Kazunori Terada

According to our database1, Kazunori Terada authored at least 41 papers between 1998 and 2018.

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Bibliography

2018
Communication using robots: a Perception-action scenario in moderate ASD.
J. Exp. Theor. Artif. Intell., 2018

Animacy Perception Based on One-Dimensional Movement of a Single Dot.
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018

2017
A Study of Good and Evil Using 1 DOF Sticks.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

Influence of emotional expression of real humanoid robot to human decision-making.
Proceedings of the 2017 IEEE International Conference on Fuzzy Systems, 2017

2016
The effects of chaos characteristic and periodicity of luminance change on animacy perception.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

A Leader-Follower Relation between a Human and an Agent.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

2015
Effects of interaction and appearance on subjective impression of robots.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015

Effects of Behavioral Complexity on Intention Attribution to Robots.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

Effects of Agent Appearance on Customer Buying Motivations on Online Shopping Sites.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
A fixed pattern deviation robot that triggers intention attribution.
Proceedings of the second international conference on Human-agent interaction, 2014

The sharing of meta-signals and protocols is the first step for the emergence of cooperative communication.
Proceedings of the second international conference on Human-agent interaction, 2014

2013
Effect of emotional expression in simple line drawings of a face on human economic behavior.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

How humans establish communication in non-zero-sum game environment.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Modeling of animal movement by AR process and effect of predictability of the behavior on perception of animacy and intentionality.
Proceedings of the 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2013

An Experimental Investigation of Adaptive Algorithm Understanding.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Expressing a robot's confidence with motion-based artificial subtle expressions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Artificial emotion expression for a robot by dynamic color change.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Establishing communication in an artificial interaction environment.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Experimental investigation of human adaptation to change in agent's strategy through a competitive two-player game.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The sharing of meanings of signals through limited media in two-player games.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

2010
Human cognitive strategy for understanding the behaviour of entities.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Can a robot deceive humans?
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

2009
Detecting Underlying Stance Adopted When Human Construe Behavior of Entities.
Proceedings of the Advances in Robotics, 2009

2008
Human goal attribution toward behavior of artifacts.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008

2007
Reactive movements of non-humanoid robots cause intention attribution in humans.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

The Importance of Human Stance in Reading Machine's Mind (Intention).
Proceedings of the Human Interface and the Management of Information. Methods, 2007

Role of vision on haptic length perception.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

2006
Haptic Length Display Based on Cutaneous-Proprioceptive Integration.
J. Robotics Mechatronics, 2006

Toward Robots as Embodied Knowledge Media.
IEICE Trans. Inf. Syst., 2006

Utilizing Theory of Mind on Human Agent Interaction.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

2005
3D Human Head Tracking using Hypothesized Polygon Model.
Proceedings of the IEEE International Conference on Systems, 2005

2002
Behavior acquisition method based on embodiment for vision-based agent.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002

2001
Embodiment-Based Object Recognition for Vision-Based Mobile Agents.
J. Robotics Mechatronics, 2001

Creating City Community Consanguinity: Use of Public Opinion Channel in Digital Cities.
Proceedings of the Digital Cities II, 2001

2000
Towards cognitive agents: embodiment based object recognition for vision-based mobile agents.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2000

1999
A Method for Localization by Integration of Imprecise Vision and a Field Model.
Proceedings of the RoboCup-99: Robot Soccer World Cup III, 1999

The RoboCup - NAIST.
Proceedings of the RoboCup-99: Robot Soccer World Cup III, 1999

1998
A cognitive robot architecture based on tactile and visual information.
Adv. Robotics, 1998

The RoboCup-NAIST: A Cheap Multisensor-Based Mobile Robot with Visual Learning Capability.
Proceedings of the RoboCup-98: Robot Soccer World Cup II, 1998

An acquisition of the relation between vision and action using self-organizing map and reinforcement learning.
Proceedings of the Knowledge-Based Intelligent Electronic Systems, 1998

Development of a cheap on-board vision mobile robot for robotic soccer research.
Proceedings of the Proceedings 1998 IEEE/RSJ International Conference on Intelligent Robots and Systems. Innovations in Theory, 1998


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