Luc Geurts

Orcid: 0000-0002-9608-9147

According to our database1, Luc Geurts authored at least 43 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Squeezable Interface for Emotion Regulation in Work Environments.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Performance and Pleasure: Exploring the Perceived Usefulness and Appeal of Physical Activity Data Visualizations with Older Adults.
ACM Trans. Access. Comput., September, 2023

3, 2, 1 Start with Breastfeeding: Supporting Partner Involvement in Breastfeeding Education Through a Gamified Mobile App.
Proceedings of the Mensch und Computer 2023, 2023

CookT: A Fast-Paced Collaborative Cooking Game with Interactive Objects.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Challenges and Opportunities for Playful Technology in Health Prevention: Using Virtual Reality to Supplement Breastfeeding Education.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Flexible Activity Tracking for Older Adults Using Mobility Aids - An Exploratory Study on Automatically Identifying Movement Modality.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults.
ACM Trans. Access. Comput., 2021

End-to-end speech emotion recognition using a novel context-stacking dilated convolution neural network.
EURASIP J. Audio Speech Music. Process., 2021

Understanding the Role of Technology to Support Breastfeeding.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Virtual Feed: A Simulated Breastfeeding Experience in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Wearable Physical Activity Tracking Systems for Older Adults - A Systematic Review.
ACM Trans. Comput. Heal., 2020

Worriers versus Warriors: Tailoring mHealth to Address Differences in Patients with Chronic Arthritis.
Proceedings of the 8th IEEE International Conference on Healthcare Informatics, 2020

Adieu recurrence? End-to-end speech emotion recognition using a context stacking dilated convolutional network.
Proceedings of the 28th European Signal Processing Conference, 2020

Playing With Shadows: An Exploration of <i>Calm</i> Game Interaction.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Paradoxes in Eye Health Care in Low-Income Countries and Design Strategies for Mobile Health Technology to Overcome them.
EAI Endorsed Trans. Pervasive Health Technol., 2019

Skweezee for Processing: A Software Library to Make Squeeze Interactions.
Proceedings of the Thirteenth International Conference on Tangible, 2019

A Dyad of Lenses for the Motivational Design of mHealth: Bridging the Gap between Health Theory and App Design.
Proceedings of the 2019 IEEE International Conference on Healthcare Informatics, 2019

Sailing Skweezee: An Exploration of Squeeze Interaction in VR.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Conceptual Learning of Electric and Electronic Circuits With Gamification.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Turning tables: a structured focus group method to remediate unequal power during participatory design in health care.
Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial, 2018

Phonoloco: Facilitating Playful Interactions with Location Aware Smartphones.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Potential and Limitations of Playful Technology to Support Infant Feeding.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2016
Getting a GRIP on work-related stress: design and evaluation of a nature inspired relaxation space.
Int. J. Arts Technol., 2016

Lenses of Motivational Design for mHealth.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Empowering Occupational Therapists with a DIY-toolkit for Smart Soft Objects.
Proceedings of the Ninth International Conference on Tangible, 2015

Game-based Experiments on Human Visual Attention.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Game-based Assessment of Psycho-acoustic Thresholds: Not All Games Are Equal!
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Editorial: Learning from failures in game design for children.
Int. J. Child Comput. Interact., 2014

Skweezee studio: turn your own plush toys into interactive squeezable objects.
Proceedings of the Eighth International Conference on Tangible, 2014

Requirements for an Architecture of a Generic Health Game Data Management System.
Proceedings of the Games for Health 2014, 2014

Playfully learning visual perspective taking skills with sifteo cubes.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
The skweezee system: enabling the design and the programming of squeeze interactions.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers.
Proceedings of the Games for Health, 2013

Let's talk about failures: why was the game for children not a success?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Translating preschoolers' game experiences into design guidelines via a laddering study.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Splash controllers: game controllers involving the uncareful manipulation of water.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

No sweat, no fun: large-gesture recognition for computer games.
Proceedings of the 4th International Conference on Fun and Games, 2012

Boneshaker: a generic framework for building physical therapy games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Digital games for physical therapy: fulfilling the need for calibration and adaptation.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011


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