Ignacio Aedo

Orcid: 0000-0001-5819-0511

Affiliations:
  • Charles III University of Madrid, Spain


According to our database1, Ignacio Aedo authored at least 220 papers between 1992 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Connecting citizens with urban environments through an augmented reality pervasive game.
Multim. Tools Appl., April, 2023

Empowering teachers to create augmented reality experiences: the effects on the educational experience.
Interact. Learn. Environ., April, 2023

Evaluating the Impact of Different User Engagement Elements on Software Applications.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

Exploring Visual Languages for Prototyping Interactive Behaviors for Tangible Virtual Reality.
Proceedings of the End-User Development - 9th International Symposium, 2023

The Effect of Teleporting Versus Room-Scale Walking for Interacting with Immersive Visualizations.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Designing AR Applications for People Living with Dementia.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Gamification-less: may gamification really foster civic participation? A controlled field experiment.
J. Ambient Intell. Humaniz. Comput., 2022

Comparing Visual Representations of Collaborative Map Interfaces for Immersive Virtual Environments.
IEEE Access, 2022

Exploring the Affordances of Immersive Visualization Spaces: A Use Case About COVID-19.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

Work-in-Progress: The Social Networks Users' Behavior Change Using Gamified Education and Their Personality.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

IWARN: A people-centered approach for early warning.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Exploring a Multi-Device Immersive Learning Environment.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

IXCI: The Immersive eXperimenter Control Interface.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

"See with the app's eyes what your real eyes cannot see": design potentials for Mobile Augmented Reality at home.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
A Tool for Monitoring and Controlling Standalone Immersive HCI Experiments.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Virtual-Reality Based Crisis Management Training for Teachers: An Overview of the VRTEACHER Project.
Proceedings of the 23rd International Symposium on Computers in Education, 2021

Welicit: A Wizard of Oz Tool for VR Elicitation Studies.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Investigating Augmented Reality Educational Games for Head-Mounted Devices.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021

2020
An empirical comparison of interaction styles for map interfaces in immersive virtual environments.
Multim. Tools Appl., 2020

2019
Designing and implementing interactive and realistic augmented reality experiences.
Univers. Access Inf. Soc., 2019

Using a Google Glass-Based Classroom Feedback System to Improve Students to Teacher Communication.
IEEE Access, 2019

Engaging Users with an AR Pervasive Game for Personal Urban Awareness.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Do Low Cost Virtual Reality Devices Support Learning Acquisition?: A comparative study of two different VR devices.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

"Magic Flowerpot": An AR Game for Learning about Plants.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Augmented Experiences in Cultural Spaces through Social Participation.
ACM Journal on Computing and Cultural Heritage, 2018

The Immersive Bubble Chart: a Semantic and Virtual Reality Visualization for Big Data.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Designing Affordable Technologies to Integrate Citizens in Early Warning Activities.
Proceedings of the 12th International Conference on Ubiquitous Computing and Ambient Intelligence, 2018

Evaluating a pervasive game for urban awareness.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Exploring Interaction Mechanisms for Map Interfaces in Virtual Reality Environments.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

A gamified platform for civic engagement in early warning.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

A Toolkit for Creating Cross-Reality Serious Games.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

A virtual reality map interface for geographical information systems.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Improving urban environment awareness through pervasive AR games.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Investigating augmented reality support for novice users in circuit prototyping.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
ECCE Toolkit: Prototyping Sensor-Based Interaction.
Sensors, 2017

Using combinatorial creativity to support end-user design of digital games.
Multim. Tools Appl., 2017

End-User Prototyping of Cross-Reality Environments.
Proceedings of the Tenth International Conference on Tangible, 2017

A Comparative Study of Menus in Virtual Reality Environments.
Proceedings of the Interactive Surfaces and Spaces, 2017

A Digital Knowledge Ecosystem to Increase Participation in Emergency Warnings and Alerts Management.
Proceedings of the Green, Pervasive, and Cloud Computing - 12th International Conference, 2017

Integrating End Users in Early Ideation and Prototyping: Lessons from an Experience in Augmenting Physical Objects.
Proceedings of the New Perspectives in End-User Development., 2017

2016
Designing Mobile Applications for Emergency Response: Citizens Acting as Human Sensors.
Sensors, 2016

Software Support for Multitouch Interaction: The End-User Programming Perspective.
IEEE Pervasive Comput., 2016

Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management.
Future Internet, 2016

Exploring the Benefits of Immersive End User Development for Virtual Reality.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Designing an End-User Augmented Reality Editor for Cultural Practitioners.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Emergency Management and Smart Cities: Civic Engagement Through Gamification.
Proceedings of the Information Systems for Crisis Response and Management in Mediterranean Countries, 2016

Creating Interactive and Realistic Augmented Reality Experiences.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Integrating user stories to inspire the co-design of digital futures for cultural heritage.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Augmenting Smart Objects for Cultural Heritage: A Usability Experiment.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Inmersive End User Development for Virtual Reality.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Designing educational games through a conceptual model based on rules and scenarios.
Multim. Tools Appl., 2015

A See-Through Display for Interactive Museum Showcases.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

A Platform for Creating Digital Educational Games as Combinations of Archetypical Games.
Proceedings of the End-User Development - 5th International Symposium, 2015

Digitally-Augmented Exhibitions to Foster a Participatory Culture in Cultural Heritage Sites.
Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, 2015

Engineering the Creative Co-design of Augmented Digital Experiences with Cultural Heritage.
Proceedings of the End-User Development - 5th International Symposium, 2015

Understanding Touch and Motion Gestures for Blind People on Mobile Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

A Platform for Supporting the Development of Mixed Reality Environments for Educational Games.
Proceedings of the Learning and Collaboration Technologies, 2015

Enabling social interaction in the museum through the Social Display Environment.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
A model-driven development approach for learning design using the LPCEL Editor.
J. King Saud Univ. Comput. Inf. Sci., 2014

Sharing your view: A distributed user interface approach for reviewing emergency plans.
Int. J. Hum. Comput. Stud., 2014

Augmented Presentations: Supporting the Communication in Presentations by Means of Augmented Reality.
Int. J. Hum. Comput. Interact., 2014

Modeling an ontology on accessible evacuation routes for emergencies.
Expert Syst. Appl., 2014

Light on horizontal interactive surfaces: Input space for tabletop computing.
ACM Comput. Surv., 2014

Prototyping device ecologies: physical to digital and viceversa.
Proceedings of the Eighth International Conference on Tangible, 2014

A scenario-based virtual environment for supporting emergency training.
Proceedings of the 11th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2014

TIPExtop: An exploratory design tool for emergency planning.
Proceedings of the 11th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2014

Improving emergency response: Citizens performing actions.
Proceedings of the 11th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2014

Citizen Participation and Social Technologies: Exploring the Perspective of Emergency Organizations.
Proceedings of the Information Systems for Crisis Response and Management in Mediterranean Countries, 2014

Exploring Interaction Possibilities in Educational Games: A Working Proposal.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Designing for Continuity: Assisting Emergency Planning Practice Through Computer-Supported Collaborative Technologies.
Proceedings of the 11th International Conference on the Design of Cooperative Systems, 2014

Understanding citizen participation in crisis and disasters: the point of view of governmental agencies.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

CoDICE: balancing software engineering and creativity in the co-design of digital encounters with cultural heritage.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Digitally augmented narratives for physical artifacts.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

ECCE toolkit: prototyping UbiComp device ecologies.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
A Mixed Interaction Platform for Supporting Large-Scale Crisis Storytelling.
IxD&A, 2013

Standardizing the narrative of use cases: A controlled vocabulary of web user tasks.
Inf. Softw. Technol., 2013

An augmented lecture feedback system to support learner and teacher communication.
Br. J. Educ. Technol., 2013

A Case of Use of Augmented Reality for Supporting Communication in Presentations.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Context-Awareness and Context-Driven Interaction, 2013

A Collaborative Authoring of Learning Scenarios Using the LPCEL Editor.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Uses of Augmented Reality for Supporting Educational Presentations.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Situation Awareness-Oriented Alarm Visualizations: A next Step in HSC Environments.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Studying social technologies and communities of volunteers in emergency management.
Proceedings of the International Conference on Communities and Technologies 2013, 2013

Achieving shared understanding in face-to-face 'tabletop' exercises.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

2012
Personalized Alert Notifications and Evacuation Routes in Indoor Environments.
Sensors, 2012

Envisioning the Transformative Role of IT in Lectures.
IxD&A, 2012

Guest Editorial: Advanced Learning Technologies.
J. Educ. Technol. Soc., 2012

Integrating Algorithm Visualization Video into a First-Year Algorithm and Data Structure Course.
J. Educ. Technol. Soc., 2012

Safety villages: A computer game for raising children's awareness of risks.
Proceedings of the 9th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2012

Bridging the communication gap: a user task vocabulary for multidisciplinary web development team.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

A Modular Approach to Support the Multidisciplinary Design of Educational Game Experiences.
Proceedings of the Neural Information Processing - 19th International Conference, 2012

Designing Educational Games by Combining Other Game Designs.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

LPCEL Editor: A Web-Based Visual Authoring Tool for Learning Design.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Instinctive Game Enviroment: Exploring the Application of Natural Interfaces for Supporting Game-Based Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

I feel lucky: an automated personal assistant for smartphones.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

SocialStory: a social storyboard system for sharing experiences in emergencies.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
eStorys: A visual storyboard system supporting back-channel communication for emergencies.
J. Vis. Lang. Comput., 2011

Rethinking education in a changing world: toward a curriculum for digital living.
Interactions, 2011

Interaction Design Principles for Web Emergency Management Information Systems.
Int. J. Inf. Syst. Crisis Response Manag., 2011

Guest Editorial -Advanced Learning Technologies.
J. Educ. Technol. Soc., 2011

On two collateral effects of using algorithm visualizations.
Br. J. Educ. Technol., 2011

TESIS: turn every surface into an interactive surface.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Meta-design Blueprints: Principles and Guidelines for Co-design in Virtual Environments.
Proceedings of the End-User Development - Third International Symposium, 2011

Using Recommendations to Help Novices to Reuse Design Knowledge.
Proceedings of the End-User Development - Third International Symposium, 2011

Information technologies for emergency planning and training.
Proceedings of the 8th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2011

Taxonomy for Rich-User-Interface Components: Towards a Systematic Development of RIAs.
Proceedings of the Web Engineering - 11th International Conference, 2011

Seeking Reusability of Computer Games Designs for Informal Learning.
Proceedings of the ICALT 2011, 2011

Foreseeing the Transformative Role of IT in Lectures.
Proceedings of the ICALT 2011, 2011

MUTO: the modular unified tagging ontology.
Proceedings of the Proceedings the 7th International Conference on Semantic Systems, 2011

Seminars in Second Life: Teacher and Student Views.
Proceedings of the 17th International Conference on Distributed Multimedia Systems, 2011

2010
Human-Display Interaction Technology: Emerging Remote Interfaces for Pervasive Display Environments.
IEEE Pervasive Comput., 2010

Comparison of knowledge during the assembly process of learning objects.
J. Intell. Inf. Syst., 2010

End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems.
Inf. Process. Manag., 2010

Modelos de Transacciones Avanzados para Procesos de Aprendizaje Complejos.
Rev. Iberoam. de Tecnol. del Aprendiz., 2010

SEMA4A: An ontology for emergency notification systems accessibility.
Expert Syst. Appl., 2010

Designing Usable Educational Material for English Courses Supported by Mobile Devices.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010

A game model for supporting children learning about emergency situations.
Proceedings of the 7th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2010

Interaction design for web emergency management information systems.
Proceedings of the 7th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2010

A data transfer protocol for forest fire statistics: Achieving interoperability among independent agencies.
Proceedings of the 7th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2010

Virtual communities of practice: Design directions for technology-mediated collaboration in the early warning activity.
Proceedings of the 7th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2010

Framing the design space for novel crisis-related mashups: The eStoryS example.
Proceedings of the 7th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2010

Development of a design patterns catalog for Web-based Emergency Management Systems.
Proceedings of the 7th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2010

Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies.
Proceedings of the ICALT 2010, 2010

A visual tool for using design patterns as pattern languages.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Don't touch me: multi-user annotations on a map in large display environments.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
A Meta-modeling based Approach for the Multi-Disciplinary Design of Web Educational Systems.
J. Univers. Comput. Sci., 2009

Prólogo. Artículos seleccionados de IEEE ICALT 2008.
Rev. Iberoam. de Tecnol. del Aprendiz., 2009

A Methodological Approach to Encourage the Service-Oriented Learning Systems Development.
J. Educ. Technol. Soc., 2009

Guest Editorial - New Directions in Advanced Learning Technologies.
J. Educ. Technol. Soc., 2009

Web Design Patterns: Investigating User Goals and Browsing Strategies.
Proceedings of the End-User Development, 2nd International Symposium, 2009

Users Needs for Collaborative Management in Emergency Information Systems.
Proceedings of the ICEIS 2009, 2009

A Framework for the Multi-disciplinary Design of Web-Based Educational Systems.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

EML Learning Flow Expressiveness Evaluation.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Advanced Transactional Models for a New Generation of Educational Modelling Language Engines.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

A Virtual Environment for Learning Aiport Emergency Management Protocols.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Interactive Accessible Notifications for Emergency Notification Systems.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

2008
ELO-Tool: Taking Action in the Challenge of Assembling Learning Objects.
J. Educ. Technol. Soc., 2008

A model-driven approach for the visual specification of Role-Based Access Control policies in web systems.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2008

Evaluating the Runtime Adaptation of EML-Described Learning Processes.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

A Grid-based Architectural Framework for Composition and Execution of Complex Learning Processes.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

The Evaluation within the Development and Deployment of IMS LD-Based Didactic Materials: The MD2 + Runtime Adaptation Approach.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

The Automatic Generation of Semantic Annotations for Didactic Materials and the Use of Models in the Material Development to Improve its Reusability.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Instructional Domain Analysis: A Methodological Approach to Service-Oriented Learning.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Hci for emergencies.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Visual representation of web design patterns for end-users.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

Visual tag authoring: picture extraction via localized, collaborative tagging.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Towards efficient web engineering approaches through flexible process models.
J. Syst. Softw., 2007

From requirements to implementations: a model-driven approach for web development.
Eur. J. Inf. Syst., 2007

Improving Communication for Mobile Devices in Disaster Response.
Proceedings of the Mobile Response, 2007

Towards Integration of Access Control in the Hypermedia Development Process.
Proceedings of the XII Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2007), 2007

A Transformation-Driven Approach to the Verification of Security Policies in Web Designs.
Proceedings of the Web Engineering, 7th International Conference, 2007

The role of evaluation in an effective development of didactic materials: The MD2 approach.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Instructional Software Analysis: Lessons from Software Development Process Improvement.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Validation of Critical Parameters for Predictive Evaluation of Notification System in Avionics Interfaces.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

Towards an Effective Evaluation Framework for IMS LD-Based Didactic Materials: Criteria and Measures.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

2006
A Hypermedia Access Control Meta-model.
Proceedings of the XI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2006), 2006

Designing the Execution of Learning Activities in Complex Learning Processes Using LPCEL.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

MD2 Method: The Didactic Materials Creation from a Model Based Perspective.
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006

ADM: Método de Diseño para la Generación de Prototipos Web Rápidos a Partir de Modelos.
Proceedings of the Actas del Taller sobre Desarrollo de Software Dirigido por Modelos. MDA y Aplicaciones. Sitges, 2006

Spreading Design Patterns with Semantic Web Technologies.
Proceedings of the AI 2006: Advances in Artificial Intelligence, 2006

2005
Integrating Ontologies into the Collaborative Authoring of Learning Objects.
J. Univers. Comput. Sci., 2005

Modelling hypermedia and web applications: the Ariadne Development Method<sup>, </sup>.
Inf. Syst., 2005

The collaborative development of didactic materials.
Comput. Sci. Inf. Syst., 2005

Un servicio web de políticas de acceso basadas en roles para hipermedia.
Proceedings of the Actas de las X Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2005), 2005

Desarrollando aplicaciones hipermedia para la Web Semántica.
Proceedings of the Actas de las X Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2005), 2005

An Architectural Framework for Composition and Execution of Complex Learning Processes.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

A Web Service for Hypermedia Role-Based Policies.
Proceedings of the CAISE*05 Workshop on Web Oriented Software Technologies, 2005

Making Semantic Web based-hypermedia Applications.
Proceedings of the CAISE*05 Workshop on Web Oriented Software Technologies, 2005

An Ontology-Based Mechanism for Assembling Learning Objects.
Proceedings of the Telecommunications 2005: Advanced Industrial Conference on Telecommunications / Service Assurance with Partial and Intermittent Resources Conference / E-Learning on Telecommunications Workshop (AICT / SAPIR / ELETE 2005), 2005

2004
AriadneTool: A Design Toolkit for Hypermedia Applications.
J. Digit. Inf., 2004

A Semantic Representation for Domain-Specific Patterns.
Proceedings of the Metainformatics, International Symposium, 2004

Learning Web Services Composition and Learner Communities Support for the Deployment of Complex Learning Processes.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

A Design Toolkit for Hypermedia Applications Based on Ariadne Development Method.
Proceedings of the Computer-Aided Design of User Interfaces IV, 2004

2003
A literature-based approach to annotation and browsing of Web resources.
Inf. Res., 2003

A methodological approach for hypermedia security modeling.
Inf. Softw. Technol., 2003

Digital Contents for Education (Guest editorial).
J. Educ. Technol. Soc., 2003

Digital Contents in Education Track Editorial.
Proceedings of the 2003 ACM Symposium on Applied Computing (SAC), 2003

A Design Toolkit for Hypermedia Applications.
Proceedings of the Web Engineering, International Conference, 2003

Evaluation of an Agent-Mediated Collaborative Production Protocol in an Instructional Design Scenario.
Proceedings of the ICEIS 2003, 2003

Designing Le@rning Objects with the ELO-Tool.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

Integrating RBAC Mechanisms in a Web Server.
Proceedings of the IADIS International Conference WWW/Internet 2003, 2003

CARLOS: A Collaborative Authoring Tool for Reusable Learning Objects.
Proceedings of the 14th International Workshop on Database and Expert Systems Applications (DEXA'03), 2003

Toward Hypermedia Design Methods for the Semantic Web.
Proceedings of the 14th International Workshop on Database and Expert Systems Applications (DEXA'03), 2003

Formalization of Web Design Patterns Using Ontologies.
Proceedings of the Web Intelligence, 2003

A Framework for the Analysis and Comparison of Hypermedia Design Methods.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003

2002
An experience in integrating automated unit testing practices in an introductory programming course.
ACM SIGCSE Bull., 2002

Participative knowledge production of learning objects for e-books.
Electron. Libr., 2002

La metáfora de la biblioteca tradicional para el diseño de una biblioteca.
Inteligencia Artif., 2002

Editorial message: special track on electronic books for teaching and learning.
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002

LEARNING LINKS: Reusable Assets with Supports for Vagueness and Ontology-Based Typing.
Proceedings of the International Conference on Computers in Education, 2002

Evaluation of Hypermedia Educational Systems: Criteria ad Imperfect Measures.
Proceedings of the International Conference on Computers in Education, 2002

Extending Relational Data Access Programming Libraries for Fuzziness: The fJDBC Framework.
Proceedings of the Flexible Query Answering Systems, 5th International Conference, 2002

Implementing RBAC Policies in a Web Server.
Proceedings of the Technology Interactions, 6th International ICCC/IFIP Conference on Electronic Publishing held in Karlovy Vary, 2002

Supporting Efficient Multinational Disaster Response through a Web-Based System.
Proceedings of the Electronic Government, First International Conference, 2002

Requirements for Hypermedia Development Methods: A Survey of Outstanding Methods.
Proceedings of the Advanced Information Systems Engineering, 14th International Conference, 2002

Fuzzy Linguistic Summaries in Rule-Based Adaptive Hypermedia Systems.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002

Generation of Personalized Web Courses Using RBAC.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002

2001
Erratum Corrections to 'Modeling the Dynamic Behavior of Hypermedia Applications'.
IEEE Trans. Software Eng., 2001

Modeling the Dynamic Behavior of Hypermedia Applications.
IEEE Trans. Software Eng., 2001

Modelling Security Policies in Hypermedia and Web-Based Applications.
Proceedings of the Web Engineering, Software Engineering and Web Application Development, 2001

Applying software engineering methods for hypermedia systems.
Proceedings of the 6th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2001

Interaction with electronic documents using the library metaphor.
Proceedings of the Electronic Publishing '01, 2001 in the Digital Publishing Odyssey: 5th ICCC/IFIP conference held at the University of Kent, 2001

Ariadne, a Development Method for Hypermedia.
Proceedings of the Database and Expert Systems Applications, 12th International Conference, 2001

HCI Curricula in Spain. A cooperatively designed, free Web-access syllabus.
Proceedings of the Computers and Education. Towards an Interconnected Society, 2001

Evaluation Criteria for Hypermedia Educational Systems.
Proceedings of the Computers and Education. Towards an Interconnected Society, 2001

2000
Assessing the utility of an interactive electronic book for learning the Pascal programming language.
IEEE Trans. Educ., 2000

Educational Software Cooperative (ESC).
J. Educ. Technol. Soc., 2000

Agent-Based Adaptive Selection and Interaction to Z39.50 Servers.
Proceedings of the 26th EUROMICRO 2000 Conference, 2000

1999
Definition of Integrity Policies For Web-based Applications.
Proceedings of the Integrity and Internal Control in Information Systems, 1999

Using fuzzy logic to implement adaptability in WAY-Z39.50.
Proceedings of the EUSFLAT-ESTYLF Joint Conference, 1999

WAY-Z39.50: Adaptive Access to Library Catalogues.
Proceedings of the Fourth ACM conference on Digital Libraries, 1999

1998
Meeting the needs of teachers and students within the CESAR training system.
Br. J. Educ. Technol., 1998

Virtual Reality and Agents in a Digital Library.
Proceedings of the Research and Advanced Technology for Digital Libraries, 1998

WAY: An Architecture for User Adapted Access to Z39.50 Servers Based on Intelligent Agents.
Proceedings of the Research and Advanced Technology for Digital Libraries, 1998

1997
A hypermedia course in Spanish informatics engineering.
ACM SIGCSE Bull., 1997

Collaborative hypermedia systems: A model of architecture.
J. Comput. High. Educ., 1997

Labyrinth, an Abstract Model for Hypermedia Applications. Description of its Static Components.
Inf. Syst., 1997

Modelling Status and Dynamic Aspects of Hypermedia Systems.
Proceedings of the International Conference on Multimedia Computing and Systems, 1997

1994
SIHEN: A hypertext system for creating encyclopedias.
Hypermedia, 1994

1993
Hypertextual applications development tools.
Microprocess. Microprogramming, 1993

1992
SIHEN: Sistema Integrado Hypertestual para ENciclopedia (Demonstration).
Proceedings of the ECHT '92: European Conference on Hypertext Technology, November 30, 1992


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