Eihachiro Nakamae

According to our database1, Eihachiro Nakamae authored at least 53 papers between 1982 and 2009.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2009
Light source estimation of outdoor scenes for mixed reality.
Vis. Comput., 2009

2004
Anti-Aliased Rendering of Water Surface.
J. Comput. Sci. Technol., 2004

Automatic Extraction of Buildings Utilizing Geometric Features of a Scanned Topographic Map.
Proceedings of the 17th International Conference on Pattern Recognition, 2004

2003
Fast Photo-Realistic Rendering of Trees in Daylight.
Comput. Graph. Forum, 2003

Geometric Correction of Scanned Topographic Maps Using Capable Input Information.
Proceedings of the 2003 International Conference on Geometric Modeling and Graphics, 2003

2002
Automatically Compositing Still Images and Landscape Video Sequences.
IEEE Computer Graphics and Applications, 2002

Fast rendering for photo-realistic trees in daylight.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Rendering optimal solar shadows with plural sunlight depth buffers.
Vis. Comput., 2001

Fast Rendering Water Surface for Outdoor Scenes.
Int. J. Image Graph., 2001

An Overview of Photo-Realism for Outdoor Scenes.
Int. J. Image Graph., 2001

1999
Computer-generated still images composited with panned/zoomed landscape video sequences.
Vis. Comput., 1999

Creating a Precise Panorama from Panned Video Sequence Images.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999

1998
Synchronizing Computer Graphics Animation and Audio.
IEEE Multim., 1998

Contour interpolation and surface reconstruction of smooth terrain models.
Proceedings of the 9th IEEE Visualization Conference, 1998

Panned/zoomed landscape video sequences composited with computer-generated still images.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Computer Generated Still Images Composited with Panned Landscape Video Sequences.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

Simple Algorithms for Rational Time Speed Playback of a Standard Video Sequence.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

1997
A Modeling and Rendering Method for Snow by Using Metaballs.
Comput. Graph. Forum, 1997

1996
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
On the Extraction of Various Regions in Vector Maps.
IEICE Trans. Inf. Syst., 1995

Photorealism in computer graphics--past and present.
Comput. Graph., 1995

A Model of Skylight and Calculation of Its Illuminance.
Proceedings of the Image Analysis Applications and Computer Graphics, 1995

Simplification of Polygonal Surface with Attributes.
Proceedings of the Image Analysis Applications and Computer Graphics, 1995

Modelling the Colour of Water in Lighting Design.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1994
A Method for Displaying Metaballs by using Bézier Clipping.
Comput. Graph. Forum, 1994

Method of displaying optical effects within water using accumulation buffer.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1993
Modeling of Skylight and Rendering of Outdoor Scenes.
Comput. Graph. Forum, 1993

A New Radiosity Apporach Using Area Sampling for Parametric Patches.
Comput. Graph. Forum, 1993

Display of the earth taking into account atmospheric scattering.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
Image processing and synthesis for extended depth of field of optical microscopes.
Vis. Comput., 1992

1991
A simple method for rendering penumbrae caused by sunlight.
Vis. Comput., 1991

A scanline algorithm for displaying trimmed surfaces by using Bézier clipping.
Vis. Comput., 1991

Reliability of computer graphic images for visual assessment.
Vis. Comput., 1991

Photorealistic image synthesis for outdoor scenery under various atmospheric conditions.
Vis. Comput., 1991

Interactive visualization of three-dimensional magnetic fields.
Comput. Animat. Virtual Worlds, 1991

Interactive Data Input System for Tetrahedral Element Generation.
Proceedings of the Modeling in Computer Graphics, 1991

Realistic Image Synthesis of Complex Objects Using a Simplified Model.
Proceedings of the Modeling in Computer Graphics, 1991

1990
A lighting model aiming at drive simulators.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

1989
Sampling point setting on cubic splines for computer animation.
Vis. Comput., 1989

Compositing 3D images with antialiasing and various shading effects.
IEEE Computer Graphics and Applications, 1989

Three dimensional Terrain modeling and display for environmental assessment.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1988
The Development of a Unmanned Watching System Using Video Cameras.
Proceedings of IAPR Workshop on Computer Vision, 1988

1987
Reconstruction and semi-transparent display method for observing inner structure of an object consisting of multiple surfaces.
Vis. Comput., 1987

Theoretical assessments of mean square errors of antialiasing filters.
Comput. Vis. Graph. Image Process., 1987

A shading model for atmospheric scattering considering luminous intensity distribution of light sources.
Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, 1987

1986
Continuous tone representation of three-dimensional objects illuminated by sky light.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986

A montage method: the overlaying of the computer generated images onto a background photograph.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986

1985
Shading Models for Point and Linear Sources.
ACM Trans. Graph., 1985

Continuous tone representation of three-dimensional objects taking account of shadows and interreflection.
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, 1985

1984
Computer Graphics for Visualizing Simulation Results.
Proceedings of the 5th European Computer Graphics Conference and Exhibition, 1984

1983
Color computer graphics in magnetic field analysis by means of the finite element method.
Comput. Graph., 1983

1982
An isotropic four-point interpolation based on cubic splines.
Comput. Graph. Image Process., 1982


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