Kiavash Bahreini

Orcid: 0000-0001-9016-9894

According to our database1, Kiavash Bahreini authored at least 23 papers between 2008 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
On the Robustness of Stealth Assessment.
IEEE Trans. Games, 2021

2020
Artificial intelligence moving serious gaming: Presenting reusable game AI components.
Educ. Inf. Technol., 2020

2019
Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework.
EAI Endorsed Trans. Serious Games, 2019

A fuzzy logic approach to reliable real-time recognition of facial emotions.
Multim. Tools Appl., 2019

Reinforcing Stealth Assessment in Serious Games.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool.
Proceedings of the IEEE Conference on Games, 2019

2018
Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

2017
Communication skills training exploiting multimodal emotion recognition.
Interact. Learn. Environ., 2017

The RAGE Game Software Components Repository for Supporting Applied Game Development.
Int. J. Serious Games, 2017

2016
Towards multimodal emotion recognition in e-learning environments.
Interact. Learn. Environ., 2016

Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning.
Int. J. Hum. Comput. Interact., 2016

Towards real-time speech emotion recognition for affective e-learning.
Educ. Inf. Technol., 2016

The RAGE Software Asset Model and Metadata Model.
Proceedings of the Serious Games - Second Joint International Conference, 2016

2014
Improved Multimodal Emotion Recognition for Better Game-Based Learning.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

2013
FILTWAM and Voice Emotion Recognition.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
FILTWAM - A Framework for Online Affective Computing in Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

2010
From Policy-Making Statements to First-Order Logic.
Proceedings of the Electronic Government and the Information Systems Perspective, 2010

2008
Semantic Annotation and Revision Control.
Proceedings of the WEBIST 2008, 2008

Embedding Matrices Ontology into Math Software Engines to Support Reasoning and Mission Oriented Calculation in Developing Semantic Agents.
Proceedings of the 2008 International Conference on Semantic Web & Web Services, 2008

SQL or Algernon Queries.
Proceedings of the 2008 International Conference on Information & Knowledge Engineering, 2008

Encryption and Decryption of Bitmap Images via Blowfish and Pseudo Triple DES Block Cipher Algorithms in Distributed Systems.
Proceedings of the 2008 International Conference on Security & Management, 2008

A New Software Architecture for J2EE Enterprise Environments via Semantic Access to Web Sources for Web Mining by Distributed Intelligent Software Agents.
Proceedings of the 32nd Annual IEEE International Computer Software and Applications Conference, 2008

SDISSASA: A Multiagent-Based Web Mining via Semantic Access to Web Resources in Enterprise Architecture.
Proceedings of the 32nd Annual IEEE International Computer Software and Applications Conference, 2008


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