Tamy Boubekeur

Orcid: 0000-0001-5985-0921

According to our database1, Tamy Boubekeur authored at least 126 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
The Visual Language of Fabrics.
ACM Trans. Graph., August, 2023

ControlMat: A Controlled Generative Approach to Material Capture.
CoRR, 2023

RMIP: Displacement ray tracing via inversion and oblong bounding.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Variational Shape Reconstruction via Quadric Error Metrics.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Making a Digital Double of Alan Shepard's Space Suit.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

MesoGen: Designing Procedural On-Surface Stranded Mesostructures.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
Moving level-of-detail surfaces.
ACM Trans. Graph., 2022

MatFormer: a generative model for procedural materials.
ACM Trans. Graph., 2022

MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping.
ACM Trans. Graph., 2022

Fiblets for Real-Time Rendering of Massive Brain Tractograms.
Comput. Graph. Forum, 2022

MaterIA: Single Image High-Resolution Material Capture in the Wild.
Comput. Graph. Forum, 2022

Multi-modal 3D Image Registration Using Interactive Voxel Grid Deformation and Rendering.
Proceedings of the VCBM 2022: Eurographics Workshop on Visual Computing for Biology and Medicine, Vienna, Austria, September 22, 2022

Green Coordinates for Triquad Cages in 3D.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

2021
Tessellation-free displacement mapping for ray tracing.
ACM Trans. Graph., 2021

DAG amendment for inverse control of parametric shapes.
ACM Trans. Graph., 2021

Progressive Discrete Domains for Implicit Surface Reconstruction.
Comput. Graph. Forum, 2021

MatMorpher: A Morphing Operator for SVBRDFs.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Clouds.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Match: differentiable material graphs for procedural material capture.
ACM Trans. Graph., 2020

QFib: Fast and Efficient Brain Tractogram Compression.
Neuroinformatics, 2020

Geometric Proxies for Live RGB-D Stream Enhancement and Consolidation.
CoRR, 2020

Plane Pair Matching for Efficient 3D View Registration.
CoRR, 2020

Real Time Multiscale Rendering of Dense Dynamic Stackings.
Comput. Graph. Forum, 2020

Spectral Mesh Simplification.
Comput. Graph. Forum, 2020

Real-Time Deformation with Coupled Cages and Skeletons.
Comput. Graph. Forum, 2020

Learning Generative Models of Shape Handles.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Gaussian-product subdivision surfaces.
ACM Trans. Graph., 2019

High Dynamic Range Point Clouds for Real-Time Relighting.
Comput. Graph. Forum, 2019

Filtered Quadrics for High-Speed Geometry Smoothing and Clustering.
Comput. Graph. Forum, 2019

A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data.
Comput. Graph. Forum, 2019

Real-time structure aware color stippling.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Connectivity-preserving Smooth Surface Filling with Sharp Features.
Proceedings of the 27th Pacific Conference on Computer Graphics and Applications, 2019

2018
Mean value coordinates for quad cages in 3D.
ACM Trans. Graph., 2018

A Survey on Data-driven Dictionary-based Methods for 3D Modeling.
Comput. Graph. Forum, 2018

Vectorized point based global illumination on Intel MIC architecture.
Comput. Graph., 2018

Progressive and Efficient Multi-Resolution Representations for Brain Tractograms.
Proceedings of the 8th Eurographics Workshop on Visual Computing for Biology and Medicine, 2018

Denoising at scale for massive animated series.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Proxy Clouds for Live RGB-D Stream Processing and Consolidation.
Proceedings of the Computer Vision - ECCV 2018, 2018

2017
Extended LazyNav: Virtual 3D Ground Navigation for Large Displays and Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2017

Bounding proxies for shape approximation.
ACM Trans. Graph., 2017

Bayesian Collaborative Denoising for Monte Carlo Rendering.
Comput. Graph. Forum, 2017

Unsharp masking geometry improves 3D prints.
Comput. Graph., 2017

Fast lossy compression of 3D unit vector sets.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

SeamCut: interactive mesh segmentation for parameterization.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

Proxy clouds for RGB-D stream processing: an insight.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Double hierarchies for efficient sampling in Monte Carlo rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Proxy Clouds for RGB-D Stream Processing: A Preview.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Animated Mesh Approximation With Sphere-Meshes.
ACM Trans. Graph., 2016

Detection of Geometric Temporal Changes in Point Clouds.
Comput. Graph. Forum, 2016

Forward Light Cuts: A Scalable Approach to Real-Time Global Illumination.
Comput. Graph. Forum, 2016

Multi-material adaptive volume remesher.
Comput. Graph., 2016

Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

A stochastic and scalable approach for real-time global illumination.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Efficient Point based Global Illumination on Intel MIC Architecture.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

Interactive Monte-Carlo Ray-Tracing Upsampling.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Wavelet Point-Based Global Illumination.
Comput. Graph. Forum, 2015

Non-diffuse effects for point-based global illumination.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Morton integrals for high speed geometry simplification.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

LazyNav: 3D ground navigation with non-critical body parts.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

Mesh Reconstruction From a Point Cloud.
Proceedings of the Digital Representations of the Real World, 2015

2014
Jacobians and Hessians of mean value coordinates for closed triangular meshes.
Vis. Comput., 2014

Point morphology.
ACM Trans. Graph., 2014

SimSelect: Similarity-based selection for 3D surfaces.
Comput. Graph. Forum, 2014

ShellCam: Interactive geometry-aware virtual camera control.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Ground Navigation in 3D Scenes using Simple Body Motions.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Covariance Trees for 2D and 3D Processing.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

2013
Sphere-Meshes: shape approximation using spherical quadric error metrics.
ACM Trans. Graph., 2013

Factorized Point Based Global Illumination.
Comput. Graph. Forum, 2013

Click&draw selection.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Progressive medial axis filtration.
Proceedings of the SIGGRAPH Asia 2013, 2013

2012
Sketch-based shape retrieval.
ACM Trans. Graph., 2012

CageR: Cage-Based Reverse Engineering of Animated 3D Shapes.
Comput. Graph. Forum, 2012

Analytic Curve Skeletons for 3D Surface Modeling and Processing.
Comput. Graph. Forum, 2012

Quantized Point-Based Global Illumination.
Comput. Graph. Forum, 2012

VoxMorph: 3-scale freeform deformation of large voxel grids.
Comput. Graph., 2012

CageR: from 3D performance capture to cage-based representation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Robust and Scalable Interactive Freeform Modeling of High Definition Medical Images.
Proceedings of the Mesh Processing in Medical Image Analysis 2012, 2012

Automatic Line Handles for Freeform Deformation.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012


Non Local Point Set Surfaces.
Proceedings of the 2012 Second International Conference on 3D Imaging, 2012

2011
Sketch-Based Image Retrieval: Benchmark and Bag-of-Features Descriptors.
IEEE Trans. Vis. Comput. Graph., 2011

GeoBrush: Interactive Mesh Geometry Cloning.
Comput. Graph. Forum, 2011

ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination.
Comput. Graph. Forum, 2011

Photosketcher: Interactive Sketch-Based Image Synthesis.
IEEE Computer Graphics and Applications, 2011

SBL Mesh Filter: A Fast Separable Approximation of Bilateral Mesh Filtering.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

Parameterizing animated lines for stylized rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Spatio-temporal analysis for parameterizing animated lines.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

Evaluating a dancer's performance using kinect-based skeleton tracking.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Separable Approximation of Ambient Occlusion.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

FEMONUM: A Framework for Whole Body Pregnant Woman Modeling from Ante-Natal Imaging Data.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Whole-Body Pregnant Woman Modeling By Digital Geometry Processing With Detailed Uterofetal Unit Based on Medical Images.
IEEE Trans. Biomed. Eng., 2010

Binary Shading Using Appearance and Geometry.
Comput. Graph. Forum, 2010

Guest Editors' Introduction: Digital Human Faces: From Creation to Emotion.
IEEE Computer Graphics and Applications, 2010

An evaluation of descriptors for large-scale image retrieval from sketched feature lines.
Comput. Graph., 2010

Sketch-based 3D shape retrieval.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Synthesizing Subdivision Meshes Using Real Time Tessellation.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

Physics-Based Modeling of the Pregnant Woman.
Proceedings of the Biomedical Simulation, 5th International Symposium, 2010

A view-dependent adaptivity metric for real time mesh tessellation.
Proceedings of the International Conference on Image Processing, 2010

As Simple as Possible Tessellation for Interactive Applications.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Mesh simplification by stochastic sampling and topological clustering.
Comput. Graph., 2009

PhotoSketch: a sketch based image query and compositing system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A descriptor for large scale image retrieval based on sketched feature lines.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

Utero-Fetal Unit and Pregnant Woman Modeling Using a Computer Graphics Approach for Dosimetry Studies.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2009

Hybrid Ambient Occlusion.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Markerless garment capture.
ACM Trans. Graph., 2008

Phong Tessellation.
ACM Trans. Graph., 2008

Subdivision shading.
ACM Trans. Graph., 2008

A Flexible Kernel for Adaptive Mesh Refinement on GPU.
Comput. Graph. Forum, 2008

Polynomial wavelet trees for bidirectional texture functions.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Accurate multi-view reconstruction using robust binocular stereo and surface meshing.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

2007
Hierarchical Processing, Editing and Rendering of Acquired Geometry. (Traitement Hiérarchique, Edition et Synthèse de Géométrie Numérisée).
PhD thesis, 2007

On-the-fly appearance quantization on the GPU for 3D broadcasting.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

SIMOD: Making Freeform Deformation Size-Insensitive.
Proceedings of the 4th Symposium on Point Based Graphics, 2007

Scalable freeform deformation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Approximation of subdivision surfaces for interactive applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

QAS: Real-Time Quadratic Approximation of Subdivision Surfaces.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Appearance preserving octree-textures.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
Volume-Surface Trees.
Comput. Graph. Forum, 2006

Interactive Out-Of-Core Texturing with Point-Sampled Textures.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

Interactive out-of-core texturing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Rapid Visualization of Large Point-Based Surfaces.
Proceedings of the 6th International Symposium on Virtual Reality, 2005

Surface Reconstruction with Enriched Reproducing Kernel Particle Approximation.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Surfel Stripping.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Scalar Tagged PN Triangles.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Generic mesh refinement on GPU.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005


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