Linbo Luo

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2021
Drone Image Stitching Using Local Mesh-Based Bundle Adjustment and Shape-Preserving Transform.
IEEE Trans. Geosci. Remote. Sens., 2021

UAV Image Stitching Based on Mesh-Guided Deformation and Ground Constraint.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2021

A saliency-based multiscale approach for infrared and visible image fusion.
Signal Process., 2021

Building Area Estimation in Drone Aerial Images Based on Mask R-CNN.
IEEE Geosci. Remote. Sens. Lett., 2021

Trajectory is not Enough: Hidden Following Detection.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

2020
UAV Image Mosaicking Based on Multiregion Guided Local Projection Deformation.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2020

User interaction-oriented community detection based on cascading analysis.
Inf. Sci., 2020

Incremental route inference from low-sampling GPS data: An opportunistic approach to online map matching.
Inf. Sci., 2020

Infrared and visible image fusion based on target-enhanced multiscale transform decomposition.
Inf. Sci., 2020

UAV Image Mosaicing Based Multi-Region Local Projection Deformation.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2020

Drone Image Stitching Using Local Least Square Alignment.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2020

Multiscale Infrared and Visible Image Fusion Based on Phase Congruency and Saliency.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2020

2019
Drone Image Stitching Based on Compactly Supported Radial Basis Function.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2019

A Robust Method for Automatic Panoramic UAV Image Mosaic.
Sensors, 2019

Mismatch Removal for Remote Sensing Images Based on Non-Rigid Transformation and Local Geometrical Constraint.
IEEE Access, 2019

Uav Image Mosaic Based on Non-Rigid Matching and Bundle Adjustment.
Proceedings of the 2019 IEEE International Geoscience and Remote Sensing Symposium, 2019

Drone Image Stitching Guided by Robust Elastic Warping and Locality Preserving Matching.
Proceedings of the 2019 IEEE International Geoscience and Remote Sensing Symposium, 2019

Remote Sensing Image Matching using TPS Transformation and Local Geometrical Constraint.
Proceedings of the 2019 IEEE International Geoscience and Remote Sensing Symposium, 2019

2018
ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent-Based Crowd Simulation.
Comput. Graph. Forum, 2018

Fast Online Map Matching for Recovering Travelling Routes from Low-Sampling GPS Data.
Proceedings of the 2018 IEEE SmartWorld, 2018

A Framework for Managing Flexible Waste-to-Energy Systems Based on Decision Rules.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

2017
Design and Evaluation of a Data-Driven Scenario Generation Framework for Game-Based Training.
IEEE Trans. Comput. Intell. AI Games, 2017

Sampling-based adaptive bounding evolutionary algorithm for continuous optimization problems.
Inf. Sci., 2017

Automatic model construction for the behavior of human crowds.
Appl. Soft Comput., 2017

2016
Image retrieval based on image-to-class similarity.
Pattern Recognit. Lett., 2016

Learning behavior patterns from video for agent-based crowd modeling and simulation.
Auton. Agents Multi Agent Syst., 2016

Modeling Gap Seeking Behaviors for Agent-based Crowd Simulation.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
A review of interactive narrative systems and technologies: a training perspective.
Simul., 2015

Density-based evolutionary framework for crowd model calibration.
J. Comput. Sci., 2015

Crowd evacuation planning using cartesian genetic programming and agent-based crowd modeling.
Proceedings of the 2015 Winter Simulation Conference, 2015

Data-Driven Dynamic Adaptation Framework for Multi-agent Training Game.
Proceedings of the IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, 2015

A data-driven approach for online adaptation of game difficulty.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Learning Behavior Patterns from Video: A Data-driven Framework for Agent-based Crowd Modeling.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

2014
Towards a data-driven approach to scenario generation for serious games.
Comput. Animat. Virtual Worlds, 2014

Movement Awareness-Adaptive Spatio Temporal Noise Reduction in Video.
IEICE Trans. Inf. Syst., 2014

Ea-based evacuation planning using agent-based crowd simulation.
Proceedings of the 2014 Winter Simulation Conference, 2014

Automatic rule identification for agent-based crowd models through gene expression programming.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
Interactive scenario generation for mission-based virtual training.
Comput. Animat. Virtual Worlds, 2013

Adaptive Object-Region-Based Image Pre-Processing for Noise Removal Algorithm.
KSII Trans. Internet Inf. Syst., 2013

A Novel Imaging Method for Cell Phone Camera in Low Ambient Light Conditions Using Flash and No-Flash Image Pairs.
IEICE Trans. Inf. Syst., 2013

Spatial indexing in agent-based crowd simulation.
Proceedings of the 6th International ICST Conference on Simulation Tools and Techniques, 2013

Mission-Based Scenario Modeling and Generation for Virtual Training.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
An Improved Look-Up Table-Based FPGA Implementation of Image Warping for CMOS Image Sensors.
IEICE Trans. Inf. Syst., 2012

A Low-Cost Imaging Method to Avoid Hand Shake Blur for Cell Phone Cameras.
IEICE Trans. Inf. Syst., 2012

Real-Time LUT-based color correction for cell phone cameras in low light conditions without frame memory.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

2011
HumDPM: A Decision Process Model for Modeling Human-Like Behaviors in Time-Critical and Uncertain Situations.
Trans. Comput. Sci., 2011

Effective Improved Graph Transduction.
J. Softw., 2011

A Computational Model of Emotions for Agent-Based Crowds in Serious Games.
Proceedings of the 2011 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2011

Improved LUT-Based Image Warping for Video Cameras.
Proceedings of the 14th IEEE International Conference on Computational Science and Engineering, 2011

2010
Crowd modeling and simulation technologies.
ACM Trans. Model. Comput. Simul., 2010

Modeling Human-Like Decision Making for Virtual Agents in Time-Critical Situations.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
A framework of evaluating partitioning mechanisms for agent-based simulation systems.
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009

Toward a Generic Framework for Modeling Human Behaviors in Crowd Simulation.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2009

2008
Agent-based human behavior modeling for crowd simulation.
Comput. Animat. Virtual Worlds, 2008


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