Magdalena Mateescu

Orcid: 0000-0002-6205-3293

According to our database1, Magdalena Mateescu authored at least 12 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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PhD thesis 
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Bibliography

2022
Understanding Leadership in Agile Software Development Teams: Who and How?
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2022

2021
Collaboration on large interactive displays: a systematic review.
Hum. Comput. Interact., 2021

2020
Visualizing Progress Tracking for Software Teams on Large Collaborative Touch Displays.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

2018
Mine, Yours, Ours: Coordination through Workspace Arrangements and Territoriality in Tabletop Interaction.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

2017
Enhancing Agile Team Collaboration Through the Use of Large Digital Multi-touch Cardwalls.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2017

2016
Mobile and ubiquitous learning in higher education settings. A systematic review of empirical studies.
Comput. Hum. Behav., 2016

Interactive Digital Cardwalls for Agile Software Development.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
aWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

2014
Interact! An Evidence-Based Framework For Digitally Supported School Field Trips.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Teaching and learning agile collaboration.
Proceedings of the 27th IEEE Conference on Software Engineering Education and Training, 2014

2009
Investigating three-dimensional sketching for early conceptual design - Results from expert discussions and user studies.
Comput. Graph., 2009

2008
Investigating User Requirements and Usability of Immersive Three-dimensional Sketching for Early Conceptual Design - Results from Expert Discussions and User Studies.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008


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