Lisa Blum

According to our database1, Lisa Blum authored at least 12 papers between 2007 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Playing on AREEF: evaluation of an underwater augmented reality game for kids.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

2014
Natural Europe educational games suite: using structured museum-data for creating mobile educational games.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
AREEF Multi-player Underwater Augmented Reality experience.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

TOTEM.Scout: A mobile tool for in-situ creation of location-based content.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2012
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp.
Interact. Comput., 2012

Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Tidy City: A location-based game for city exploration based on user-created content.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Designing Mobile Augmented Reality Games.
Proceedings of the Handbook of Augmented Reality, 2011

2009
Augmented reality under water.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Interactive Bits: Prototyping of Mixed Reality Applications and Interaction Techniques through Visual Programming.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Interactive Augmentation of Live Images using a HDR Stereo Camera.
J. Virtual Real. Broadcast., 2007


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