Arindam Dey

Orcid: 0000-0002-6638-2422

Affiliations:
  • Meta
  • University of Queensland, Brisbane, QLD, Australia
  • University of South Australia, Adelaide, SA, Australia (2016 - 2017)
  • University of Tasmania, Launceston, TAS, Australia (2015 - 2016)
  • James Cook University Cairns Campus, QLD, Australia (2013 - 2015)
  • University of South Australia, Adelaide, SA, Australia (PhD 2013)


According to our database1, Arindam Dey authored at least 65 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II.
Frontiers Virtual Real., March, 2023

PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI.
CoRR, 2023

VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research.
CoRR, 2023

'Auslan Alexa': A case study of VR Wizard of Oz prototyping for requirements elicitation with Deaf participants.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

Deep Learning-based Simulator Sickness Estimation from 3D Motion.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Multi-modal classification of cognitive load in a VR-based training system.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Towards an Inclusive and Accessible Metaverse.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals.
Int. J. Hum. Comput. Stud., 2022

Comparing Physiological and Emotional Effects of Happy and Sad Virtual Environments Experienced in Video and Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Effects of Heart Rate Feedback on an Asymmetric Platform using Augmented Reality and Laptop.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications.
Frontiers Virtual Real., 2021

A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning.
Comput. Graph., 2021

Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
A Review of Hyperscanning and Its Use in Virtual Environments.
Informatics, 2020

Using augmented reality with speech input for non-native children's language learning.
Int. J. Hum. Comput. Stud., 2020

Neurophysiological Effects of Presence in Calm Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
The Effects of Sharing Awareness Cues in Collaborative Mixed Reality.
Frontiers Robotics AI, 2019

Share My Space: A Novel Redirected Walking Method for Shared Indoor Spaces in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Conformal Redirected Walking for Shared Indoor Spaces.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Augmented Reality-Based Procedural Task Training Application for Less Privileged Children and Autistic Individuals.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Who You Are is What You Tell: Effects of Perspectives on Virtual Reality Story Experiences.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

An AR/TUI-supported Debugging Teaching Environment.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Extended Reality for Refugees: Pragmatic Ideas through Ethnographic Research with Refugees in Australia.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014.
Frontiers Robotics AI, 2018

The effect of video placement in AR conferencing applications.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Effects of Manipulating Physiological Feedback in Immersive Virtual Environments.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

He who hesitates is lost (...in thoughts over a robot).
Proceedings of the Technology, Mind, and Society Conference, 2018

2017
Exhibition approach using an AR and VR pillar.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Exploring enhancements for remote mixed reality collaboration.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

Estimating Gaze Depth Using Multi-Layer Perceptron.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Mutually Shared Gaze in Augmented Video Conference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Workshop on Augmented Reality for Good Summary.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Exploring Pupil Dilation in Emotional Virtual Reality Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

User Evaluation of Hand Gestures for Designing an Intelligent In-Vehicle Interface.
Proceedings of the Designing the Digital Transformation - 12th International Conference, 2017

Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
SlidAR: A 3D positioning method for SLAM-based handheld augmented reality.
Comput. Graph., 2016

The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2014
Lessons learned: Evaluating visualizations for occluded objects in handheld augmented reality.
Int. J. Hum. Comput. Stud., 2014

2013
Burnar: Involuntary heat sensations in augmented reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
Head-turning approach to eye-tracking in immersive virtual environments.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Dynamic eye convergence for head-mounted displays improves user performance in virtual environments.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

BurnAR: Feel the heat.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Tablet versus phone: Depth perception in handheld augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

An Augmented Reality X-Ray system based on visual saliency.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009
Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality.
Proceedings of the Science & Technology Proceedings, 2009


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