Hideki Todo

According to our database1, Hideki Todo authored at least 16 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

2020
Data compression for measured heterogeneous subsurface scattering via scattering profile blending.
Vis. Comput., 2020

2019
Image-based translucency transfer through correlation analysis over multi-scale spatial color distribution.
Vis. Comput., 2019

Inverse appearance modeling of interwoven cloth.
Vis. Comput., 2019

2017
Estimating reflectance and shape of objects from a single cartoon-shaded image.
Comput. Vis. Media, 2017

Textured splat based rendering for stylized shading.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

2016
Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Reflectance and Shape Estimation for Cartoon Shaded Objects.
Proceedings of the 24th Pacific Conference on Computer Graphics and Applications, 2016

2015
Controllable region via texture projection for stylized shading.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

2014
Parametric stylized highlight for character animation based on 3D scene data.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Practical region control in projective texture for stylized shading.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Lit-Sphere extension for artistic rendering.
Vis. Comput., 2013

2012
A Practical Approach to Direct Manipulation Blendshapes.
J. Graph. Tools, 2012

2011
Hybrid framework for blendshape manipulations.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

2009
Stylized lighting for cartoon shader.
Comput. Animat. Virtual Worlds, 2009

2007
Locally controllable stylized shading.
ACM Trans. Graph., 2007


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