Marvin Andujar

Orcid: 0000-0001-6233-9593

According to our database1, Marvin Andujar authored at least 39 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Distance Metric-Based Classification Comparisons for a Brain-Computer Interface Authentication.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

Capturing Quantitative Data from UI Prototypes for AR and VR Using Online Remote User Testing.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

UI Design Recommendations for Multimodal XR Interfaces Using a Collaborative System.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

2022
Classification of emotions using EEG activity associated with different areas of the brain.
Pattern Recognit. Lett., 2022

An Ethical Discussion on BCI-Based Authentication.
Proceedings of the Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges, 2022

First-Person View Drones and the FPV Pilot User Experience.
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022

Neuro-Voting: An Accuracy Evaluation of a P300-Based Brain-Computer Interface for Casting Votes.
Proceedings of the Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies, 2022

2021
Exploring Perceptions of Bystander Intervention Training using Virtual Reality.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

A BMI-AR Framework for Hands-Free Instruction.
Proceedings of the 2021 IEEE International Conference on Systems, Man, and Cybernetics, 2021

The Learning Experience of Becoming a FPV Drone Pilot.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Neurochat: Artistic Affective State Facial Filters in Online Video Communication.
Proceedings of the Augmented Cognition, 2021

2020
Brain-Computer Interface Software: A Review and Discussion.
IEEE Trans. Hum. Mach. Syst., 2020

Let's Learn! An Initial Guide on Using Drones to Teach STEM for Children.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

An Analysis of Engagement Levels While Playing Brain-Controlled Games.
Proceedings of the HCI in Games, 2020

Brain-Controlled Drone Racing Game: A Qualitative Analysis.
Proceedings of the HCI in Games, 2020

Enhancing Drone Pilots' Engagement Through a Brain-Computer Interface.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

Mudpoint: Evaluating Instructor Perception on a Continuous and Non-specific Feedback System.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

Let's Fly! An Analysis of Flying FPV Drones Through an Online Survey.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

2019
The State-of-the-Art of Human-Drone Interaction: A Survey.
IEEE Access, 2019

Brain eRacing: An Exploratory Study on Virtual Brain-Controlled Drones.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019

An Immersive Brain Painting: The Effects of Brain Painting in a Virtual Reality Environment.
Proceedings of the Augmented Cognition, 2019

An Immersive Virtual Reality Experience for Learning Spanish.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

P300-Based 3D Brain Painting in Virtual Reality.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Virtual Reality Experience for Learning Languages.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Neurophysiological Closed-Loop Control for Competitive Multi-brain Robot Interaction.
Proceedings of the Advances in Human Factors in Robots and Unmanned Systems, 2019

2018
Ubiquitous Emotion Recognition with Multimodal Mobile Interfaces.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Effectiveness of the Alpha Calibration with a Brain-Computer Interface for College Students.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Brain-Computer Interfaces for Artistic Expression.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Computer-Human Interaction Mentoring (CHIMe) 2018.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
A user-centered approach towards attention visualization for learning activities.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

NeuroSnap: Expressing the User's Affective State with Facial Filters.
Proceedings of the Augmented Cognition. Enhancing Cognition and Behavior in Complex Human Environments, 2017

SmartPA: An Electronic Solution for Secure Prior Authorization Processing.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon Go.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

Neurophysiological Heat Maps for Human-Robot Interaction Evaluation.
Proceedings of the 2017 AAAI Fall Symposia, Arlington, Virginia, USA, November 9-11, 2017, 2017

2015
User Experience Evaluation Towards Cooperative Brain-Robot Interaction.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

2014
Human-Computer Interfaces for Speech Applications.
Proceedings of the Computing Handbook, 2014

2013
Improving hispanic high school student perceptions of computing (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Evaluating Engagement Physiologically and Knowledge Retention Subjectively through Two Different Learning Techniques.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

Let's learn!: enhancing user's engagement levels through passive brain-computer interfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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