Marc Olano

According to our database1, Marc Olano authored at least 45 papers between 1992 and 2021.

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Bibliography

2021
Real-time Subsurface Control Variates: Temporally Stable Adaptive Sampling.
Proc. ACM Comput. Graph. Interact. Tech., 2021

2020
Real-time subsurface scattering with single pass variance-guided adaptive importance sampling.
Proc. ACM Comput. Graph. Interact. Tech., 2020

2019
Virtual reality mirror therapy rehabilitation for post-stroke patients.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
What is the Point? Evaluating the Structure, Color, and Semantic Traits of Computer Vision Point Clouds of Vegetation.
Remote. Sens., 2017

2016
RatCAVE: calibration of a projection virtual reality system.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Application creation for an immersive virtual measurement and analysis laboratory.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

2015
I3D 2014 Guest Editor's Introduction.
IEEE Trans. Vis. Comput. Graph., 2015

Evaluating Texture Compression Masking Effects Using Objective Image Quality Assessment Metrics.
IEEE Trans. Vis. Comput. Graph., 2015

Optimal Altitude, Overlap, and Weather Conditions for Computer Vision UAV Estimates of Forest Structure.
Remote. Sens., 2015

Rigid fluid.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Isosurface smoothing using marching cubes and PN-triangles.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

2014
SecurityEmpire: Development and Evaluation of a Digital Game to Promote Cybersecurity Education.
Proceedings of the 2014 USENIX Summit on Gaming, 2014

Objective image quality assessment of texture compression.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

2012
Real-Time GPU Surface Curvature Estimation on Deforming Meshes and Volumetric Data Sets.
IEEE Trans. Vis. Comput. Graph., 2012

2011
Variable Bit Rate GPU Texture Decompression.
Comput. Graph. Forum, 2011

A framework for GPU 3d model reconstruction using structure-from-motion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

GPU curvature estimation on deformable meshes.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
An integrated interactive visualization and analysis environment to study the impact of fire on building structures.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Tiny encryption algorithm for parallel random numbers on the GPU.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

LEAN mapping.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

GPU random numbers via the tiny encryption algorithm.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
Glimmer: Multilevel MDS on the GPU.
IEEE Trans. Vis. Comput. Graph., 2009

2008
Interactive volume isosurface rendering using BT volumes.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Semi-automatic stencil creation through error minimization.
Proceedings of the 6th International Symposium on Non-Photorealistic Animation and Rendering, 2008

XMT-GPU: A PRAM Architecture for Graphics Computation.
Proceedings of the 2008 International Conference on Parallel Processing, 2008

Parallel Longest Common Subsequence using Graphics Hardware.
Proceedings of the 8th Eurographics Symposium on Parallel Graphics and Visualization, 2008

2007
Tissue Resection using Delayed Updates in a Tetrahedral Mesh.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

2006
Procedural haptic texture.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Animated embroidery: a teapot in modern blackwork.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Course 3Video presentations for this course are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
GPU shading and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Modified noise for evaluation on graphics hardware.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

2004
Real-time shading.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Successive Mappings: An Approach to Polygonal Mesh Simplification with Guaranteed Error Bounds.
Int. J. Comput. Geom. Appl., 2003

Automatic shader level of detail.
Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2003

2001
Vertex-based Anisotropic Texturing.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

2000
Interactive multi-pass programmable shading.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
Reflection Space Image Based Rendering.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
A Shading Language on Graphics Hardware: The Pixelflow Shading System.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Appearance-Perserving Simplification.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1997
Simplifying polygonal models using successive mappings.
Proceedings of the 8th IEEE Visualization Conference, 1997

Triangle Scan Conversion using 2D Homogeneous Coordinates.
Proceedings of the 1997 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1997

1995
Combatting Rendering Latency.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

Real-Time Programmable Shading.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1992
3DM: A Three Dimensional Modeler Using a Head-Mounted Display.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992


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