Irene Alice Chicchi Giglioli

Orcid: 0000-0003-2577-0039

According to our database1, Irene Alice Chicchi Giglioli authored at least 17 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
An Online Attachment Style Recognition System Based on Voice and Machine Learning.
IEEE J. Biomed. Health Informatics, November, 2023

Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Modulating Virtual Affective Elicitation by Human Body Odors: Advancing Research on Social Signal Processing in Virtual Reality.
Proceedings of the Augmented Cognition, 2023

2022
Digital health for emotional and self-management support of caregivers of children receiving growth hormone treatment: a feasibility study protocol.
BMC Medical Informatics Decis. Mak., 2022

2021
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health.
Frontiers Virtual Real., 2021

The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorder.
Cyberpsychology Behav. Soc. Netw., 2021

Applying machine learning to a virtual serious game for neuropsychological assessment.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Pilot study on effectiveness of a virtual game training on executive functions.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.
Cyberpsychology Behav. Soc. Netw., 2020

2018
Individuals' Variables in Cognitive Abilities Using a Narrative Serious Game.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

2017
Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs.
Proceedings of the Serious Games - Third Joint International Conference, 2017

2016
Testing Augmented Reality for Cue Exposure in Obese Patients: An Exploratory Study.
Cyberpsychology Behav. Soc. Netw., 2016

Technical validation of an integrated robotic hand rehabilitation device: Finger independent movement, EMG control, and EEG-based biofeedback.
Proceedings of the 2nd IEEE International Forum on Research and Technologies for Society and Industry Leveraging a better tomorrow, 2016

2015
Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders.
Comput. Math. Methods Medicine, 2015

Neglect App. Usability of a new application for assessment and rehabilitation of neglect.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

2014
Low-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014


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