Rui Prada

According to our database1, Rui Prada authored at least 137 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2022
FAtiMA Toolkit: Toward an Accessible Tool for the Development of Socio-emotional Agents.
ACM Trans. Interact. Intell. Syst., 2022

Behavior vs Appearance: What Type of Adaptations are More Socially Motivated?
Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems, 2022

2021
A Game AI Competition to Foster Collaborative AI Research and Development.
IEEE Trans. Games, 2021

FAtiMA Toolkit - Toward an effective and accessible tool for the development of intelligent virtual agents and social robots.
CoRR, 2021

Exploring empathy in cyberbullying with serious games.
Comput. Educ., 2021

Implementation and Analytics of the Distributed Eco-Driving Simulation iCO<sub>2</sub>.
IEEE Access, 2021

Social robots as leaders: leadership styles in human-robot teams<sup>*</sup>.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Persuasive Social Robot Using Reward Power over Repeated Instances of Persuasion.
Proceedings of the Persuasive Technology - 16th International Conference, 2021

A Taxonomy of Social Roles for Agents in Games.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

EEG Model: Emotional Episode Generation for Social Sharing of Emotions.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

An Agent-based Architecture for AI-Enhanced Automated Testing for XR Systems, a Short Paper.
Proceedings of the 14th IEEE International Conference on Software Testing, 2021

Agents for Automated User Experience Testing.
Proceedings of the 14th IEEE International Conference on Software Testing, 2021

Fitting the Room: Social Motivations for Context-Aware Agents.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

Socially Aware Interactions: From Dialogue Trees to Natural Language Dialogue Systems.
Proceedings of the Chatbot Research and Design - 5th International Workshop, 2021

Validating the plot of Interactive Narrative games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
In-Visible Island: Inclusive Storytelling Platform for Visually Impaired Children.
Mob. Networks Appl., 2020

Artificial intelligence moving serious gaming: Presenting reusable game AI components.
Educ. Inf. Technol., 2020

Towards Social Identity in Socio-Cognitive Agents.
CoRR, 2020

Developing Children's Regulation of Learning in Problem-Solving With a Serious Game.
IEEE Computer Graphics and Applications, 2020

Investigating Reward/Punishment Strategies in the Persuasiveness of Social Robots.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

The Impact of Virtual Reality in the Social Presence of a Virtual Agent.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

Agent-based Testing of Extended Reality Systems.
Proceedings of the 13th IEEE International Conference on Software Testing, 2020

The Application of Social Power in Persuasive Social Robots.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Persuasive Social Robots using Reward/Coercion Strategies.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Aplib: Tactical Agents for Testing Computer Games.
Proceedings of the Engineering Multi-Agent Systems - 8th International Workshop, 2020

Tutorial on a Gamification Toolset for Improving Engagement of Students in Software Engineering Courses.
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020

Quizzes (As a Tool for Self-Regulated Learning) in Software Engineering Education.
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020

2019
Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment.
J. Media Psychol. Theor. Methods Appl., 2019

Haptic virtual reality and immersive learning for enhanced organic chemistry instruction.
Virtual Real., 2019

Festarola: a Game for Improving Problem Solving Strategies.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Towards Incorporating Personality in Serious Games for Health.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

The Power to Persuade: a study of Social Power in Human-Robot Interaction.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification.
Proceedings of the Product-Focused Software Process Improvement, 2019

Exploring Prosociality in Human-Robot Teams.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Solving Motion and Action Planning for a Cooperative Agent Problem Using Geometry Friends.
Proceedings of the Progress in Artificial Intelligence, 2019

Societies in Games: How do Players Perceive Groups of Game Characters?
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Social Power in Human-Robot Interaction: Towards More Persuasive Robots.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

An Accessible Toolkit for the Creation of Socio-EmotionalAgents.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

For The Record - A Public Goods Game For Exploring Human-Robot Collaboration.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

Inferring Emotions from Touching Patterns.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Enhancing Social Believability of Virtual Agents using Social Power Dynamics.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Group-based Emotions in Teams of Humans and Robots.
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Do Children Perceive Whether a Robotic Peer is Learning or Not?
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

The RAGE Software Portal: Toward a Serious Game Technologies Marketplace.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

A Physically Embodied Robot Teacher (PERT) as a Facilitator for Peer Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2018

A Virtual Agent Toolkit for Serious Games Developers.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
The RAGE Game Software Components Repository for Supporting Applied Game Development.
Int. J. Serious Games, 2017

Strategically Misleading the User: Building a Deceptive Virtual Suspect.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

FIDES: How Emotions and Small Talks May Influence Trust in an Embodied vs. Non-embodied Robot.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Affect of Robot's Competencies on Children's Perception.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

2016
Intelligent Biohazard Training Based on Real-Time Task Recognition.
ACM Trans. Interact. Intell. Syst., 2016

Integrating social power into the decision-making of cognitive agents.
Artif. Intell., 2016

Modeling culture in intelligent virtual agents - From theory to implementation.
Auton. Agents Multi Agent Syst., 2016

The RAGE Software Asset Model and Metadata Model.
Proceedings of the Serious Games - Second Joint International Conference, 2016

The Importance of Socio-Emotional Agency in Applied Games for Social Learning.
Proceedings of the Serious Games, Interaction and Simulation, 2016

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Rapidly-Exploring Random Tree approach for Geometry Friends.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Modeling Culture in Intelligent Virtual Agents - From Theory to Implementation (Extended Abstract).
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

2015
A conceptual architecture for social deliberation in multi-agent organizations.
Multiagent Grid Syst., 2015

Game elements improve performance in a working memory training task.
Int. J. Serious Games, 2015

Investigating Ways of Interpretations of Artificial Subtle Expressions Among Different Languages: A Case of Comparison Among Japanese, German, Portuguese and Mandarin Chinese.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

A reinforcement learning approach for the circle agent of geometry friends.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

The geometry friends game AI competition.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Is Interpretation of Artificial Subtle Expressions Language-Independent?: Comparison among Japanese, German, Portuguese, and Mandarin Chinese.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Social Theatre: Showcasing Social Power Aware Agents.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Exploring Social Power Intelligent Behavior.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Towards Social Power Intelligent Agents.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

2014
iCO2: A Networked Game for Collecting Large-Scale Eco-Driving Behavior Data.
IEEE Internet Comput., 2014

AgriVillage: A Game to Foster Awareness of the Environmental Impact of Agriculture.
Comput. Entertain., 2014

Disaster Prevention Social Awareness: The Stop Disasters! Case Study.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Gender Differences: The Role of Nature, Nurture, Social Identity and Self-organization.
Proceedings of the Multi-Agent-Based Simulation XV - International Workshop, 2014

Free Your Brain a Working Memory Training Game.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Improving social presence in human-agent interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

From autistic to social agents.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

A cooperative multi-agent system to accurately estimate residential energy demand.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

Accurate Household Occupant Behavior Modeling Based on Data Mining Techniques.
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014

2013
The influence of empathy in human-robot relations.
Int. J. Hum. Comput. Stud., 2013

A Serious Game Based on a Public Goods Experiment.
Proceedings of the International Conference on Social Computing, SocialCom 2013, 2013

Developing a prototype of an Oncobiology serious game for medical education.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013

Dynamic Identity Model for Agents.
Proceedings of the Multi-Agent-Based Simulation XIV - International Workshop, 2013

Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

Conceptualizing Social Power for Agents.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

Social Importance Dynamics: A Model for Culturally-Adaptive Agents.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

Intercultural-role Plays for e-Learning using Emotive Agents.
Proceedings of the ICAART 2013, 2013

Towards agents with human-like decisions under uncertainty.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

One for all, all for one: Agents with social identities.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Bases of social power for agents.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

"Can I ask you a favour?": a relational model of socio-cultural behaviour.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

You are who you hang out with: agents with dynamic identity.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Serious Games for Personal and Social Learning & Ethics: Status and Trends.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

A Model for Social Regulation of User-Agent Relationships.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

The role of social identity, rationality and anticipation in believable agents.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

Socially Present Board Game Opponents.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
An agent based competitive translation game for second language learning.
Proceedings of the ISCA International Workshop on Speech and Language Technology in Education, 2011

Emerging social awareness: Exploring intrinsic motivation in multiagent learning.
Proceedings of the 1st International Conference on Development and Learning and on Epigenetic Robotics, 2011

Towards the next generation of board game opponents.
Proceedings of the Foundations of Digital Games, 2011

AI for Massive Multiplayer Online Strategy Games.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

A Game Prototype with Emotional Contagion.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

A Generic Emotional Contagion Computational Model.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

SARA: Social Affective Relational Agent: A Study on the Role of Empathy in Artificial Social Agents.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

"I'm happy if you are happy.": a model for emotional contagion in game characters.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
A Dimensional Model for Cultural Behavior in Virtual Agents.
Appl. Artif. Intell., 2010

Fostering Agriculture Environmental Awareness.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

"Do you trust me or not?" - Trust games in agent societies.
Proceedings of the STAIRS 2010, 2010

Closing the loop: from affect recognition to empathic interaction.
Proceedings of the 3rd international workshop on Affective interaction in natural environments, 2010

AgriVillage: 3D multi-language internet game for fostering agriculture environmental awareness.
Proceedings of the MEDES '10: International ACM Conference on Management of Emergent Digital EcoSystems, 2010

"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Creating Individual Agents through Personality Traits.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Introducing Personality into Team Dynamics.
Proceedings of the ECAI 2010, 2010

2009
Co-presence, collaboration, and control in environmental studies.
Virtual Real., 2009

Teaming up humans with autonomous synthetic characters.
Artif. Intell., 2009

ION Framework - A Simulation Environment for Worlds with Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Adapting a Virtual Agent to Users' Vocabulary and Needs.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents' Behaviour.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Personality in Social Group Dynamics.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Teaming up humans with autonomous synthetic characters.
AI Commun., 2008

Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games.
Proceedings of the Entertainment Computing, 2008

2007
The user in the group: evaluating the effects of autonomous group dynamics.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Mainstream Games in the Multi-agent Classroom.
Proceedings of the 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2006

2005
Intelligent Virtual Agents in Collaborative Scenarios.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Believable groups of synthetic characters.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Playing with Agents-Agents in Social and Dramatic Games.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

"Tangible Influence": Towards a New Interaction Paradigm for Computer Games.
Proceedings of the Entertainment Computing, 2004

From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

2003
FantasyA - The Duel of Emotions.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Demo: playingfFantasyA with senToy.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Towards tangibility in gameplay: building a tangible affective interface for a computer game.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

FantasyA and SenToy.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
"You Cannot Use My Broom! I'm the Witch, You're the Prince": Collaboration in a Virtual Dramatic Game.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002

2001
The child behind the character.
IEEE Trans. Syst. Man Cybern. Part A, 2001

Heroes, villians, magicians, ...: dramatis personae in a virtual story creation environment.
Proceedings of the 6th International Conference on Intelligent User Interfaces, 2001

Is the wolf angry or ... just hungry?
Proceedings of the Fifth International Conference on Autonomous Agents, 2001

2000
TEATRIX: Virtual Environment for Story Creation.
Proceedings of the Intelligent Tutoring Systems, 5th International Conference, 2000

Bringing drama into a virtual stage.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

Supporting Collaborative Activities in Computer Integrated Classrooms-the NIMIS Approach.
Proceedings of the 6th International Workshop on Groupware (CRIWG 2000), 2000


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