Linda Oliva

Orcid: 0000-0003-0056-7819

According to our database1, Linda Oliva authored at least 16 papers between 2014 and 2023.

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Bibliography

2023
Psychometric Evaluation of the Cybersecurity Curriculum Assessment.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

2022
Psychometric Evaluation of the Cybersecurity Concept Inventory.
ACM Trans. Comput. Educ., 2022

2020
Project-based learning continues to inspire cybersecurity students: the 2018-2019 SFS research studies at UMBC.
Inroads, 2020

Experiences and Lessons Learned Creating and Validating Concept Inventories for Cybersecurity.
Proceedings of the National Cyber Summit (NCS) Research Track 2020, 2020

2019
Project-Based Learning Inspires Cybersecurity Students: A Scholarship-for-Service Research Study.
IEEE Secur. Priv., 2019

The CATS Hackathon: Creating and Refining Test Items for Cybersecurity Concept Inventories.
IEEE Secur. Priv., 2019

The SFS summer research study at UMBC: Project-based learning inspires cybersecurity students.
Cryptologia, 2019

Investigating Crowdsourcing to Generate Distractors for Multiple-Choice Assessments.
Proceedings of the National Cyber Summit, 2019

Initial Validation of the Cybersecurity Concept Inventory: Pilot Testing and Expert Review.
Proceedings of the IEEE Frontiers in Education Conference, 2019

2018
Identifying Core Concepts of Cybersecurity: Results of Two Delphi Processes.
IEEE Trans. Educ., 2018

Cybersecurity: Exploring core concepts through six scenarios.
Cryptologia, 2018

2017
INSuRE: Collaborating Centers of Academic Excellence Engage Students in Cybersecurity Research.
IEEE Secur. Priv., 2017

Creating a Cybersecurity Concept Inventory: A Status Report on the CATS Project.
CoRR, 2017

The INSuRE Project: CAE-Rs Collaborate to Engage Students in Cybersecurity Research.
CoRR, 2017

2016
How students reason about Cybersecurity concepts.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2014
SecurityEmpire: Development and Evaluation of a Digital Game to Promote Cybersecurity Education.
Proceedings of the 2014 USENIX Summit on Gaming, 2014


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