Marc Eisenstadt

According to our database1, Marc Eisenstadt authored at least 43 papers between 1973 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2020
COVID-19 Antibody Test Certification: There's an app for that.
CoRR, 2020

2008
A Novel Metadata Based Meta-Search Engine.
Proceedings of the ICSOFT 2008, 2008

2007
Relation discovery from web data for competency management.
Web Intell. Agent Syst., 2007

Design for emergence: experiments with a mixed reality urban playground game.
Pers. Ubiquitous Comput., 2007

Social Search With Missing Data: Which Ranking Algorithm?
J. Digit. Inf. Manag., 2007

Does Elearning Have To Be So Awful? (Time to Mashup or Shutup).
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Grid Enabled Collaborative Learning.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
Wikis of locality: insights from the open guides.
Proceedings of the 2006 International Symposium on Wikis, 2006

The Open University at TREC 2006 Enterprise Track Expert Search Task.
Proceedings of the Fifteenth Text REtrieval Conference, 2006

A research process for designing ubiquitous social experiences.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Exploiting Semantic Association To Answer 'Vague Queries'.
Proceedings of the Advances in Intelligent IT, 2006

2005
Designing multiplayer games to facilitate emergent social behaviours online.
Interact. Technol. Smart Educ., 2005

Collaboration in the Semantic Grid: A Basis for E-Learning.
Appl. Artif. Intell., 2005

From buddyspace to CitiTag: large-scale symbolic presence for community building and spontaneous play.
Proceedings of the 2005 ACM Symposium on Applied Computing (SAC), 2005

PP2SS - From the Psychology of Programming to Social Software.
Proceedings of the 17th Annual Workshop of the Psychology of Programming Interest Group, 2005

Learning Agents and Enhanced Presence for Generation of Services on the Grid.
Proceedings of the Towards the Learning Grid - Advances in Human Learning Services, 2005

Peer Conversations for e-Learning in the Grid.
Proceedings of the 1st International ELeGI Conference on Advanced Technology for Enhanced Learning, 2005

2004
Workshop on Grid Learning Services.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

2003
Dynamic Learning Agents and Enhanced Presence on the Grid.
Proceedings of the 3rd International LeGE-WG Workshop: GRID Infrastructure to Support Future Technology Enhanced Learning, 2003

1998
Integrating a Web and Live Symposium - the Learning.Org Experience.
Proceedings of WebNet 98, 1998

1997
Evaluating a virtual summer school.
J. Comput. Assist. Learn., 1997

My Hairiest Bug War Stories.
Commun. ACM, 1997

1994
On Debugging.
Proceedings of the 6th Annual Workshop of the Psychology of Programming Interest Group, 1994

1993
Human cognition research laboratory: the Open University (U.K.).
Proceedings of the Human-Computer Interaction, 1993

1991
Methodological foundations of KEATS, the Knowledge Engineer's Assistant.
Knowl. Acquis., 1991

A Practical Graphical Tracer for Prolog.
Int. J. Man Mach. Stud., 1991

The transparent Prolog machine - visualizing logic programs.
Intellect Books, ISBN: 978-0-7923-1447-9, 1991

1990
Visual Knowledge Engineering.
IEEE Trans. Software Eng., 1990

Knowledge acquisition as a process of model refinement.
Knowl. Acquis., 1990

Multi-dimensional interfaces for software design.
Proceedings of the Human-Computer Interaction, 1990

1989
A New Metaphor for the Graphical Explanation of Forward-Chaining Rule Execution.
Proceedings of the 11th International Joint Conference on Artificial Intelligence. Detroit, 1989

1988
The Transparent Prolog Machine (TPM): An Execution Model and Graphical Debugger for Logic Programming.
J. Log. Program., 1988

Adding Data and Procedure Abstraction to the Transparent Prolog Machine TPM.
Proceedings of the Logic Programming, 1988

1987
Graphical Debugging with the Transparent PROLOG Machine (TPM).
Proceedings of the 10th International Joint Conference on Artificial Intelligence. Milan, 1987

1985
Retrospective Zooming: A Knowledge Based Tracking and Debugging Methodology for Logic Programming.
Proceedings of the 9th International Joint Conference on Artificial Intelligence. Los Angeles, 1985

1984
A Powerful Prolog Trace Package.
Proceedings of the Advances in Artificial Intelligence, 1984

1983
A User-Friendly Software Environment for the Novice Programmer.
Commun. ACM, 1983

1982
Using Temporal Abstraction to Understand Recursive Programs Involving Side Effects.
Proceedings of the National Conference on Artificial Intelligence, 1982

1981
Domain Specific Debugging Aids for Novice Programmers.
Proceedings of the 7th International Joint Conference on Artificial Intelligence, 1981

1979
Alternative Parsers for Conceptual Dependency: Getting There is Half the Fun.
Proceedings of the Sixth International Joint Conference on Artificial Intelligence, 1979

Schank/Riesbeck Vs. Norman/Rumelhart: What's the Difference?
Proceedings of the 17th Annual Meeting of the Association for Computational Linguistics, 29 June, 1979

1976
Processing Newspaper Stories: Some Thoughts on fighting and Stylistics.
Proceedings of the Summer Conference on Artificial Intelligence and Simulation of Behaviour, Edinburgh, UK, 12th, 1976

1973
Toward a Model of Human Game Playing.
Proceedings of the 3rd International Joint Conference on Artificial Intelligence. Standford, 1973


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