Yoon Jeon Kim

Orcid: 0000-0002-3467-1238

According to our database1, Yoon Jeon Kim authored at least 22 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment.
IEEE Trans. Learn. Technol., April, 2023

Learning analytics application to examine validity and generalizability of game-based assessment for spatial reasoning.
Br. J. Educ. Technol., January, 2023

2022
Analytics for Game-Based Learning.
J. Learn. Anal., December, 2022

How Can We Co-design Learning Analytics for Game-Based Assessment: ENA Analysis.
Proceedings of the Advances in Quantitative Ethnography - 4th International Conference, 2022

2021
Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game.
Sensors, 2021

Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom.
IEEE Access, 2021

2020
Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View.
IEEE Trans. Learn. Technol., 2020

Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment.
Comput. Educ., 2020

Exploring the Affordances of Sequence Mining in Educational Games.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Visualizing educational game data: A case study of visualizations to support teachers.
Proceedings of the Learning Analytics Summer Institute Spain 2020: Learning Analytics. Time for Adoption?, 2020

Integrating a Science of Learning and Development Framework Into a Teacher Education Program.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Data-Driven Game Design: The Case of Difficulty in Educational Games.
Proceedings of the Addressing Global Challenges and Quality Education, 2020

2019
Systematic Approach to Develop Sustainable Makerspaces in Resource-Constrained Schools.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

Embedding Assessment in School-Based Making: Preliminary Exploration of Principles for Embedded Assessment in Maker Learning.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

2018
Hacking Hackathons: Preparing the next generation for the multidisciplinary world of healthcare technology.
Int. J. Medical Informatics, 2018

Teacher Practice Spaces: Examples and Design Considerations.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2016
Taking badges to school: A school-based badge system and its impact on participating teachers.
Comput. Educ., 2016

2015
The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment.
Comput. Educ., 2015

2013
Debugging the Evidence Chain.
Proceedings of the 2013 UAI Application Workshops: Big Data meet Complex Models and Models for Spatial, 2013

'Gaming the system' in Newton's Playground.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Assessment and Learning of Qualitative Physics in Newton's Playground.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Video gameplay, personality and academic performance.
Comput. Educ., 2012


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