Andrew Raij

According to our database1, Andrew Raij authored at least 48 papers between 2004 and 2019.

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Bibliography

2019
Locomotion in virtual reality for room scale tracked areas.
Int. J. Hum. Comput. Stud., 2019

2018
A Survey on Virtual Reality for Individuals with Autism Spectrum Disorder: Design Considerations.
IEEE Trans. Learn. Technol., 2018

Effects of Virtual Reality Properties on User Experience of Individuals with Autism.
ACM Trans. Access. Comput., 2018

Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

2017
Vocational Rehabilitation of Individuals with Autism Spectrum Disorder with Virtual Reality.
ACM Trans. Access. Comput., 2017

A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space.
Frontiers Robotics AI, 2017

Effects of Instruction Methods on User Experience in Virtual Reality Serious Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

2016
PREVENTER, a Selection Mechanism for Just-in-Time Preventive Interventions.
IEEE Trans. Affect. Comput., 2016

HuSIS: A Dedicated Space for Studying Human Interactions.
IEEE Computer Graphics and Applications, 2016

The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Exploring social presence transfer in real-virtual human interaction.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Vocational training with immersive virtual reality for individuals with autism: towards better design practices.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016

Locomotion in Virtual Reality for Individuals with Autism Spectrum Disorder.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Formalization of Computational Human Behavior Models for Contextual Persuasive Technology.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considerations and Preliminary Results.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Point & Teleport Locomotion Technique for Virtual Reality.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Effects of Environmental Clutter and Motion on User Performance in Virtual Reality Games.
Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), 2016

2015
A Survey of Incentive Techniques for Mobile Crowd Sensing.
IEEE Internet Things J., 2015

VR4VR: vocational rehabilitation of individuals with disabilities in immersive virtual reality environments.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

Visualization of time-series sensor data to inform the design of just-in-time adaptive stress interventions.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

2014
Sensing and Visualization Tools for Objective Assessment and Debriefing of High-Risk Neonatal Resuscitation Training Scenarios.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

A crowd sensing incentive algorithm for data collection for consecutive time slot problems.
Proceedings of the IEEE Latin-America Conference on Communications, 2014

A Stress-Free Life: Just-in-Time Interventions for Stress via Real-Time Forecasting and Intervention Adaptation.
Proceedings of the 9th International Conference on Body Area Networks, 2014

Are we there yet?: feasibility of continuous stress assessment via wireless physiological sensors.
Proceedings of the 5th ACM Conference on Bioinformatics, 2014

Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
A glanceable mobile avatar for behavior change.
Proceedings of the Wireless Health 2013, 2013

Avatar Interfaces for Biobehavioral Feedback.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

Increasing Trust in Personal Informatics Tools.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

2012
Ubiquitous collaborative activity virtual environments.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Immersive 3DUI on one dollar a day.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
AutoSense: unobtrusively wearable sensor suite for inferring the onset, causality, and consequences of stress in the field.
Proceedings of the 9th International Conference on Embedded Networked Sensor Systems, 2011

An unobtrusively wearable sensor suite for inferring the onset, causality, and consequences of stress in the field.
Proceedings of the 9th International Conference on Embedded Networked Sensor Systems, 2011

Demo abstract: Online detection of speaking from respiratory measurements collected in the natural environment.
Proceedings of the 10th International Conference on Information Processing in Sensor Networks, 2011

Continuous inference of psychological stress from sensory measurements collected in the natural environment.
Proceedings of the 10th International Conference on Information Processing in Sensor Networks, 2011

Exploring micro-incentive strategies for participant compensation in high-burden studies.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Privacy risks emerging from the adoption of innocuous wearable sensors in the mobile environment.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Automated detection of sensor detachments for physiological sensing in the wild.
Proceedings of Wireless Health 2010, 2010

2009
Virtual Experiences for Social Perspective-Taking.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

2008
IPSViz: An After-Action Review Tool for Human-Virtual Human Experiences.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Medical Student Satisfaction Using a Virtual Patient System to Learn History-Taking Communication Skills.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

2007
Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human.
IEEE Trans. Vis. Comput. Graph., 2007

The validity of a virtual human experience for interpersonal skills education.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients.
Virtual Real., 2006

Evolving an Immersive Medical Communication Skills Trainer.
Presence Teleoperators Virtual Environ., 2006

Interpersonal Scenarios: Virtual \approx Real?
Proceedings of the IEEE Virtual Reality Conference, 2006

2005
Experiences in Using Immersive Virtual Characters to Educate Medical Communication Skills.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2004
Auto-Calibration of Multi-Projector Display Walls.
Proceedings of the 17th International Conference on Pattern Recognition, 2004


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