Richard Wetzel

Orcid: 0000-0003-1495-9928

According to our database1, Richard Wetzel authored at least 24 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Prototyping Care: Two Case Studies.
Proceedings of the GCH 2023, 2023

2022
Visual Considerations for Augmented Reality in Urban Planning.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

2021
Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2020
AR Circuit Constructor: Combining Electricity Building Blocks and Augmented Reality for Analogy-Driven Learning and Experimentation.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
Breathe to Dive: Exploring a Virtual Reality Game for Treatment of Cystic Fibrosis.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Card Mapper: Enabling Data-Driven Reflections on Ideation Cards.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
Developing ideation cards to support the design of mixed reality games.
PhD thesis, 2017

Developing Ideation Cards for Mixed Reality Game Design.
Trans. Digit. Games Res. Assoc., 2017

2016
Supporting the design of location-based experiences by creative individuals.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

2015
Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
TOTEM.Scout: A mobile tool for in-situ creation of location-based content.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2012
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp.
Interact. Comput., 2012

A Framework for Usability Evaluation of Mobile Mixed Reality Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Using presence to evaluate an augmented reality location aware game.
Pers. Ubiquitous Comput., 2011

Tidy City: Learning about Cultural Heritage through a User-Created Mobile Game.
ERCIM News, 2011

Tidy City: A location-based game for city exploration based on user-created content.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Designing Mobile Augmented Reality Games.
Proceedings of the Handbook of Augmented Reality, 2011

2009
Boxed Pervasive Games: An Experience with User-Created Pervasive Games.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

2008
Toward Next-Gen Mobile AR Games.
IEEE Computer Graphics and Applications, 2008

Workshop für Mobiles Spielen.
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008

Guidelines for designing augmented reality games.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

The magic lens box: simplifying the development of mixed reality games.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008


  Loading...