Zerrin Yumak

Orcid: 0000-0002-0028-5806

According to our database1, Zerrin Yumak authored at least 25 papers between 2005 and 2023.

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Bibliography

2023
IEEE VR 2023 Workshops.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusion.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

Effect of Appearance and Animation Realism on the Perception of Emotionally Expressive Virtual Humans.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

FaceXHuBERT: Text-less Speech-driven E(X)pressive 3D Facial Animation Synthesis Using Self-Supervised Speech Representation Learning.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

2022
GENEA Workshop 2022: The 3rd Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied Agents.
Proceedings of the International Conference on Multimodal Interaction, 2022

2021
GENEA Workshop 2021: The 2nd Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied Agents.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

2020
Artificial intelligence moving serious gaming: Presenting reusable game AI components.
Educ. Inf. Technol., 2020

Music-Driven Animation Generation of Expressive Musical Gestures.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

2019
Audio-driven emotional speech animation for interactive virtual characters.
Comput. Animat. Virtual Worlds, 2019

Data-driven Gaze Animation using Recurrent Neural Networks.
Proceedings of the Motion, Interaction and Games, 2019

Non-Verbal Behavior Generation for Virtual Characters in Group Conversations.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Audio-driven Emotional Speech Animation.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

Towards a generic framework for multi-party dialogue with virtual humans.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018

2017
EHR: a Sensing Technology Readiness Model for Lifestyle Changes.
Mob. Networks Appl., 2017

Autonomous social gaze model for an interactive virtual character in real-life settings.
Comput. Animat. Virtual Worlds, 2017

Social Gaze Model for an Interactive Virtual Character.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Body Movements Generation for Virtual Characters and Social Robots.
Proceedings of the Social Signal Processing, 2017

2016
Multimodal and Multi-party Social Interactions.
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016

2014
Modelling Multi-Party Interactions among Virtual Characters, Robots, and Humans.
Presence Teleoperators Virtual Environ., 2014

Tracking and fusion for multiparty interaction with a virtual character and a social robot.
Proceedings of the SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, 2014

Multimodal human-machine interaction including virtual humans or social robots.
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014

Autonomous virtual humans and social robots in telepresence.
Proceedings of the IEEE 16th International Workshop on Multimedia Signal Processing, 2014

2013
Multi-party interaction with a virtual character and a human-like robot.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

2012
1st workshop on recommendation technologies for lifestyle change 2012.
Proceedings of the Sixth ACM Conference on Recommender Systems, 2012

2005
HIS: Hierarchical Solver for Over-Constrained Satisfaction Problems.
Proceedings of the Artificial Intelligence and Neural Networks, 14th Turkish Symposium, 2005


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