Taehyun Rhee

Orcid: 0000-0002-6150-0637

Affiliations:
  • Victoria University of Wellington, New Zealand


According to our database1, Taehyun Rhee authored at least 57 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Avatar360: Emulating 6-DoF Perception in 360°Panoramas through Avatar-Assisted Navigation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Neural Radiance Fields for Dynamic View Synthesis Using Local Temporal Priors.
Proceedings of the Computational Visual Media - 12th International Conference, 2024

2023
Casual 6-DoF: Free-Viewpoint Panorama Using a Handheld 360° Camera.
IEEE Trans. Vis. Comput. Graph., 2023

Vicarious: Context-aware Viewpoints Selection for Mixed Reality Collaboration.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Simulating the Geometric Growth of the Marine Sponge Crella Incrustans.
Proceedings of the 2023 IEEE Visualization and Visual Analytics (VIS), 2023

A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

Real-time Stage Modelling and Visual Effects for Live Performances.
Proceedings of the ACM SIGGRAPH 2023 Real-Time Live!, 2023

De-lighting Human Images Using Region-Specific Data Augmentation.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023

Deep Learning-based Simulator Sickness Estimation from 3D Motion.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

MRMAC: Mixed Reality Multi-user Asymmetric Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Illumination Browser: An intuitive representation for radiance map databases.
Comput. Graph., 2022

TeleFest: Augmented Virtual Teleportation for Live Concerts.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Deep Portrait Delighting.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
Adaptive Light Estimation using Dynamic Filtering for Diverse Lighting Conditions.
IEEE Trans. Vis. Comput. Graph., 2021

Reconstructing Reflection Maps Using a Stacked-CNN for Mixed Reality Rendering.
IEEE Trans. Vis. Comput. Graph., 2021

Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters.
ACM Trans. Graph., 2021

Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large Display.
Proc. ACM Hum. Comput. Interact., 2021

TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°Video.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Neural Screen Space Rendering of Direct Illumination.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

Art-directing Appearance using an Environment Map Latent Space.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

2020
Augmented Virtual Teleportation for High-Fidelity Telecollaboration.
IEEE Trans. Vis. Comput. Graph., 2020

Asymmetric Interaction between HMD Wearers and Spectators with a Large Display.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Illumination Space: A Feature Space for Radiance Maps.
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020

Voice Interaction for Augmented Reality Navigation Interfaces with Natural Language Understanding.
Proceedings of the 35th International Conference on Image and Vision Computing New Zealand, 2020

Visual Object Tracking in Spherical 360° Videos: A Bridging Approach.
Proceedings of the 35th International Conference on Image and Vision Computing New Zealand, 2020

Edge-Aware Convolution for RGB-D Image Segmentation.
Proceedings of the 35th International Conference on Image and Vision Computing New Zealand, 2020

Shadow-based Light Detection for HDR Environment Maps.
Proceedings of the 35th International Conference on Image and Vision Computing New Zealand, 2020

2019
Real-time Underwater Caustics for Mixed Reality 360° Videos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Real-Time Mixed Reality Rendering for Underwater 360° Videos.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Low-Rank Matrix Completion to Reconstruct Incomplete Rendering Images.
IEEE Trans. Vis. Comput. Graph., 2018

Visual Perception of Real World Depth Map Resolution for Mixed Reality Rendering.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
MR360: Mixed Reality Rendering for 360° Panoramic Videos.
IEEE Trans. Vis. Comput. Graph., 2017

Blending Face Details: Synthesizing a Face Using Multiscale Face Models.
IEEE Computer Graphics and Applications, 2017

2015
Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field.
IEEE Computer Graphics and Applications, 2015

Making digital characters: creation, deformation, and animation.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015

Real-Time Image Based Lighting for 360-Degree Panoramic Video.
Proceedings of the Image and Video Technology - PSIVT 2015 Workshops, 2015

Synthesising radiance maps from legacy outdoor photographs for real-time IBL on HMDs.
Proceedings of the 2015 International Conference on Image and Vision Computing New Zealand, 2015

2014
Sky Browser: Search for HDR Sky Maps.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Perceptually Optimised Illumination for Seamless Composites.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Practice and Theory of Blendshape Facial Models.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Expression transfer: A system to build 3D blend shapes for facial animation.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

Perceptually based radiance map for realistic composition.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

Pose estimation of a depth camera using plane features.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

2012
Time-of-flight sensor and color camera calibration for multi-view acquisition.
Vis. Comput., 2012

Simulating Liver Deformation during Respiration Using Sparse Local Features.
IEEE Computer Graphics and Applications, 2012

Split and merge approach for detecting multiple planes in a depth image.
Proceedings of the 19th IEEE International Conference on Image Processing, 2012

Markerless 3D facial motion capture system.
Proceedings of the Engineering Reality of Virtual Reality 2012, 2012

2011
Scan-Based Volume Animation Driven by Locally Adaptive Articulated Registrations.
IEEE Trans. Vis. Comput. Graph., 2011

Realtime human motion control with a small number of inertial sensors.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Real-time Facial Animation from Live Video Tracking.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2010
A probabilistic approach to realistic face synthesis.
Proceedings of the International Conference on Image Processing, 2010

2009
Reservoir Model Information System: REMIS.
Proceedings of the Visualization and Data Analysis, 2009

2008
Creating an Animatable 3D Volume Hand Model from In Vivo MRI.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Adaptive non-rigid registration of 3D knee MRI in different pose spaces.
Proceedings of the 2008 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2008

2007
Soft-Tissue Deformation for In Vivo Volume Animation.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

2006
Real-Time Weighted Pose-Space Deformation on the GPU.
Comput. Graph. Forum, 2006

Human hand modeling from surface anatomy.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006


  Loading...