Manolya Kavakli-Thorne

Orcid: 0000-0003-3241-6839

According to our database1, Manolya Kavakli-Thorne authored at least 71 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
The Virtual Production Studio Concept - An Emerging Game Changer in Filmmaking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Performance Analysis of RTX Architecture in Virtual Production and Graphics Processing.
Proceedings of the 42nd IEEE International Conference on Distributed Computing Systems, 2022

Graphics Processing in Virtual Production.
Proceedings of the 14th International Conference on Computer and Automation Engineering, 2022

How to Reduce Input Lag in a Virtual Production Studio.
Proceedings of the HCI International 2022 Posters, 2022

Immersive Sims: A New Paradigm or a New Game Genre?
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

2020
Design and Evaluation of an Augmented Reality Game for Cybersecurity Awareness (CybAR).
Inf., 2020

Classification of user competency levels using EEG and convolutional neural network in 3D modelling application.
Expert Syst. Appl., 2020

Multimodal Systems: Taxonomy, Methods, and Challenges.
CoRR, 2020

Factors Affecting Acceptance of a Mobile Augmented Reality Application for Cybersecurity Awareness.
Proceedings of the ICVARS 2020: 4th International Conference on Virtual and Augmented Reality Simulations, 2020

Exploring Factors Affecting User's Cybersecurity Behaviour by Using Mobile Augmented Reality App (CybAR).
Proceedings of the ICCAE 2020: 12th International Conference on Computer and Automation Engineering, 2020

The Impact of Gamification Factor in the Acceptance of Cybersecurity Awareness Augmented Reality Game (CybAR).
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2020

Does Decision-Making Style Predict Individuals' Cybersecurity Avoidance Behaviour?
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2020

2019
A Survey on Psycho-Physiological Analysis & Measurement Methods in Multimodal Systems.
Multimodal Technol. Interact., 2019

A data-aware confidential tunnel for wireless sensor media networks.
Multim. Tools Appl., 2019

An Agent-Based Intelligent HCI Information System in Mixed Reality.
CoRR, 2019

An Introduction to Person Re-identification with Generative Adversarial Networks.
CoRR, 2019

Connectivity Analysis of Functional Brain Networks in Using Multi-modal Human-Computer Interaction.
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019

Expertise Classification using Functional Brain Networks and Normalized Transfer Entropy of EEG in Design Applications.
Proceedings of the 2019 11th International Conference on Computer and Automation Engineering, 2019

Multi Facet Face Construction.
Proceedings of the Pattern Recognition - 5th Asian Conference, 2019

2018
MATRACK: block sparse Bayesian learning for a sketch recognition approach.
Multim. Tools Appl., 2018

Exploring a user-defined gesture vocabulary for descriptive mid-air interactions.
Cogn. Technol. Work., 2018

EEG Signal Analysis in 3D Modelling to Identify Correlations Between Task Completion in Design User's Cognitive Activities.
Proceedings of the Neural Information Processing - 25th International Conference, 2018

Survey: Big Data Application in Biomedical Research.
Proceedings of the 2018 10th International Conference on Computer and Automation Engineering, 2018

Mobile Augmented Reality for Environmental Awareness: A Technology Acceptance Study.
Proceedings of the 2018 10th International Conference on Computer and Automation Engineering, 2018

Preference Feedback for Driving in an Unfamiliar Traffic Regulation.
Proceedings of the Service Research and Innovation - 7th Australian Symposium, 2018

2017
An Agent-Aware Computing Based Mixed Reality Information System.
Int. J. Virtual Real., 2017

Towards a Driving Training System to Support Cognitive Flexibility.
Proceedings of the 21st Pacific Asia Conference on Information Systems, 2017

Towards optimization of mid-air gestures for in-vehicle interactions.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Motion-keying Based Dynamical Scene Layering with Adaptive Learning.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017

The Use of Augmented Reality for Encouraging Pro-Environmental Behaviors: The Case of Australia.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017

The Usability of Speech and/or Gestures in Multi-Modal Interface Systems.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017

iMAP-CampUS (an Intelligent Mobile Augmented Reality Program on Campus as a Ubiquitous System): A Theoretical Framework to Measure User's Behavioural Intention.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017

iMAP-CampUS: Developing an Intelligent Mobile Augmented Reality Program on Campus as a Ubiquitous System.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017

Situational Awareness and Systems for Driver-Assistance.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

User Evaluation of Hand Gestures for Designing an Intelligent In-Vehicle Interface.
Proceedings of the Designing the Digital Transformation - 12th International Conference, 2017

2016
Extensions of principle component analysis with applications on vision based computing.
Multim. Tools Appl., 2016

Designing a user-defined gesture vocabulary for an in-vehicle climate control system.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Scalable Learning for Dispersed Knowledge Systems.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Systems: Computing, 2016

Adoption of Data-Driven Decision Making in Fire Emergency Management.
Proceedings of the 24th European Conference on Information Systems, 2016

Knowledge Based Pattern-Context-Aware Stereo Analysis and Its Applications.
Proceedings of the 2016 International Conference on Digital Image Computing: Techniques and Applications, 2016

Mixed Reality with a Collaborative Information System.
Proceedings of the Advances in Services Computing, 2016

2015
A people-centric framework for mobile augmented reality systems (MARS) design: ArcHIVE 4Any.
Hum. centric Comput. Inf. Sci., 2015

Continuous and Simultaneous Gesture and Posture Recognition for Commanding a Robotic Wheelchair; Towards Spotting the Signal Patterns.
CoRR, 2015

eMedicalHelp: A customized medical diagnostic application: Is a single questionnaire enough to measure stress?
Proceedings of the 14th IEEE/ACIS International Conference on Computer and Information Science, 2015

2014
System Architecture & Feature Design for Engineering a Web-based Travel Advisor System.
Int. J. Networked Distributed Comput., 2014

2013
Creation of Interactive Virtual Environments for Exposure Therapy Through Game-Level Editors: Comparison and Tests on Presence and Anxiety.
Int. J. Hum. Comput. Interact., 2013

System Architecture and Feature Design for Engineering a Web-Based Travel Advisor System: FanOnTour.
Proceedings of the 14th ACIS International Conference on Software Engineering, 2013

2012
Behavioral Presence Test in Threatening Virtual Environments.
Presence Teleoperators Virtual Environ., 2012

Towards the Development of A Virtual Counselor to Tackle Students' Exam Stress.
J. Integr. Des. Process. Sci., 2012

Knowledge Engineering and Ontologies for Object Manipulation in Collaborative Virtual Reality.
Proceedings of the KEOD 2012 - Proceedings of the International Conference on Knowledge Engineering and Ontology Development, Barcelona, Spain, 4, 2012

ESCAP: Towards the Design of an AI Architecture for a Virtual Counselor to Tackle Students' Exam Stress.
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012

2011
Isolating the Effect of Virtual Reality Based Exposure Therapy for Agoraphobia: a Comparative Trial.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011

Using the SCORE software package to analyse novice computer graphics programming.
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011

An Embodied Conversational Agent for Counselling Aborigines - Mr. Warnanggal.
Proceedings of the ICSOFT 2011, 2011

2010
Learning science in a virtual reality application: The impacts of animated-virtual actors' visual complexity.
Comput. Educ., 2010

Real Time Six Degree of Freedom Pose Estimation Using Infrared Light Sources and Wiimote IR Camera with 3D TV Demonstration.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2010

Hand Gesture Recognition Based on Segmented Singular Value Decomposition.
Proceedings of the Knowledge-Based and Intelligent Information and Engineering Systems, 2010

A survey of speech-hand gesture recognition for the development of multimodal interfaces in computer games.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

2009
The Impacts of Animated-Virtual Actors' Visual Complexity and Simulator Sickness in Virtual Reality Applications.
Proceedings of the Sixth International Conference on Computer Graphics, 2009

2008
Gesture recognition in virtual reality.
Int. J. Arts Technol., 2008

2007
Group play: determining factors on the gaming experience in multiplayer role-playing games.
Comput. Entertain., 2007

An implementation of real-time 3D interactive drama.
Comput. Entertain., 2007

Effects of depth cues on simulator sickness.
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007

Sensor Relevance Establishment Problem in SharedInformation Gathering Sensor Networks.
Proceedings of the IEEE International Conference on Networking, Sensing and Control, 2007

Designing in virtual reality (DesIRe): a gesture-based interface.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

2006
Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities.
Games Cult., 2006

PastMaster@storytelling: a controlled interface for interactive drama.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

VS: Facial Sculpting in the Virtual World.
Proceedings of the 2006 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2006), International Conference on Intelligent Agents, Web Technologies and Internet Commerce (IAWTIC 2006), 29 November, 2006

2005
Virtual Hand: An Interface for Interactive Sketching in Virtual Reality.
Proceedings of the 2005 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2005), 2005

Patterns of Design Cognition in Back Propagation Neural Networks.
Proceedings of the 2005 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2005), 2005

VaiR: System Architecture of a Generic Virtual Reality Engine.
Proceedings of the 2005 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2005), 2005


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