Irene Alice Chicchi Giglioli
Orcid: 0000-0003-2577-0039
According to our database1,
Irene Alice Chicchi Giglioli
authored at least 17 papers
between 2014 and 2023.
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Bibliography
2023
IEEE J. Biomed. Health Informatics, November, 2023
Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Modulating Virtual Affective Elicitation by Human Body Odors: Advancing Research on Social Signal Processing in Virtual Reality.
Proceedings of the Augmented Cognition, 2023
2022
Digital health for emotional and self-management support of caregivers of children receiving growth hormone treatment: a feasibility study protocol.
BMC Medical Informatics Decis. Mak., 2022
2021
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health.
Frontiers Virtual Real., 2021
The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorder.
Cyberpsychology Behav. Soc. Netw., 2021
Applying machine learning to a virtual serious game for neuropsychological assessment.
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
2020
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.
Cyberpsychology Behav. Soc. Netw., 2020
2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
2017
Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs.
Proceedings of the Serious Games - Third Joint International Conference, 2017
2016
Cyberpsychology Behav. Soc. Netw., 2016
Technical validation of an integrated robotic hand rehabilitation device: Finger independent movement, EMG control, and EEG-based biofeedback.
Proceedings of the 2nd IEEE International Forum on Research and Technologies for Society and Industry Leveraging a better tomorrow, 2016
2015
Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders.
Comput. Math. Methods Medicine, 2015
Neglect App. Usability of a new application for assessment and rehabilitation of neglect.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015
Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015
2014
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014