Evren Bozgeyikli

Orcid: 0000-0001-9501-1383

According to our database1, Evren Bozgeyikli authored at least 20 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Googly Eyes: Exploring Effects of Displaying User's Eyes Outward on a Virtual Reality Head-Mounted Display on User Experience.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Exploring Horizontally Flipped Interaction in Virtual Reality for Improving Spatial Ability.
IEEE Trans. Vis. Comput. Graph., November, 2023

2022
Tangiball: Foot-Enabled Embodied Tangible Interaction with a Ball in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Googly Eyes: Displaying User's Eyes on a Head-Mounted Display for Improved Nonverbal Communication.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2019
Immersive Virtual Reality Serious Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Locomotion in Virtual Reality Video Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Locomotion in virtual reality for room scale tracked areas.
Int. J. Hum. Comput. Stud., 2019

Tangiball: Dynamic Embodied Tangible Interaction with a Ball in Virtual Reality.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Effects of Virtual Reality Properties on User Experience of Individuals with Autism.
ACM Trans. Access. Comput., 2018

Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

2017
Vocational Rehabilitation of Individuals with Autism Spectrum Disorder with Virtual Reality.
ACM Trans. Access. Comput., 2017

2016
Vocational training with immersive virtual reality for individuals with autism: towards better design practices.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

Locomotion in Virtual Reality for Individuals with Autism Spectrum Disorder.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considerations and Preliminary Results.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Point & Teleport Locomotion Technique for Virtual Reality.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
VR4VR: vocational rehabilitation of individuals with disabilities in immersive virtual reality environments.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

2014
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect <sup>TM</sup>.
Comput. Animat. Virtual Worlds, 2013


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