Peggy Gregory

Orcid: 0000-0001-7891-6666

According to our database1, Peggy Gregory authored at least 31 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Sustaining Agility: Organizational Change, Factors and Theoretical Lenses.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2023

2022
Tensions in Organizations Transforming to Agility.
IEEE Trans. Engineering Management, 2022

An onboarding model for integrating newcomers into agile project teams.
Inf. Softw. Technol., 2022

Understanding Leadership in Agile Software Development Teams: Who and How?
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2022

Roles of Middle Managers in Agile Project Governance.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2022

2020
Onboarding: How Newcomers Integrate into an Agile Project Team.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2020

Stakeholder Perceptions of IT Business Value in a Public Sector IT digitalisation Project.
Proceedings of the 28th European Conference on Information Systems, 2020

2019
Enterprise Agility: A Balancing Act - A Local Government Case Study.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2019

Defining agile culture: a collaborative and practitioner-led approach.
Proceedings of the 12th International Workshop on Cooperative and Human Aspects of Software Engineering, 2019

2018
Bridging the gap between research and agile practice: an evolutionary model.
Int. J. Syst. Assur. Eng. Manag., 2018

Sustaining Agile Beyond Adoption.
Proceedings of the 44th Euromicro Conference on Software Engineering and Advanced Applications, 2018

2017
Knowledge Sharing in a Large Agile Organisation: A Survey Study.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2017

2016
Workshop on the Integration of User-Centred Design and Agile Development: Approach, Findings and Themes.
Proceedings of the Integrating User-Centred Design in Agile Development, 2016

Integrating User-Centred Design in Agile Development.
Proceedings of the Integrating User-Centred Design in Agile Development, 2016

The challenges that challenge: Engaging with agile practitioners' concerns.
Inf. Softw. Technol., 2016

Stakeholder Involvement in Agile Software Development.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Remote Working and Collaboration in Agile Teams.
Proceedings of the International Conference on Information Systems, 2016

Strategies for doing Agile in a non-Agile Environment.
Proceedings of the 10th ACM/IEEE International Symposium on Empirical Software Engineering and Measurement, 2016

2015
From England to Uganda: Children Designing and Evaluating Serious Games.
Hum. Comput. Interact., 2015

Agile Challenges in Practice: A Thematic Analysis.
Proceedings of the Agile Processes, in Software Engineering, and Extreme Programming, 2015

2014
Patient Experiences of Diabetes eHealth.
Int. J. Sociotechnology Knowl. Dev., 2014

UX Design in Agile: A DSDM Case Study.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2014

On the integration of user centred design in agile development.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Overcoming challenges in collaboration between research and practice: the agile research network.
Proceedings of the 1st International Workshop on Software Engineering Research and Industrial Practices, 2014

Designing Teenage Emotions with a Life of Their Own.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Applying the CHECk tool to participatory design sessions with children.
Proceedings of the IDC '14, 2014

2013
Children Designing Serious Games.
EAI Endorsed Trans. Serious Games, 2013

CHECk: a tool to inform and encourage ethical practice in participatory design with children.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2009
Expectations and experiences of eHealth in primary care: A qualitative practice-based investigation.
Int. J. Medical Informatics, 2009

2004
The Use of Social Theories in 20 Years of WG 8.2 Empirical Research.
Proceedings of the Information Systems Research, 2004

Requirements for the design of a handwriting recognition based writing interface for children.
Proceedings of the Interaction Design and Children, 2004


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