Enkhbold Nyamsuren

According to our database1, Enkhbold Nyamsuren authored at least 22 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
A grammar for interpreting geo-analytical questions as concept transformations.
Int. J. Geogr. Inf. Sci., 2023

2022
The semantics of extensive quantities within geographic information.
Appl. Ontology, 2022

Empirical Evidence for Concepts of Spatial Information as Cognitive Means for Interpreting and Using Maps.
Proceedings of the 15th International Conference on Spatial Information Theory, 2022

2021
Loose programming of GIS workflows with geo-analytical concepts.
Trans. GIS, 2021

Geo-analytical question-answering with GIS.
Int. J. Digit. Earth, 2021

2020
Artificial intelligence moving serious gaming: Presenting reusable game AI components.
Educ. Inf. Technol., 2020

2019
Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework.
EAI Endorsed Trans. Serious Games, 2019

Portability of Serious Game Software Components.
Proceedings of the IEEE Conference on Games, 2019

2018
Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games.
Int. J. Serious Games, 2018

Making Serious Games with Reusable Software Components.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

2017
Cognitive Analysis of Educational Games: The Number Game.
Top. Cogn. Sci., 2017

The RAGE Game Software Components Repository for Supporting Applied Game Development.
Int. J. Serious Games, 2017

Efficient Software Assets for Fostering Learning in Applied Games.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning.
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

2016
RAGE Architecture for Reusable Serious Gaming Technology Components.
Int. J. Comput. Games Technol., 2016

The RAGE Software Asset Model and Metadata Model.
Proceedings of the Serious Games - Second Joint International Conference, 2016

RAGE Reusable Game Software Components and Their Integration into Serious Game Engines.
Proceedings of the Software Reuse: Bridging with Social-Awareness, 2016

2013
Pre-attentive and attentive vision module.
Cogn. Syst. Res., 2013

Set as an Instance of a Real-World Visual-Cognitive Task.
Cogn. Sci., 2013

The synergy of top-down and bottom-up attention in complex task: going beyond saliency models.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

2011
Top-down Planning and Bottom-up Perception in a Problem-solving Task.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

2007
Preventing Social Engineering in Ubiquitous Environment.
Proceedings of the Future Generation Communication and Networking, 2007


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