Keita Higuchi

Orcid: 0009-0000-6054-8471

According to our database1, Keita Higuchi authored at least 33 papers between 2011 and 2023.

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Bibliography

2023
Interactive 3D Annotation of Objects in Moving Videos from Sparse Multi-view Frames.
Proc. ACM Hum. Comput. Interact., 2023

Interactive Material Annotation on 3D Scanned Models leveraging Color-Material Correlation.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

3DMovieMap: an Interactive Route Viewer for Multi-Level Buildings.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Interactive Generation of Image Variations for Copy-Paste Data Augmentation.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Recipe Recommendation for Balancing Ingredient Preference and Daily Nutrients.
Proceedings of the CEA++@MM 2022: Proceedings of the 1st International Workshop on Multimedia for Cooking, 2022

Multimodal Dish Pairing: Predicting Side Dishes to Serve with a Main Dish.
Proceedings of the CEA++@MM 2022: Proceedings of the 1st International Workshop on Multimedia for Cooking, 2022

2021
Interactive Hyperparameter Optimization with Paintable Timelines.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Learning Context-dependent Personal Preferences for Adaptive Recommendation.
ACM Trans. Interact. Intell. Syst., 2020

Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
CoSummary: adaptive fast-forwarding for surgical videos by detecting collaborative scenes using hand regions and gaze positions.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces.
Proceedings of the 15th Web for All Conference, 2018

Browsing Group First-Person Videos with 3D Visualization.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Visualizing Gaze Direction to Support Video Coding of Social Attention for Children with Autism Spectrum Disorder.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Dynamic Object Scanning: Object-Based Elastic Timeline for Quickly Browsing First-Person Videos.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Object-wise 3D Gaze Mapping in Physical Workspace.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Temporal Localization and Spatial Segmentation of Joint Attention in Multiple First-Person Videos.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017

EgoScanning: Quickly Scanning First-Person Videos with Egocentric Elastic Timelines.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Rapid Prototyping of Accessible Interfaces With Gaze-Contingent Tunnel Vision Simulation.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Discovering Objects of Joint Attention via First-Person Sensing.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2016

Can Eye Help You?: Effects of Visualizing Eye Fixations on Remote Collaboration Scenarios for Physical Tasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
ImmerseBoard: Immersive Telepresence Experience using a Digital Whiteboard.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Shepherd pass: ability tuning for augmented sports using ball-shaped quadcopter.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Scarecrow: Avatar Representation Using Biological Information Feedback.
Proceedings of the 2014 IEEE International Conference on Internet of Things, 2014

HoverBall: augmented sports with a flying ball.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Endless Flyer: A Continuous Flying Drone with Automatic Battery Replacement.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

Flying head: A head-synchronization mechanism for flying telepresence.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Flying head: a head motion synchronization mechanism for unmanned aerial vehicle control.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Flying head: head-synchronized unmanned aerial vehicle control for flying telepresence.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

EyeSound: single-modal mobile navigation using directionally annotated music.
Proceedings of the 3rd Augmented Human International Conference, 2012

2011
Flying eyes: free-space content creation using autonomous aerial vehicles.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Flying sports assistant: external visual imagery representation for sports training.
Proceedings of the 2nd Augmented Human International Conference, 2011


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