Ludovic Hamon

According to our database1, Ludovic Hamon authored at least 15 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
A 3D Descriptive Model for Designing Multimodal Feedbacks in any Virtual Environment for Gesture Learning.
Proceedings of the 18th International Conference on Software Technologies, 2023

Automatic Prediction of 3D Checkpoints for Technical Gesture Learning in Virtual Environments.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

2021
Introduction to the Special Issue on GaLA Conf 2020.
Int. J. Serious Games, 2021

2020
Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
Superimposing 3D Virtual Self + Expert Modeling for Motor Learning: Application to the Throw in American Football.
Frontiers ICT, 2019

Albiziapp: A Gamified Tool Dedicated to Tree Mapping.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Modeling and Evaluating of Human 3d+t Activities in Virtual Environment.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

2018
Enhancing Human Learning of Motions: An Approach Through Clustering.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

2016
Interactive editing in French Sign Language dedicated to virtual signers: requirements and challenges.
Univers. Access Inf. Soc., 2016

2013
Interactive editing of utterances in French sign language dedicated to signing avatars (Édition interactive d'énoncés en langue des signes française dédiée aux avatars signeurs) [in French].
Proceedings of the Traitement Automatique des Langues Naturelles, 2013

2012
RTIL-system: a Real-Time Interactive L-system for 3D interactions with virtual plants.
Virtual Real., 2012

2011
Virtual Reality and Programming by Demonstration: Teaching a Robot to Grasp a Dynamic Object by the Generalization of Human Demonstrations.
Presence Teleoperators Virtual Environ., 2011

A Simple Framework to Develop Pedagogical Augmented Reality Programs: an Application Based on Plants Teaching.
Int. J. Virtual Real., 2011

2010
Real-time Interactive L-system - A Virtual Plant and Fractal Generator.
Proceedings of the GRAPP 2010, 2010

2007
Human-scale virtual reality catching robot simulation.
Proceedings of the ICINCO 2007, 2007


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