Online Videos Using Support Vector Regression.
IEEE Trans. Multim., 2017

Recurrent Neural Networks for Online Video Popularity Prediction.
Proceedings of the Foundations of Intelligent Systems - 23rd International Symposium, 2017

Shallow Reading with Deep Learning: Predicting Popularity of Online Content Using only Its Title.
Proceedings of the Foundations of Intelligent Systems - 23rd International Symposium, 2017

Evolving Node Transfer Functions in Deep Neural Networks for Pattern Recognition.
Proceedings of the Artificial Intelligence and Soft Computing, 2017

2016
Efficient Multi-image Correspondences for On-line Light Field Video Processing.
Comput. Graph. Forum, 2016

Evolving Node Transfer Functions in Artificial Neural Networks for Handwritten Digits Recognition.
Proceedings of the Computer Vision and Graphics - International Conference, 2016

Depth Guided Detection of Salient Objects.
Proceedings of the Computer Vision and Graphics - International Conference, 2016

Generation of Complex Underground Systems for Application in Computer Games with Schematic Maps and L-Systems.
Proceedings of the Computer Vision and Graphics - International Conference, 2016

2015
Improved Simulation of Holography Based on Stereoscopy and Face Tracking.
Proceedings of the Pattern Recognition and Machine Intelligence, 2015

Procedural Generation of Adjustable Terrain for Application in Computer Games Using 2D Maps.
Proceedings of the Pattern Recognition and Machine Intelligence, 2015

Enhancing Tracking Capabilities of KDE Background Subtraction-Based Algorithm Using Edge Histograms.
Proceedings of the 9th International Conference on Computer Recognition Systems CORES 2015, 2015

2014
Manipulating refractive and reflective binocular disparity.
Comput. Graph. Forum, 2014

Automated Visual Perception-Based Web Browser Rendering Results Comparison with Multi-part Fragment Image Matching.
Proceedings of the Computer Vision and Graphics - International Conference, 2014

Simulated Holography Based on Stereoscopy and Face Tracking.
Proceedings of the Computer Vision and Graphics - International Conference, 2014

2013
Face Recognition Based on Sequence of Images.
Proceedings of the 8th International Conference on Computer Recognition Systems CORES 2013, 2013

2012
Camera Pose Estimation from Sequence of Calibrated Images.
Proceedings of the Image Processing and Communications Challenges 4, 2012

Multimedia Objects Conversion for a Digital Repository - A Case Study.
Proceedings of the Computer Vision and Graphics - International Conference, 2012

Extrinsic Camera Calibration Method and Its Performance Evaluation.
Proceedings of the Computer Vision and Graphics - International Conference, 2012

2011
Pose Invariant Face Recognition Method Using Stereo Vision.
Proceedings of the Computer Recognition Systems 4, 2011

2010
A Method for Novel Face View Synthesis Using Stereo Vision.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

2009
Low-Cost Adaptive Edge-Based Single-Frame Superresolution.
Proceedings of the Computer Recognition Systems 3, 2009

2008
Real-time high-dynamic range texture compression based on local fractal transform.
Proceedings of the Spring Conference on Computer Graphics, 2008

Normal map compression based on BTC and wavelet coding.
Proceedings of the Real-Time Image Processing 2008, San Jose, CA, USA, January 28-29, 2008, 2008

2006
Real-time antialiasing using adaptive directional filtering.
Proceedings of the Real-Time Image Processing 2006, San Jose, CA, USA, January 15, 2006, 2006

GPU-Based Hierarchical Texture Decompression.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Depth-Based Selective Antialiasing.
J. Graph. Tools, 2005

2004
Application of Image Processing Techniques in male Fertility Assessment.
Proceedings of the International Conference on Computer Vision and Graphics, 2004

Adaptive Z-Buffer Based Selective antialiasing.
Proceedings of the International Conference on Computer Vision and Graphics, 2004

Pattern Matching with Differential Voting and Median Transformation Derivation - Improved Point-Pattern Matching Algorithm for Two-Dimensional Coordinate Lists.
Proceedings of the International Conference on Computer Vision and Graphics, 2004

Spatio-Temporal Photon Density Estimation Using Bilateral Filtering.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2000
Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences.
IEEE Trans. Vis. Comput. Graph., 2000

1999
Computer-generated still images composited with panned/zoomed landscape video sequences.
Vis. Comput., 1999

Perceptually-Informed Accelerated Rendering of High Quality Walkthrough Sequences.
Proceedings of the Rendering Techniques '99, 1999

1998
Compositing computer graphics and real world video sequences.
Comput. Networks, 1998

Panned/zoomed landscape video sequences composited with computer-generated still images.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Computer Generated Still Images Composited with Panned Landscape Video Sequences.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

1997
Simulating Poor Visibility Conditions Using Image Processing.
Real Time Imaging, 1997

Application of image processing techniques in computer graphics algorithms.
Comput. Networks ISDN Syst., 1997

1996
Generating depth of-field effects in virtual reality applications.
IEEE Computer Graphics and Applications, 1996

1995
Rendering Accommodation Effects in Virtual Reality Applications.
Real Time Imaging, 1995

1993
Fast generation of depth of field effects in computer graphics.
Comput. Graph., 1993

A model for rendering high intensity lights.
Comput. Graph., 1993


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