Amanda Strawhacker

According to our database1, Amanda Strawhacker authored at least 10 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Designing the Virtual SPIKEY-20 Epidemic: Engaging Youth in Seeking Information and Using Personal Protection.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Designing with Genes in Early Childhood: An exploratory user study of the tangible CRISPEE technology.
Int. J. Child Comput. Interact., 2020

2019
BacToMars: A Collaborative Video Game for BioDesign.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
The design of early childhood makerspaces to support positive technological development: Two case studies.
Libr. Hi Tech, 2018

Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame.
J. Inf. Technol. Educ. Innov. Pract., 2018

CRISPEE: A Tangible Gene Editing Platform for Early Childhood.
Proceedings of the Twelfth International Conference on Tangible, 2018

2016
Curious Construction Kit: A programmable building kit for early childhood.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016

2015
ScratchJr demo: a coding language for kindergarten.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
"It's Not as Bad as Using the Toaster All of the Time": Trade-offs in a Scratch Game about Energy Use.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
TUI, GUI, HUI: is a bimodal interface truly worth the sum of its parts?
Proceedings of the Interaction Design and Children 2013, 2013


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