Ulysses Bernardet

Orcid: 0000-0003-4659-3035

Affiliations:
  • Simon Fraser University, Vancouver, Canada
  • Pompeu Fabra University, Barcelona, Spain


According to our database1, Ulysses Bernardet authored at least 49 papers between 2000 and 2024.

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Bibliography

2024
Modelling Individual Aesthetic Preferences of 3D Sculptures.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2024

2023
The Missing Tip: Lack of Micro-Movements Impairs Navigation Realism in Artificial Social Agents.
Proceedings of the 15th International Conference on Agents and Artificial Intelligence, 2023

Is Beauty in the Age of the Beholder?
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2023

Contributors to the aesthetic judgement of 3D virtual sculptures.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

2022
Axial Generation: Mixing Colour and Shapes to Automatically Form Diverse Digital Sculptures.
SN Comput. Sci., 2022

The Virtual Human Breathing Coach.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Axial Generation: A Concretism-Inspired Method for Synthesizing Highly Varied Artworks.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2021

A Framework for Integrating Gesture Generation Models into Interactive Conversational Agents.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

2020
When Agents Become Partners: A Review of the Role the Implicit Plays in the Interaction with Artificial Social Agents.
Multimodal Technol. Interact., 2020

Towards Accessible Mental Healthcare through Augmented Reality and Self-Assessment Tools.
Int. J. Online Biomed. Eng., 2020

A Neuro-VR toolbox for assessment and intervention in Autism: Brain responses to non-verbal, gaze and proxemics behaviour in Virtual Humans.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Augmented Reality for Accessible Digital Mental Healthcare.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

The Virtual Human Breathing Relaxation System.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

Tired of Choosing? Just Add Structure and Virtual Reality.
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2019

2018
An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
A Dynamic Speech Breathing System for Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

2016
m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

Simulink Toolbox for Real-Time Virtual Character Control.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

An Architecture for Biologically Grounded Real-Time Reflexive Behavior.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

2015
Effect of a Virtual Agent's Contingent Smile Response on Perceived Social Status.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

Model of Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

2014
A model for social spatial behavior in virtual characters.
Comput. Animat. Virtual Worlds, 2014

Affective response patterns as indicators of personality in virtual characters.
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014

An Architecture for Personality-based, Nonverbal Behavior in Affective Virtual Humanoid Character.
Proceedings of the 5th Annual International Conference on Biologically Inspired Cognitive Architectures, 2014

2013
The effect of guided and free navigation on spatial memory in mixed reality.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Non-anthropomorphic Expression of Affective States through Parametrized Abstract Motifs.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Embodied interaction with complex neuronal data in mixed-reality.
Proceedings of the Virtual Reality International Conference, 2012

2011
CEEDs: Unleashing the Power of the Subconscious.
Proceedings of the 2nd European Future Technologies Conference and Exhibition, 2011

Interaction mapping affects spatial memory and the sense of presence when navigating in a virtual environment.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Expression of emotional states during locomotion based on canonical parameters.
Proceedings of the Ninth IEEE International Conference on Automatic Face and Gesture Recognition (FG 2011), 2011

A biomimetic robot controller based on minimizing the unpredictability of the environment: allostatic control revised.
Proceedings of the Advances in Artificial Life: 20th Anniversary Edition, 2011

2010
Distributed Adaptive Control: A Proposal on the Neuronal Organization of Adaptive Goal Oriented Behavior.
Proceedings of the From Motor Learning to Interaction Learning in Robots, 2010

The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation.
Proceedings of the Engineering of Mixed Reality Systems, 2010

Non-Linear Neuronal Responses as an Emergent Property of Afferent Networks: A Case Study of the Locust Lobula Giant Movement Detector.
PLoS Comput. Biol., 2010

iqr: A Tool for the Construction of Multi-level Simulations of Brain and Behaviour.
Neuroinformatics, 2010

Allostatic Control for Robot Behavior Regulation: a Comparative Rodent-Robot Study.
Adv. Complex Syst., 2010

Allostatic control for robot behaviour regulation: An extension to path planning.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

2009
Social cooperation and competition in the mixed reality space eXperience Induction Machine XIM.
Virtual Real., 2009

The Effects of Explicit and Implicit Interaction on User Experiences in a Mixed Reality Installation: The Synthetic Oracle.
Presence Teleoperators Virtual Environ., 2009

2008
A model for the neuronal substrate of dead reckoning and memory in arthropods: a comparative computational and behavioral study.
Theory Biosci., 2008

re(PER)curso: an interactive mixed reality chronicle.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Understanding and Realizing Presence in the Presenccia Project.
IEEE Computer Graphics and Applications, 2007

2006
An artificial moth: Chemical source localization using a robot based neuronal model of moth optomotor anemotactic search.
Auton. Robots, 2006

2003
Ada: a Playful Interactive Space.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Ada -intelligent space: an artificial creature for the swiss Expo.02.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003

2002
IQR: a distributed system for real-time real-world neuronal simulation.
Neurocomputing, 2002

Ada: constructing a synthetic organism.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002

2000
Roboser - An Autonomous Interactive Musical Composition System.
Proceedings of the 2000 International Computer Music Conference, 2000


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