Marvin Andujar

According to our database1, Marvin Andujar authored at least 27 papers between 2013 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Brain-Computer Interface Software: A Review and Discussion.
IEEE Trans. Hum. Mach. Syst., 2020

Let's Learn! An Initial Guide on Using Drones to Teach STEM for Children.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

An Analysis of Engagement Levels While Playing Brain-Controlled Games.
Proceedings of the HCI in Games, 2020

Brain-Controlled Drone Racing Game: A Qualitative Analysis.
Proceedings of the HCI in Games, 2020

Enhancing Drone Pilots' Engagement Through a Brain-Computer Interface.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

Mudpoint: Evaluating Instructor Perception on a Continuous and Non-specific Feedback System.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

Let's Fly! An Analysis of Flying FPV Drones Through an Online Survey.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

2019
The State-of-the-Art of Human-Drone Interaction: A Survey.
IEEE Access, 2019

Brain eRacing: An Exploratory Study on Virtual Brain-Controlled Drones.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019

An Immersive Brain Painting: The Effects of Brain Painting in a Virtual Reality Environment.
Proceedings of the Augmented Cognition, 2019

An Immersive Virtual Reality Experience for Learning Spanish.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

P300-Based 3D Brain Painting in Virtual Reality.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Virtual Reality Experience for Learning Languages.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Ubiquitous Emotion Recognition with Multimodal Mobile Interfaces.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Effectiveness of the Alpha Calibration with a Brain-Computer Interface for College Students.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Brain-Computer Interfaces for Artistic Expression.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Computer-Human Interaction Mentoring (CHIMe) 2018.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
A user-centered approach towards attention visualization for learning activities.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

NeuroSnap: Expressing the User's Affective State with Facial Filters.
Proceedings of the Augmented Cognition. Enhancing Cognition and Behavior in Complex Human Environments, 2017

SmartPA: An Electronic Solution for Secure Prior Authorization Processing.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon Go.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

Neurophysiological Heat Maps for Human-Robot Interaction Evaluation.
Proceedings of the 2017 AAAI Fall Symposia, Arlington, Virginia, USA, November 9-11, 2017, 2017

2015
User Experience Evaluation Towards Cooperative Brain-Robot Interaction.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

2014
Human-Computer Interfaces for Speech Applications.
Proceedings of the Computing Handbook, 2014

2013
Improving hispanic high school student perceptions of computing (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Evaluating Engagement Physiologically and Knowledge Retention Subjectively through Two Different Learning Techniques.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

Let's learn!: enhancing user's engagement levels through passive brain-computer interfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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