Josephine Reid

According to our database1, Josephine Reid authored at least 17 papers between 2002 and 2011.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2011
A research methodology for evaluating location aware experiences.
Pers. Ubiquitous Comput., 2011

2010
Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience.
Pervasive Mob. Comput., 2010

2009
Can an ARG run automatically?
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Design for coincidence: incorporating real world artifacts in location based games.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
Design for emergence: experiments with a mixed reality urban playground game.
Pers. Ubiquitous Comput., 2007

Mediascapes: Context-Aware Multimedia Experiences.
IEEE Multim., 2007

2006
Designing educational experiences using ubiquitous technology.
Comput. Hum. Behav., 2006

Interdisciplinary criticism: analysing the experience of <i>riot!</i> a location-sensitive digital narrative.
Behav. Inf. Technol., 2006

A research process for designing ubiquitous social experiences.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

2005
Location aware interactive applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Parallel worlds: immersion in location-based experiences.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Life on the edge: supporting collaboration in location-based experiences.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Magic moments in situated mediascapes.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Savannah: mobile gaming and learning?
J. Comput. Assist. Learn., 2004

"Fancy a Schmink?": a novel networked game in a cafe.
Comput. Entertain., 2004

2003
Schminky: The design of a café based digital experience.
Pers. Ubiquitous Comput., 2003

2002
Creating Experiences with Wearable Computing.
IEEE Pervasive Comput., 2002


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