Eric Klopfer

Orcid: 0000-0002-6778-9478

According to our database1, Eric Klopfer authored at least 50 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Understanding Teacher Perspectives and Experiences after Deployment of AI Literacy Curriculum in Middle-school Classrooms.
CoRR, 2023

2022
Iterative user and expert feedback in the design of an educational virtual reality biology game.
Interact. Learn. Environ., 2022

2021
The Complex Evolution of Technologies and Pedagogies for Learning about Complex Systems.
Syst., 2021

Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned.
Frontiers Virtual Real., 2021

Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View.
IEEE Trans. Learn. Technol., 2020

Influence of Virtual Reality on High School Students' Conceptions of Cells.
J. Univers. Comput. Sci., 2020

Designing Online Experiences to Support Teacher Learning and Professional Development Across Subject Areas.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games.
Presence Teleoperators Virtual Environ., January, 2019

Making sense of models: How teachers use agent-based modeling to advance mechanistic reasoning.
Br. J. Educ. Technol., 2019

2018
Authenticity, Interactivity, and Collaboration in VR Learning Games.
Frontiers Robotics AI, 2018

The State of the Field in Computational Thinking Assessment.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Analyzing gameplay data to inform feedback loops in The Radix Endeavor.
Comput. Educ., 2017

Tipping the Scales: Classroom Feasibility of the Radix Endeavor Game.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Designing Computer-Supported Complex Systems Curricula for the Next Generation Science Standards in High School Science Classrooms.
Syst., 2016

2015
Impacts on Student Understanding of Scientific Practices and Crosscutting Themes through an NGSS-Designed Computer-Supported Curriculum and Instruction Project.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

Design Features for Computer-Supported Complex Systems Learning and Teaching in High School Science Classrooms.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

2014
A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design.
Int. J. Game Based Learn., 2014

Using an Adaptive Expertise Lens to Understand the Quality of Teachers' Classroom Implementation of Computer-Supported Reform Curricula in High School Science.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Combining Video Games and Constructionist Design to Support Deep Learning in Play.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
The Boom and Bust and Boom of Educational Games.
Trans. Edutainment, 2013

Augmented reality learning: New learning paradigm in co-space.
Comput. Educ., 2013

Designing to Improve Biology Understanding Complex Systems in High School Classrooms: No Simple Matter!
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

The Radix Endeavor: Designing a Massively Multiplayer Online Game around Collaborative Problem Solving in STEM.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example.
J. Comput. Assist. Learn., 2012

Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum.
Proceedings of the Serious Games Development and Applications, 2012

Investigating the Relative Difficulty of Various Complex Systems Ideas in Biology.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2011
Fun and learning: the power of narrative.
Proceedings of the Foundations of Digital Games, 2011

Augmented Reality Games: Place-based Digital Learning.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

An Interactive Research Experience with Mobile Biology Games.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Fun <i>and</i> Learning: Blending Design and Development Dimensions in Serious Games through Narrative and Characters.
Proceedings of the Serious Games and Edutainment Applications., 2011

2010
GameBuilder: does reduced software complexity allow more time on task?
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Weatherlings: a new approach to student learning using web-based mobile games.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2008
AR gone wild: two approaches to using augmented reality learning games in Zoos.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

StarLogo TNG: science in student-programmed simulations.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

New perspectives on learning through (game) design.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Engaging students in science controversy through an augmented reality role-playing game.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Feedback and Adaptation Within a Complex Systems Approach to Designing for Scalable and Sustainable Professional Development.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

3D Game Design with Programming Blocks in StarLogo TNG.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

2005
Complexity and Biology - Bringing Quantitative Science to the Life Sciences Classroom.
Proceedings of the BioMath in the Schools, 2005

Mystery at the museum: a collaborative game for museum education.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

Collaborative learning through augmented reality role playing.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

2004
Comparative analysis of Palm and wearable computers for Participatory Simulations.
J. Comput. Assist. Learn., 2004

Insights Into the Complexity of Designing for Professional Development Networks in Educational Technologies: Tensions Between Structure and Agency.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

Getting Your Socks Wet: Augmented Reality Environmental Science.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

Programming Revisited - The Educational Value of Computer Programming.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

2003
Entering the education arcade.
Comput. Entertain., 2003

2002
New paths on a StarLogo adventure.
Comput. Graph., 2002

Environmental Detectives: PDAs as a Window into a Virtual Simulated World.
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002

The impact of distributed and ubiquitous computational devices on the collaborative learning environment.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002


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