Manuel J. Gomez

Orcid: 0000-0003-0571-2923

According to our database1, Manuel J. Gomez authored at least 22 papers between 2020 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Quantifying expert speech: A comprehensive analysis of instructional discourses.
Expert Syst. Appl., 2026

Survival Rules: Teaching Rule-Based AI Through a Block-based Serious Game.
Proceedings of the Thirteenth ACM Conference on Learning @ Scale, 2026

An Advanced Analytics Dashboard with a Conversational Agent to Support the Analysis of Teacher Training Simulations.
Proceedings of the Thirteenth ACM Conference on Learning @ Scale, 2026

2025
Utilising Explainable AI to Enhance Real-Time Student Performance Prediction in Educational Serious Games.
Expert Syst. J. Knowl. Eng., March, 2025

Shaping Creativity: Exploring Creative Solutions in Serious Digital Puzzle Games.
J. Learn. Anal., 2025

Modeling persistence behavior in serious games: A human-centered approach using in-game and text replays.
Int. J. Hum. Comput. Stud., 2025

Capturing and Analyzing User Interactions in Block-Based Programming With Starlogo Nova.
Proceedings of the IEEE Global Engineering Education Conference, 2025

2024
Optimizing multimedia and gameplay data labeling: A web-based tool for Game-Based Assessment.
SoftwareX, 2024

Developing and validating interoperable ontology-driven game-based assessments.
Expert Syst. Appl., 2024

Utilizing Explainable AI to Enhance Real-time Student Performance Prediction in Educational Serious Games.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024

2023
Exploring Technology- and Sensor-Driven Trends in Education: A Natural-Language-Processing-Enhanced Bibliometrics Study.
Sensors, December, 2023

A framework to support interoperable Game-based Assessments as a Service (GBAaaS): Design, development, and use cases.
Softw. Pract. Exp., November, 2023

A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges.
IEEE Trans. Learn. Technol., August, 2023

Towards Game-based Assessment at Scale.
Proceedings of the Tenth ACM Conference on Learning @ Scale, 2023

2022
Large scale analysis of open MOOC reviews to support learners' course selection.
Expert Syst. Appl., 2022

A Systematic Literature Review of Digital Game-based Assessment Empirical Studies: Current Trends and Open Challenges.
CoRR, 2022

Analyzing Trends and Patterns Across the Educational Technology Communities Using Fontana Framework.
IEEE Access, 2022

2021
Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game.
Sensors, 2021

Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom.
IEEE Access, 2021

Bibliometric Analysis of the Last Ten Years of the European Conference on Technology-Enhanced Learning.
Proceedings of the Technology-Enhanced Learning for a Free, Safe, and Sustainable World, 2021

2020
Exploring the Affordances of Sequence Mining in Educational Games.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Visualizing educational game data: A case study of visualizations to support teachers.
Proceedings of the Learning Analytics Summer Institute Spain 2020: Learning Analytics. Time for Adoption?, 2020


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