Silvia Gabrielli

According to our database1, Silvia Gabrielli authored at least 54 papers between 1998 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
SLOWBot (chatbot) Lifestyle Assistant.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

The UPRIGHT Project: Designing and Validating Resilience-Based Interventions for Promoting Mental Wellbeing in Early Adolescence.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

2017
Addressing challenges in promoting healthy lifestyles: the al-chatbot approach.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

2016
Empowering HCI Students to Better Manage their Learning Process through a Flipped Classroom Experience.
ICST Trans. Ambient Systems, 2016

HCI and the Educational Technology Revolution.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Pervasive Games.
EAI Endorsed Trans. Serious Games, 2015

Designing Intuitive Web Solutions for Monitoring Patients' Rehabilitation at Home.
ICST Trans. Ambient Systems, 2015

Monitoring game-based motor rehabilitation of patients at home for better plans of care and quality of life.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

2014
Choice Architecture for Human-Computer Interaction.
Foundations and Trends in Human-Computer Interaction, 2014

Design challenges in motivating change for sustainable urban mobility.
Computers in Human Behavior, 2014

Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours.
ICST Trans. Ambient Systems, 2014

Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings.
ICST Trans. Ambient Systems, 2014

Welcome message for the Special Issue "USCIAMO: Urban Sustainable, CollaboratIve, and Adaptive MObility".
ICST Trans. Ambient Systems, 2014

Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions.
ICST Trans. Ambient Systems, 2014

Designing a Game-based Solution for In-home Rehabilitation.
Proceedings of the 2nd International Congress on Neurotechnology, 2014

A Game-Based Solution for In-Home Rehabilitation.
Proceedings of the Internet of Things. User-Centric IoT, 2014

Designing a Context-Aware Mobile Application for Eco-Driving.
Proceedings of the 3rd International Conference on Context-Aware Systems and Applications, 2014

2013
Virtual Helper or Virtual Card Player? Contrasting Responses of Older Users.
Proceedings of the Your Virtual Butler - The Making-of, 2013

Supporting situational awareness through a patient overview screen for bipolar disorder treatment.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Digital interventions for sustainable urban mobility: a pilot study.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Are change strategies affecting users' transportation choices?
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Designing motivational features for sustainable urban mobility.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

SUPERHUB: integrating digital behaviour management into a novel sustainable urban mobility system.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

2012
A System for Automatic Detection of Momentary Stress in Naturalistic Settings.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Mobile stress treatment: The interstress approach.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012

2011
Welcome message from the Editors-in-Chief.
EAI Endorsed Trans. Ambient Systems, 2011

A framework for overcoming challenges in designing persuasive monitoring and feedback systems for mental illness.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

BeeParking: an ambient display to induce cooperative parking behavior.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

How can we support users' preferential choice?
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

BeeParking: feedback interfaces for collective behavior change.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Understanding user requirements and preferences for a digital library Web portal.
Int. J. on Digital Libraries, 2010

A Review of Online Advertising Effects on the User Experience.
Int. J. Hum. Comput. Interaction, 2010

2009
Visual Perception.
Proceedings of the Encyclopedia of Database Systems, 2009

Vocal Interfaces in Supporting and Enhancing Accessibility in Digital Libraries.
Proceedings of the Universal Access Handbook., 2009

Appropriating Heuristic Evaluation for Mobile Computing.
IJMHCI, 2009

Users' preferences regarding intelligent user interfaces: differences among users and changes over time.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method.
Proceedings of the Human-Computer Interaction, 2009

2008
Navigation techniques for small-screen devices: An evaluation on maps and web pages.
Int. J. Hum.-Comput. Stud., 2008

Scaffolding the design of accessible eLearning content: a user-centered approach and cognitive perspective.
Cognitive Processing, 2008

A single-user tabletop card game system for older persons: General lessons learned from an in-situ study.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

2006
A Boosting Approach to eContent Development for Learners with Special Needs.
Educational Technology & Society, 2006

Visualizing locations of off-screen objects on mobile devices: a comparative evaluation of three approaches.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Non-conventional Interaction and Access Paradigms for Digital Libraries.
Proceedings of the Post-proceedings of the Second Italian Research Conference on Digital Library Management Systems (IRCDL 2006), 2006

Designing a Multipurpose Virtual Laboratory to Support Communities of Practice in Physics.
Proceedings of the Second International Conference on e-Science and Grid Technologies (e-Science 2006), 2006

Appropriating and assessing heuristics for mobile computing.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
Interaction-Based Adaptation for Small Screen Devices.
Proceedings of the User Modeling 2005, 2005

Supporting cognitive walkthrough with video data: a mobile learning evaluation study.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

The Design of an Authoring Interface to Make eLearning Content Accessible.
Proceedings of the Human-Computer Interaction, 2005

2004
Accessible e-learning material: a no-frills avenue for didactical experts.
The New Review of Hypermedia and Multimedia, 2004

2003
Annotation in the wild: benefits of linking paper to digital media.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children.
Presence, 2002

Things aren't what they seem to be: innovation through technology inspiration.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2000
Young Children's Spatial Representations Developed through Exploration of a Desktop Virtual Reality Scene.
EAIT, 2000

1998
Social and Cognitive Factors in the Design and Evaluation of Multimedia Systems.
Proceedings of the 20th Annual BCS-IRSG Colloquium on IR, 1998


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