Lauren Westendorf

According to our database1, Lauren Westendorf authored at least 14 papers between 2016 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
BacToMars: A Collaborative Video Game for BioDesign.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts.
Proceedings of the Twelfth International Conference on Tangible, 2018

Classroom Activity for Critical Analysis of News Propagation Online.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

ARtLens: Enhancing Museum Visitors' Engagement with African Art.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Understanding Collaborative Decision Making Around a Large-Scale Interactive Tabletop.
Proc. ACM Hum. Comput. Interact., 2017

Communicating Personal Genomic Information to Non-experts: A New Frontier for Human-Computer Interaction.
Found. Trends Hum. Comput. Interact., 2017

BacPack: Exploring the Role of Tangibles in a Museum Exhibit for Bio-Design.
Proceedings of the Tenth International Conference on Tangible, 2017

BacToMars: a collaborative educational video game for teaching biological engineering.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Understanding Gaming Perceptions and Experiences in a Women's College Community.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

BacToMars: Creative Engagement with Bio-Design for Children.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Towards Understanding Collaboration around Interactive Surfaces: Exploring Joint Visual Attention.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

BacPack for New Frontiers: A Tangible Tabletop Museum Exhibit Exploring Synthetic Biology.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

GenomiX: A Novel Interaction Tool for Self-Exploration of Personal Genomic Data.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


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