Pedro Santos

Orcid: 0000-0002-1369-0085

Affiliations:
  • University of Lisbon, INESC-ID / Instituto Superior Técnico, Portugal


According to our database1, Pedro Santos authored at least 63 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Multi-Bellman operator for convergence of Q-learning with linear function approximation.
CoRR, 2023

Building Persuasive Robots with Social Power Strategies.
CoRR, 2023

GAN-Based Content Generation of Maps for Strategy Games.
CoRR, 2023

Prompting for Socially Intelligent Agents with ChatGPT.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

MHeVA: Mental Health Virtual Assistant for High Education Students.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Dual Critic Conditional Wasserstein GAN for Height-Map Generation.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

A Semantic Search System for the Supremo Tribunal de Justiça.
Proceedings of the Progress in Artificial Intelligence, 2023

LeSSE - A Semantic Search Engine Applied to Portuguese Consumer Law.
Proceedings of the Progress in Artificial Intelligence, 2023

Theoretical Remarks on Feudal Hierarchies and Reinforcement Learning.
Proceedings of the ECAI 2023 - 26th European Conference on Artificial Intelligence, September 30 - October 4, 2023, Kraków, Poland, 2023

2022
FAtiMA Toolkit: Toward an Accessible Tool for the Development of Socio-emotional Agents.
ACM Trans. Interact. Intell. Syst., 2022

ISPO: A Serious Game to train the Interview Skills of Police Officers: ISPO: A Serious Game to train the Interview Skills of Police Officers.
Int. J. Serious Games, 2022

Centralized Training with Hybrid Execution in Multi-Agent Reinforcement Learning.
CoRR, 2022

Emergent social NPC interactions in the Social NPCs Skyrim mod and beyond.
CoRR, 2022

Towards Explainable Social Agent Authoring tools: A case study on FAtiMA-Toolkit.
CoRR, 2022

State of the Art in Artificial Intelligence applied to the Legal Domain.
CoRR, 2022

Semantic Norm Recognition and its application to Portuguese Law.
CoRR, 2022

Emotionally Expressive Motion Controller for Virtual Character Locomotion Animations.
Proceedings of the IEEE International Symposium on Multimedia, 2022

2021
Limited depth bandit-based strategy for Monte Carlo planning in continuous action spaces.
CoRR, 2021

FAtiMA Toolkit - Toward an effective and accessible tool for the development of intelligent virtual agents and social robots.
CoRR, 2021

Persuasive Social Robot Using Reward Power over Repeated Instances of Persuasion.
Proceedings of the Persuasive Technology - 16th International Conference, 2021

EEG Model: Emotional Episode Generation for Social Sharing of Emotions.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

CHARET: Character-centered Approach to Emotion Tracking in Stories.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

2020
Artificial intelligence moving serious gaming: Presenting reusable game AI components.
Educ. Inf. Technol., 2020

Investigating Reward/Punishment Strategies in the Persuasiveness of Social Robots.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

A new convergent variant of Q-learning with linear function approximation.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

The Impact of Virtual Reality in the Social Presence of a Virtual Agent.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

The Application of Social Power in Persuasive Social Robots.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Persuasive Social Robots using Reward/Coercion Strategies.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Equilibrium Propagation for Complete Directed Neural Networks.
Proceedings of the 28th European Symposium on Artificial Neural Networks, 2020

2019
Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment.
J. Media Psychol. Theor. Methods Appl., 2019

Mathematics Trails: Shallow and Deep Gamification.
Int. J. Serious Games, 2019

The Power to Persuade: a study of Social Power in Human-Robot Interaction.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

A model for socially intelligent merchants.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

From caveman to gentleman: a CiF-based social interaction model applied to conan exiles.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

An Adaptive and Transferable Dialog Management System for Social Aware Task Execution.
Proceedings of the Progress in Artificial Intelligence, 2019

Social Power in Human-Robot Interaction: Towards More Persuasive Robots.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

An Accessible Toolkit for the Creation of Socio-EmotionalAgents.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

Inferring Emotions from Touching Patterns.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Introduction to the GaLA Conf 2018 Special Issue.
Int. J. Serious Games, 2018

Enhancing Social Believability of Virtual Agents using Social Power Dynamics.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Shallow and Deep Gamification in Mathematics Trails.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

A Virtual Agent Toolkit for Serious Games Developers.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Approximation sequences to operators on Banach spaces: a rich approach.
J. Lond. Math. Soc., 2017

Monte Carlo tree search experiments in hearthstone.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

CiF-CK: An architecture for social NPCS in commercial games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Prom Week Meets Skyrim.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Prom Week Meets Skyrim: Developing a Social Agent Architecture in a Commercial Game.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

2016
Integrating social power into the decision-making of cognitive agents.
Artif. Intell., 2016

2015
Social Theatre: Showcasing Social Power Aware Agents.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Exploring Social Power Intelligent Behavior.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Towards Social Power Intelligent Agents.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

2014
Finite section approximations in an algebra of convolution, multiplication and flip operators on L<sup>P</sup>(R).
J. Approx. Theory, 2014

Improving Learning in Business Simulations with an Agent-Based Approach.
J. Artif. Soc. Soc. Simul., 2014

2013
A Serious Game Based on a Public Goods Experiment.
Proceedings of the International Conference on Social Computing, SocialCom 2013, 2013

Conceptualizing Social Power for Agents.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Bases of social power for agents.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
The role of social identity, rationality and anticipation in believable agents.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
AI for Massive Multiplayer Online Strategy Games.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

A Game Prototype with Emotional Contagion.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

A Generic Emotional Contagion Computational Model.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

"I'm happy if you are happy.": a model for emotional contagion in game characters.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2009
Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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