Lizbeth Goodman

Orcid: 0000-0003-2714-746X

According to our database1, Lizbeth Goodman authored at least 20 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Playable Experiences Through Technologies: Opportunities and Challenges for Teaching Simulation Learning and Extended Reality Solution Creation.
J. Inf. Technol. Educ. Innov. Pract., 2023

2022
Unintended Consequences when the Engineering Design Team is Noninclusive: An Exploration of the Literature.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2019
Sodeisha Sculptural Ceramics: Digitalization and VR Interaction.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Extended Reality for Midwifery Learning: MR VR Demonstration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Promoting Inclusion Using OER in Vocational Education and Training Programs.
Proceedings of the Advances in Web-Based Learning - ICWL 2019, 2019

2018
MOOC for AR VR Training.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

WEAR Sustain Network: Ethical and Sustainable Technology Innovation in Wearables and Etextiles.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
People with Disabilities Leading the Design of Serious Games and Virtual Worlds.
Int. J. Serious Games, 2017

An inclusive reading programme for individuals with autism and intellectual disability using multi-media: Application of behaviour analysis and Headsprout early reading programme.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

Life and living: Co-designing real and virtual spaces for survivors of severe Acquired Brain Injury (sABI).
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

Sustaining a caring relationship at a distance: Can haptics and 3D technologies overcome the deficits in 2D direct synchronous video based communication?
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

Emerging Educational Technologies for Cross-Cultural Collaboration: Current Perspectives and Future Directions.
Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques, 2017

Gamification for Teaching Java.
Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques, 2017

Improving worker productivity in advanced manufacturing environments.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

Multisensory Participatory Design for Children with Special Educational Needs and Disabilities.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

User Centered Reading Intervention for Individuals with Autism and Intellectual Disability.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

2016
Playing 3D: Digital technologies and novel 3d virtual environments to support the needs of Chinese learners in western education: Cross-cultural collaboration, gamification, well-being and social inclusion.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

Drones for live streaming of visuals for people with limited mobility.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

What do avatars want now? Posthuman embodiment and the technological sublime.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

Visualisation meets assistive tech: VR, AR, digital materialisation and the tools for imagining and supporting the full potential of human communication.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016


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