Rod McCall

Orcid: 0000-0002-0765-8919

According to our database1, Rod McCall authored at least 66 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Comparison of Spatial Visualization Techniques for Radiation in Augmented Reality.
CoRR, 2024

2023
Luxemverse: Connecting Virtual and Augmented Reality.
ERCIM News, 2023

Radiological Incident System using Augmented Reality (RISAR).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Workshop on Social and Ethical Issues in Entertainment Computing.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

2021
Detection of COVID-19 from voice, cough and breathing patterns: Dataset and preliminary results.
Comput. Biol. Medicine, 2021

2020
OST-HMD for Safety Training.
Proceedings of the Intelligent Human Computer Interaction, 2020

2019
Using Augmented Reality for Radiological Incident Training.
ERCIM News, 2019

Driving simulator studies at home: promises, potholes, and pitfalls.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

The Insurer's Paradox: About Liability, the Need for Accident Data, and Legal Hurdles for Automated Driving.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Second Workshop on Trust in the Age of Automated Driving.
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Testing a Commercial BCI Device for In-Vehicle Interfaces Evaluation: A Simulator and Real-World Driving Study.
Int. J. Mob. Comput. Multim. Commun., 2017

Locale, an Environment-Aware Storytelling Framework Relying on Augmented Reality.
ERCIM News, 2017

Mobile interaction with and in autonomous vehicles.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Collaborative Storytelling Using Gamification and Augmented Reality.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2017

What We Can Learn from Pilots for Handovers and (De)Skilling in Semi-Autonomous Driving: An Interview Study.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

First Workshop on Trust in the Age of Automated Driving.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

Control Transition Interfaces in Semiautonomous Vehicles: A Categorization Framework and Literature Analysis.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
Visual Analytics for Interacting on Cultural Heritage.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2016

You Never Forget How to Drive: Driver Skilling and Deskilling in the Advent of Autonomous Vehicles.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

Towards A Taxonomy of Autonomous Vehicle Handover Situations.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

1st Workshop on Situational Awareness in Semi-Automated Vehicles.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

2015
Colorizer: Smart Glasses Aid for the Colorblind.
Proceedings of the 2015 workshop on Wearable Systems and Applications, 2015

Understanding the everyday use of head-worn computers.
Proceedings of the 8th International Conference on Human System Interaction, 2015

Text entry on smart glasses.
Proceedings of the 8th International Conference on Human System Interaction, 2015

Comparison of active proximity radars for the wearable devices.
Proceedings of the 8th International Conference on Human System Interaction, 2015

Experiencing Autonomous Vehicles: Crossing the Boundaries between a Drive and a Ride.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

MaDSAV: maintaining driving skills in semi-autonomous vehicles.
Proceedings of the Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

Patterns of Place: An Integrated Approach for the Design and Evaluation of Real and Virtual Environments.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2014
What's around the corner?: enhancing driver awareness in autonomous vehicles via in-vehicle spatial auditory displays.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Magnetic interaction with devices: a pilot study on mobile gaming.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2nd Workshop on User Experience of Autonomous Driving.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2013
Using Gamification and Metaphor to Design a Mobility Platform for Commuters.
Int. J. Mob. Hum. Comput. Interact., 2013

Entertainment technology in transportation against frustration, aggression and irrationality.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

(Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits.
Proceedings of the Artificial Intelligence Applications and Innovations, 2013

Assessing in-vehicle information systems application in the car: a versatile tool and unified testing platform.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

Driver diaries: a multimodal mobility behaviour logging methodology.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

Computer Entertainment in Cars and Transportation.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp.
Interact. Comput., 2012

Gaming concepts and incentives to change driver behaviour.
Proceedings of the 11th Annual Mediterranean Ad Hoc Networking Workshop, 2012

Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Using presence to evaluate an augmented reality location aware game.
Pers. Ubiquitous Comput., 2011

Methodological issues in studying player experiences of location aware games.
Pers. Ubiquitous Comput., 2011

Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution.
Presence Teleoperators Virtual Environ., 2011

Lightweight palm and finger tracking for real-time 3D gesture control.
Proceedings of the IEEE Virtual Reality Conference, 2011

2010
Short Paper: User Study for Mobile Mixed Reality Devices.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

2009
On the Role of Presence in Mixed Reality.
Presence Teleoperators Virtual Environ., 2009

2008
Preface.
PsychNology J., 2008

Experiences of Evaluating Presence in Augmented Realities.
PsychNology J., 2008

Multi-dimensional Interactive City Exploration through Mixed Reality.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

TimeWarp: interactive time travel with a mobile mixed reality game.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Iterative design of a mobile Mixed Reality game.
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008

Guidelines for designing augmented reality games.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Urban mixed realities: technologies, theories and frontiers.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Evaluating player experiences in location aware games.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2006
The Place Probe: Exploring a Sense of Place in Real and Virtual Environments.
Presence Teleoperators Virtual Environ., 2006

An Ambient Workplace for Raising Awareness of Internet-Based Cooperation.
Proceedings of the Cooperative Design, 2006

2005
Analysing interaction problems with cyclic interaction theory: Low-level interaction walkthrough.
PsychNology J., 2005

2004
Measuring presence in virtual environments.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Navigation: Within and Beyond the Metaphor in Interface Design and Evaluation.
Proceedings of the Designing Information Spaces: The Social Navigation Approach, 2003

Designing and evaluating information spaces : a navigational perspective.
PhD thesis, 2003

2001
Getting the Story Straight.
Proceedings of the People and Computers XV, 2001

1999
A Software Tool For Evaluating Navigation.
Proceedings of WebNet 99, 1999

ENiSpace: Evaluation Navigation in Information Spaces.
Proceedings of WebNet 99, 1999

Evaluating Navigation: Are We There Yet?
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999


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