Iza Marfisi

Orcid: 0000-0002-2046-6698

Affiliations:
  • Le Mans University, France


According to our database1, Iza Marfisi authored at least 33 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Alessandro De Gloria: 1955 - 2023.
Int. J. Serious Games, April, 2023

TGRIS, professional training with a virtual reality interview simulator, configured and piloted by peers.
Int. J. Learn. Technol., 2023

EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

Authoring Tools: The Road to Democratizing Augmented Reality for Education.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

Designing Serious Games, Mobile Learning and Extended Reality Applications for and with teachers.
, 2023

2022
JEM Inventor: a mobile learning game authoring tool based on a nested design approach.
Interact. Learn. Environ., 2022

Introduction to the Special Issue on GaLA Conf 2021.
Int. J. Serious Games, 2022

10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

A Design Space of Educational Authoring Tools for Augmented Reality.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Towards a comprehensive framework for situated collaborative learning tools.
Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022

A Conceptual Framework for Creating Mobile Collaboration Tools.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

2021
Introduction to the Special Issue on GaLA Conf 2020.
Int. J. Serious Games, 2021

2020
Games in Higher Education.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Information Extraction Model to Improve Learning Game Metadata Indexing.
Ingénierie des Systèmes d Inf., 2020

LGMD: Optimal Lightweight Metadata Model for Indexing Learning Games.
Proceedings of the Smart Applications and Data Analysis - Third International Conference, 2020

Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

User-Centred Design Method for Digital Catalogue Interfaces.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Lessons Learned from the Development of a Mobile Learning Game Authoring Tool.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
A Visual Programming Tool to Design Mixed and Virtual Reality Interactions.
Int. J. Virtual Real., 2018

Éléments pour la conception de Jeux Éducatifs sur Mobile.
CoRR, 2018

Extraire et r{é}utiliser des patrons de conception {à} partir de Learning Games existants.
CoRR, 2018

TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
A Nested Design Approach for Mobile Learning Games.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017

Design of a Component-Based Mobile Learning Game Authoring Tool.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Toward a Play Management System for Play-Based Learning.
Proceedings of the Adaptive and Adaptable Learning, 2016

From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games.
Proceedings of the Adaptive and Adaptable Learning, 2016

2014
Evaluating Learning Games during their Conception.
CoRR, 2014

2013
MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2009
Towards Industrialized Conception and Production of Serious Games
CoRR, 2009

AnAmeter: The First Steps to Evaluating Adaptation
CoRR, 2009


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