Kwanguk (Kenny) Kim
Orcid: 0000-0002-4184-2058Affiliations:
- Hanyang University, Seoul, South Korea
According to our database1,
Kwanguk (Kenny) Kim authored at least 46 papers
between 2003 and 2026.
Collaborative distances:
Collaborative distances:
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Bibliography
2026
Stepping into Virtual School: a pilot study of VR-based social skills training (SST) integrating emotion- and knowledge-based approaches.
Virtual Real., March, 2026
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Physical Synchrony through a Beamed Robot Enhances Social Closeness and Inter-Brain Synchrony.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
2025
Ten-Scenarios of Tablet-Based Virtual Environment Game for Instrumental Activities of Daily Living in iRBD Patients.
IEEE Trans. Games, December, 2025
When LLMs Recognize Your Space: Research on Experiences with Spatially Aware LLM Agents.
IEEE Trans. Vis. Comput. Graph., November, 2025
IEEE Trans. Vis. Comput. Graph., October, 2025
J. Intell. Transp. Syst., September, 2025
IEEE Access, 2025
IEEE Access, 2025
Proceedings of the International Symposium on Mixed and Augmented Reality, 2025
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025
2024
Virtual Real., March, 2024
Transportation Mode Detection Technology to Predict Wheelchair Users' Life Satisfaction in Seoul, South Korea.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024
Bodily Sensation Map vs. Bodily Motion Map: Visualizing and Analyzing Emotional Body Motions.
IEEE Trans. Affect. Comput., 2024
More Data for People with Disabilities! Comparing Data Collection Efforts for Wheelchair Transportation Mode Detection.
Proceedings of the 2024 ACM International Symposium on Wearable Computers, 2024
Inter Brain Synchrony in Remote AR Education: Can Warming up Activities Positively Impact Educational Quality?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Emotion Recognition on the Go: Utilizing Wearable IMUs for Personalized Emotion Recognition.
Proceedings of the Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2024
2023
IEEE Access, 2023
Interaction between AR Cue Types and Environmental Conditions in Autonomous Vehicles.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023
2022
Responses to Take-Over Request in Autonomous Vehicles: Effects of Environmental Conditions and Cues.
IEEE Trans. Intell. Transp. Syst., 2022
Int. J. Soc. Robotics, 2022
IEEE Access, 2022
Emotion and Body Movement: A Comparative Study of Automatic Emotion Recognition Using Body Motions.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2020
Cyberpsychology Behav. Soc. Netw., 2020
Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience.
Cyberpsychology Behav. Soc. Netw., 2020
2019
Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder.
Cyberpsychology Behav. Soc. Netw., 2019
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019
2018
Can Human-Robot Interaction Promote the Same Depth of Social Information Processing as Human-Human Interaction?
Int. J. Soc. Robotics, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
IEEE Computer Graphics and Applications, 2017
2016
Comput. Methods Programs Biomed., 2016
2015
Human-avatar interaction and recognition memory according to interaction types and methods.
Proceedings of the 2015 IEEE Virtual Reality, 2015
2014
Comput. Methods Programs Biomed., 2014
2012
Comparison of checking behavior in adults with or without checking symptom of obsessive-compulsive disorder using a novel computer-based measure.
Comput. Methods Programs Biomed., 2012
Provoked arrangement symptoms in obsessive-compulsive disorder using a virtual environment: A preliminary report.
Comput. Biol. Medicine, 2012
Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task.
Proceedings of the 2012 IEEE Virtual Reality, 2012
2009
Virtual reality prototype for measurement of expression characteristics in emotional situations.
Comput. Biol. Medicine, 2009
2008
Anxiety Provocation and Measurement Using Virtual Reality in Patients with Obsessive-Compulsive Disorder.
Cyberpsychology Behav. Soc. Netw., 2008
2007
VR-Based Conversation Training Program for Patients with Schizophrenia: A Preliminary Clinical Trial.
Cyberpsychology Behav. Soc. Netw., 2007
Characteristics of Social Perception Assessed in Schizophrenia Using Virtual Reality.
Cyberpsychology Behav. Soc. Netw., 2007
Virtual Environment Training System for Rehabilitation of Stroke Patients with Unilateral Neglect: Crossing the Virtual Street.
Cyberpsychology Behav. Soc. Netw., 2007
2006
Pilot Study for Assessing the Behaviors of Patients with Schizophrenia towards a Virtual Avatar.
Cyberpsychology Behav. Soc. Netw., 2006
2005
Experimental Results of Affective Valence and Arousal to Avatar's Facial Expressions.
Cyberpsychology Behav. Soc. Netw., 2005
2004
Cyberpsychology Behav. Soc. Netw., 2004
2003
Experimental Application of Virtual Reality for Nicotine Craving through Cue Exposure.
Cyberpsychology Behav. Soc. Netw., 2003