Andrea Valente

Orcid: 0000-0002-6295-9511

According to our database1, Andrea Valente authored at least 39 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Scaffolding CT via Point-And-Click and P5.js.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023


2022
Simplifying Programming for Non-technical Students: A Hermeneutic Approach.
Künstliche Intell., 2022

Sandwich robot: how non-programmers solve computational problems.
Proceedings of the 12th International Congress on Advanced Applied Informatics, 2022

A Hermeneutic Approach to Simplify Programming: Secondary Education Case Studies.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

2021
An agile approach to teach introductory programming in the hybrid classroom.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

The Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021

Towards a New Tool for Individualized Content Delivery in Classrooms.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021

2020
Design of an educational multimedia library to teach Python to non-technical university students.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020

StickAndClick - Sticking and Composing Simple Games as a Learning Activity.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Fables for Teachers and Pupils - Incrementally Defined Scenario-Based, Interactive and Spatial Stories.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

2018
Interactivity and multimodality in language learning: the untapped potential of audiobooks.
Univers. Access Inf. Soc., 2018

Fables - Exploring Natural Ways of Expressing Behavior to Create Digital Simulations.
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018

Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
From Cards to Digital Games: Closing the Loop.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers.
Int. J. Game Based Learn., 2016

The Many Voices of Audiobooks: Interactivity and Multimodality in Language Learning.
Proceedings of the Learning and Collaboration Technologies, 2016

2015
Domain-specific knowledge as playful interaction: the case of Prime Slaughter.
Int. J. Arts Technol., 2015

Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

What Happened to Non-linear Narrative? A Pedagogical Reflection.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Development of a Memory Training Game.
Proceedings of the Technologies of Inclusive Well-Being, 2014

Authoring of Digital Games via Card Games: Make Playful Play Happen.
Proceedings of the Arts and Technology - Fourth International Conference, 2014

2013
Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

Social Exploration of 1D Games.
Proceedings of the Arts and Technology, Third International Conference, 2013

2012
Time course of word production in fast and slow speakers: A high density ERP topographic study.
NeuroImage, 2012

Kill it or Grow it.: Computer Game Design for Playful Math-Learning.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Programming Turing Machines as a Game for Technology Sense-Making.
Proceedings of the ICALT 2011, 2011

Prime Slaughter: Playful Prime Numbers.
Proceedings of the Arts and Technology - Second International Conference, 2011

2010
Please Don't Make Me Draw!.
Proceedings of the Second International Conference on Information, 2010

Optimal Control of Offshore Indoor Climate.
Proceedings of the IEEE International Conference on Control Applications, 2010

2009
Visual Middle-Out Modeling of Problem Spaces.
Proceedings of the International Conference on Information, 2009

2006
Safe Ambients: Abstract machine and distributed implementation.
Sci. Comput. Program., 2006

2005
C-Cards in Music Education.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

The C-Cards Game: A Versatile Learning Object.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
Exploring Theoretical Computer Science Using Paper Toys (for kids).
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Explorations in theoretical computer science for kids (using paper toys).
Proceedings of the Interaction Design and Children, 2004

2001
A Distributed Abstract Machine for Safe Ambients.
Proceedings of the Automata, Languages and Programming, 28th International Colloquium, 2001


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