Gabriella A. B. Barros

Orcid: 0000-0002-2936-5519

According to our database1, Gabriella A. B. Barros authored at least 22 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Automatic Critical Mechanic Discovery Using Playtraces in Video Games.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Who Killed Albert Einstein? From Open Data to Murder Mystery Games.
IEEE Trans. Games, 2019

Automatic Critical Mechanic Discovery in Video Games.
CoRR, 2019

Intentional computational level design.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019

2018
Data-driven Design: A Case for Maximalist Game Design.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

Generating levels that teach mechanics.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

AtDELFI: automatically designing legible, full instructions for games.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

DATA agent.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
DeepTingle.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

"Press Space to Fire": Automatic Video Game Tutorial Generation.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2016
Murder Mystery Generation from Open Data.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Playing with Data: Procedural Generation of Adventures from Open Data.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
SMUG: Scientific Music Generator.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

General Video Game Evaluation Using Relative Algorithm Performance Profiles.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015

Data Games: Towards Generating Content using the Real World.
Proceedings of Doctoral Symposium of the 9th International and Interdisciplinary Conference on Modeling and Using Context (CONTEXT 2015), 2015

Towards generating arcade game rules with VGDL.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Balanced Civilization map generation based on Open Data.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

2014
Exploring a large space of small games.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Context-Aware Collector.
Proceedings of the 10th IEEE International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

ScreenLock: A Smart Display Management System for Smartphones.
Proceedings of the 10th IEEE International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

SmartProfile: A Context-Aware Mobile Personalization System.
Proceedings of the 10th IEEE International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

2011
An Application of Genetic Algorithm to the Game of Checkers.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011


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