Lila Bozgeyikli

Affiliations:
  • University of Arizona, School of Information , Tucson, AZ, USA
  • University of South Florida, Tampa, FL, USA (PhD 2016)


According to our database1, Lila Bozgeyikli authored at least 18 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Give Me a Hand: Exploring Bidirectional Mutual Embodied Tangible Interaction in Virtual Reality.
Proceedings of the IEEE International Conference on Consumer Electronics, 2021

2019
Immersive Virtual Reality Serious Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Information Presentation Methods in Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Introduction to Game Theory via an Interactive Gameplay Experience.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

PC Builder Hero: An Immersive Computer Building Workshop Experience in Virtual Reality.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

Tangiball: Dynamic Embodied Tangible Interaction with a Ball in Virtual Reality.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
A Survey on Virtual Reality for Individuals with Autism Spectrum Disorder: Design Considerations.
IEEE Trans. Learn. Technol., 2018

Effects of Virtual Reality Properties on User Experience of Individuals with Autism.
ACM Trans. Access. Comput., 2018

Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

2017
Vocational Rehabilitation of Individuals with Autism Spectrum Disorder with Virtual Reality.
ACM Trans. Access. Comput., 2017

Effects of Instruction Methods on User Experience in Virtual Reality Serious Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

2016
Vocational training with immersive virtual reality for individuals with autism: towards better design practices.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considerations and Preliminary Results.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Effects of Environmental Clutter and Motion on User Performance in Virtual Reality Games.
Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), 2016

2015
VR4VR: vocational rehabilitation of individuals with disabilities in immersive virtual reality environments.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

2014
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014


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