Kwanguk (Kenny) Kim

Orcid: 0000-0002-4184-2058

Affiliations:
  • Hanyang University, Seoul, South Korea


According to our database1, Kwanguk (Kenny) Kim authored at least 46 papers between 2003 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Stepping into Virtual School: a pilot study of VR-based social skills training (SST) integrating emotion- and knowledge-based approaches.
Virtual Real., March, 2026

Affective and Cognitive Feedback from a Robot for Human-attributed Failure Handling.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Physical Synchrony through a Beamed Robot Enhances Social Closeness and Inter-Brain Synchrony.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
Ten-Scenarios of Tablet-Based Virtual Environment Game for Instrumental Activities of Daily Living in iRBD Patients.
IEEE Trans. Games, December, 2025

When LLMs Recognize Your Space: Research on Experiences with Spatially Aware LLM Agents.
IEEE Trans. Vis. Comput. Graph., November, 2025

Can People's Brains Synchronize during Remote AR Collaboration?
IEEE Trans. Vis. Comput. Graph., October, 2025

A framework of transportation mode detection for people with mobility disability.
J. Intell. Transp. Syst., September, 2025

Teacher-Student Inter-Brain and Behavioral Synchronies in Remote Education.
IEEE Access, 2025

Optimizing Data Collection for Bodily Emotion Recognition: A Comparative Study.
IEEE Access, 2025

TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking.
Proceedings of the International Symposium on Mixed and Augmented Reality, 2025

HCAR: Hygiene and Cleanliness Activity Recognition using Smartwatch.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025

2024
Individualized foveated rendering with eye-tracking head-mounted display.
Virtual Real., March, 2024

Transportation Mode Detection Technology to Predict Wheelchair Users' Life Satisfaction in Seoul, South Korea.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024

Bodily Sensation Map vs. Bodily Motion Map: Visualizing and Analyzing Emotional Body Motions.
IEEE Trans. Affect. Comput., 2024

More Data for People with Disabilities! Comparing Data Collection Efforts for Wheelchair Transportation Mode Detection.
Proceedings of the 2024 ACM International Symposium on Wearable Computers, 2024

Inter Brain Synchrony in Remote AR Education: Can Warming up Activities Positively Impact Educational Quality?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Emotion Recognition on the Go: Utilizing Wearable IMUs for Personalized Emotion Recognition.
Proceedings of the Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2024

2023
User and Period Independent Transportation Mode Detection for Wheelchair Users.
IEEE Access, 2023

Interaction between AR Cue Types and Environmental Conditions in Autonomous Vehicles.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

User-Independent Motion and Location Analysis for Sussex-Huawei Locomotion Data.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

2022
Responses to Take-Over Request in Autonomous Vehicles: Effects of Environmental Conditions and Cues.
IEEE Trans. Intell. Transp. Syst., 2022

Social Telecommunication Experience with Full-Body Ownership Humanoid Robot.
Int. J. Soc. Robotics, 2022

Extracting the Main Content of Web Pages Using the First Impression Area.
IEEE Access, 2022

Emotion and Body Movement: A Comparative Study of Automatic Emotion Recognition Using Body Motions.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2020
Feasibility of a Virtual Reality Program in Managing Test Anxiety: A Pilot Study.
Cyberpsychology Behav. Soc. Netw., 2020

Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience.
Cyberpsychology Behav. Soc. Netw., 2020

2019
Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder.
Cyberpsychology Behav. Soc. Netw., 2019

Effects of virtual-avatar motion-synchrony levels on full-body interaction.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019

2018
Can Human-Robot Interaction Promote the Same Depth of Social Information Processing as Human-Human Interaction?
Int. J. Soc. Robotics, 2018

Full-Body Ownership Illusion Can Change Our Emotion.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Performance-Based Animation Using Constraints for Virtual Object Manipulation.
IEEE Computer Graphics and Applications, 2017

2016
Human field of regard, field of view, and attention bias.
Comput. Methods Programs Biomed., 2016

2015
Human-avatar interaction and recognition memory according to interaction types and methods.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
Effects of virtual environment platforms on emotional responses.
Comput. Methods Programs Biomed., 2014

2012
Comparison of checking behavior in adults with or without checking symptom of obsessive-compulsive disorder using a novel computer-based measure.
Comput. Methods Programs Biomed., 2012

Provoked arrangement symptoms in obsessive-compulsive disorder using a virtual environment: A preliminary report.
Comput. Biol. Medicine, 2012

Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2009
Virtual reality prototype for measurement of expression characteristics in emotional situations.
Comput. Biol. Medicine, 2009

2008
Anxiety Provocation and Measurement Using Virtual Reality in Patients with Obsessive-Compulsive Disorder.
Cyberpsychology Behav. Soc. Netw., 2008

2007
VR-Based Conversation Training Program for Patients with Schizophrenia: A Preliminary Clinical Trial.
Cyberpsychology Behav. Soc. Netw., 2007

Characteristics of Social Perception Assessed in Schizophrenia Using Virtual Reality.
Cyberpsychology Behav. Soc. Netw., 2007

Virtual Environment Training System for Rehabilitation of Stroke Patients with Unilateral Neglect: Crossing the Virtual Street.
Cyberpsychology Behav. Soc. Netw., 2007

2006
Pilot Study for Assessing the Behaviors of Patients with Schizophrenia towards a Virtual Avatar.
Cyberpsychology Behav. Soc. Netw., 2006

2005
Experimental Results of Affective Valence and Arousal to Avatar's Facial Expressions.
Cyberpsychology Behav. Soc. Netw., 2005

2004
A Virtual Reality Assessment and Training System for Unilateral Neglect.
Cyberpsychology Behav. Soc. Netw., 2004

2003
Experimental Application of Virtual Reality for Nicotine Craving through Cue Exposure.
Cyberpsychology Behav. Soc. Netw., 2003


  Loading...