Anton Nijholt

According to our database1, Anton Nijholt
  • authored at least 259 papers between 1976 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2017
Meeting the Expectations from Brain-Computer Interfaces.
Computers in Entertainment, 2017

BCIforReal: An application-Oriented Approach to BCI Out of the Laboratory.
Proceedings of the Companion Publication of the 22nd International Conference on Intelligent User Interfaces, 2017

MHFI 2017: 2nd international workshop on multisensorial approaches to human-food interaction (workshop summary).
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon Go.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

2016
Virtual Coaches for Healthy Lifestyle.
Proceedings of the Toward Robotic Socially Believable Behaving Systems - Volume II, 2016

From Mundane to Smart: Exploring Interactions with 'Smart' Design Objects.
IJMHCI, 2016

From Playable to Playful: The Humorous City.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

1st international workshop on multi-sensorial approaches to human-food interaction (workshop summary).
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Multi-Brain BCI: Characteristics and Social Interactions.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments?
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

2015
Competing and Collaborating Brains: Multi-brain Computer Interfacing.
Proceedings of the Brain-Computer Interfaces - Current Trends and Applications, 2015

Smart material interfaces for education.
J. Vis. Lang. Comput., 2015

Introduction to the "Best of ACII 2013" Special Section.
IEEE Trans. Affective Computing, 2015

The MAHNOB Mimicry Database: A database of naturalistic human interactions.
Pattern Recognition Letters, 2015

Best of affective computing and intelligent interaction 2013 in multimodal interactions.
J. Multimodal User Interfaces, 2015

Usability of Three Electroencephalogram Headsets for Brain-Computer Interfaces: A Within Subject Comparison.
Interacting with Computers, 2015

A user experience model for tangible interfaces for children.
IJART, 2015

Humor Techniques: From Real World and Game Environments to Smart Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

A Smart Material Interfaces Learning Experience.
Proceedings of the 21st International Conference on Distributed Multimedia Systems, Vancouver, Canada, August 31, 2015

Multi-modal and multi-brain-computer interfaces: A review.
Proceedings of the 10th International Conference on Information, 2015

Mischief humor: from games to playable cities.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Breaking Fresh Ground in Human-Media Interaction Research.
Front. ICT, 2014

Towards Environments That Have a Sense of Humor.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014

Perception and Manipulation of Game Control.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014

Players' Opinions on Control and Playability of a BCI Game.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

BNCI Horizon 2020 - Towards a Roadmap for Brain/Neural Computer Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access, 2014

New materials = new expressive powers: smart material interfaces and arts, an interactive experience made possible thanks to smart materials.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Bombs, fish, and coral reefs - The role of in-game explanations and explorative game behavior on comprehension.
The Visual Computer, 2013

How Much Control Is Enough? Influence of Unreliable Input on User Experience.
IEEE Trans. Cybernetics, 2013

Experiencing BCI Control in a Popular Computer Game.
IEEE Trans. Comput. Intellig. and AI in Games, 2013

Guest Editorial: Brain/neuronal - Computer game interfaces and interaction.
IEEE Trans. Comput. Intellig. and AI in Games, 2013

Making Social Robots More Attractive: The Effects of Voice Pitch, Humor and Empathy.
I. J. Social Robotics, 2013

Emotional brain-computer interfaces.
IJAACS, 2013

Audio-tactile stimulation: a tool to improve health and well-being?
IJAACS, 2013

New modalities for interactive entertainment.
Entertainment Computing, 2013

Evaluating a multi-player brain-computer interface game: Challenge versus co-experience.
Entertainment Computing, 2013

Creative practices in the design studio culture: collaboration and communication.
Cognition, Technology & Work, 2013

Report on the 2013 Affective Computing and Intelligent Interaction Conference (ACII 2013).
AI Magazine, 2013

Practices Surrounding Event Photos.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Smart material interfaces as a methodology for interaction: a survey of SMIs' state of the art and development.
Proceedings of the second international workshop on Smart material interfaces: another step to a material future, 2013

Smart material interfaces: "another step to a material future".
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Multi-Brain Games: Cooperation and Competition.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

Geo-locked photo sharing on mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Third Workshop on Affective Brain-Computer Interfaces (ABCI 2013): Introduction.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

Affective Brain-Computer Interfaces for Arts.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
DEAP: A Database for Emotion Analysis ;Using Physiological Signals.
IEEE Trans. Affective Computing, 2012

Robotic Rabbit Companions: amusing or a nuisance?
J. Multimodal User Interfaces, 2012

Conceptual frameworks for multimodal social signal processing.
J. Multimodal User Interfaces, 2012

Brain-Computer Interfaces for Multimodal Interaction: A Survey and Principles.
Int. J. Hum. Comput. Interaction, 2012

Trends & Controversies.
IEEE Intelligent Systems, 2012

Artful surfaces: an ethnographic study exploring the use of space in design studios.
Digital Creativity, 2012

Brain computer interfaces as intelligent sensors for enhancing human-computer interaction.
Proceedings of the International Conference on Multimodal Interaction, 2012

Smart material interfaces: a material step to the future.
Proceedings of the International Conference on Multimodal Interaction, 2012

Child-computer interaction: ICMI 2012 special session.
Proceedings of the International Conference on Multimodal Interaction, 2012

Follow the Grass: A Smart Material Interactive Pervasive Display.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Brain-Computer Interface Games: Towards a Framework.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Practices surrounding children's photos in homes.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Smart material interfaces: a new form of physical interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Observations on Experience and Flow in Movement-Based Interaction.
Proceedings of the Whole Body Interaction, 2011

Towards visual and vocal mimicry recognition in human-human interactions.
Proceedings of the IEEE International Conference on Systems, 2011

Exploring community building with an awareness display.
Proceedings of the PETRA 2011, 2011

A Study in User-Centered Design and Evaluation of Mental Tasks for BCI.
Proceedings of the Advances in Multimedia Modeling, 2011

Design of an Interactive Playground Based on Traditional Children's Play.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

Towards Mimicry Recognition during Human Interactions: Automatic Feature Selection and Representation.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

Social Interaction in a Cooperative Brain-Computer Interface Game.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

Smart Material Interfaces: A Vision.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

Designing a Museum Multi-touch Table for Children.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

Brain-computer interaction: can multimodality help?
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

Perspectives on User Experience Evaluation of Brain-Computer Interfaces.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

Facial and bodily expressions for control and adaptation of games (ECAG'11).
Proceedings of the Ninth IEEE International Conference on Automatic Face and Gesture Recognition (FG 2011), 2011

Feeling the life: a look into the visual culture of life scientists.
Proceedings of the ECCE 2011, 2011

Let the Game Do the Talking: The Influence of Explicitness and Game Behavior on Comprehension in an Educational Computer Game.
Proceedings of the 2011 International Conference on Cyberworlds, 2011

Automatic visual mimicry expression analysis in interpersonal interaction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011

Automatic Understanding of Affective and Social Signals by Multimodal Mimicry Recognition.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

A Multimodal Database for Mimicry Analysis.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Affective Brain-Computer Interfaces (aBCI 2011).
Proceedings of the Affective Computing and Intelligent Interaction, 2011

User expectations and experiences of a speech and thought controlled computer game.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Affective Dialogue Management Using Factored POMDPs.
Proceedings of the Interactive Collaborative Information Systems, 2010

Brain-Computer Interfaces and Human-Computer Interaction.
Proceedings of the Brain-Computer Interfaces, 2010

Brain-Computer Interfacing and Games.
Proceedings of the Brain-Computer Interfaces, 2010

Fun and efficiency of the Wii balance interface.
IJART, 2010

From the Editors of the Special Issue.
Applied Artificial Intelligence, 2010

Socializing with Olivia, the Youngest Robot Receptionist Outside the Lab.
Proceedings of the Social Robotics - Second International Conference on Social Robotics, 2010

Supporting cooperative design through "living" artefacts.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

CAM: a collaborative object memory system.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Unveiling affective signals.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010

Developing Educational and Entertaining Virtual Humans Using Elckerlyc.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Monitoring User's Brain Activity for a Virtual Coach.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Evaluating automatic warning cues for visual search in vascular images.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

e-BioFlow: Improving Practical Use of Workflow Systems in Bioinformatics.
Proceedings of the Information Technology in Bio- and Medical Informatics, 2010

User-Evaluated Gestures for Touchless Interactions from a Distance.
Proceedings of the 12th IEEE International Symposium on Multimedia, 2010

Remarkable objects: supporting collaboration in a creative environment.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

How humans behave and evaluate a social robot in real-environment settings.
Proceedings of the ECCE 2010, 2010

Measuring Multimodal Synchrony for Human-Computer Interaction.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

Human-Computer Interaction for BCI Games: Usability and User Experience.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

Multimodal Embodied Mimicry in Interaction.
Proceedings of the Analysis of Verbal and Nonverbal Communication and Enactment. The Processing Issues, 2010

Conveying Directional Gaze Cues to Support Remote Participation in Hybrid Meetings.
Proceedings of the Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces. Theoretical and Practical Issues, 2010

Single Trial Classification of EEG and Peripheral Physiological Signals for Recognition of Emotions Induced by Music Videos.
Proceedings of the Brain Informatics, International Conference, 2010

Evaluating informative auditory and tactile cues for in-vehicle information systems.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

2009
Special Issue on Human Computing.
IEEE Trans. Systems, Man, and Cybernetics, Part B, 2009

Mixed reality participants in smart meeting rooms and smart home environments.
Personal and Ubiquitous Computing, 2009

A tractable hybrid DDN-POMDP approach to affective dialogue modeling for probabilistic frame-based dialogue systems.
Natural Language Engineering, 2009

Editorial.
Journal of Visualization and Computer Animation, 2009

Preface for the Special Issue on Intelligent Technologies for Interactive Entertainment.
Entertainment Computing, 2009

Movement-based sports video games: Investigating motivation and gaming experience.
Entertainment Computing, 2009

Turning shortcomings into challenges: Brain-computer interfaces for games.
Entertainment Computing, 2009

Pro-active meeting assistants: attention please!
AI Soc., 2009

Gaze behaviour, believability, likability and the iCat.
AI Soc., 2009

Social intelligence design in ambient intelligence.
AI Soc., 2009

Modality effects on cognitive load and performance in high-load information presentation.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Immersion in Movement-Based Interaction.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Experiences with Interactive Multi-touch Tables.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Navigating a Maze with Balance Board and Wiimote.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Space as a Resource in Creative Design Practices.
Proceedings of the Human-Computer Interaction, 2009

Towards Cognitive-Aware Multimodal Presentation: The Modality Effects in High-Load HCI.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009

Gestures for Large Display Control.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

Collaborative Practices that Support Creativity in Design.
Proceedings of the Eleventh European Conference on Computer Supported Cooperative Work, 2009

"Show me, how does it look now": remote help-giving in collaborative design.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

Decision making with a time limit: the effects of presentation modality and structure.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

Manipulating Stress and Cognitive Load in Conversational Interactions with a Multimodal System for Crisis Management Support.
Proceedings of the Development of Multimodal Interfaces: Active Listening and Synchrony, 2009

Experiential role of artefacts in cooperative design.
Proceedings of the Fourth International Conference on Communities and Technologies, 2009

Enhancing Embodied Conversational Agents with Social and Emotional Capabilities.
Proceedings of the Agents for Games and Simulations, 2009

Emotional brain-computer interfaces.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Social agents: The first generations.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Face Alignment Using Boosting and Evolutionary Search.
Proceedings of the Computer Vision, 2009

FeelSound: interactive acoustic music making.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

FeelSound: collaborative composing of acoustic music.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

A Novel Approach Based on PCNNs Template for Fingerprint Image Thinning.
Proceedings of the 8th IEEE/ACIS International Conference on Computer and Information Science, 2009

2008
Google home: Experience, support and re-experience of social home activities.
Inf. Sci., 2008

Human-Centred Intelligent Human-Computer Interaction (HCI2): how far are we from attaining it?
IJAACS, 2008

Brain-Computer Interfacing for Intelligent Systems.
IEEE Intelligent Systems, 2008

Temporal interaction between an artificial orchestra conductor and human musicians.
Computers in Entertainment, 2008

Physicality and Cooperative Design.
Proceedings of the Machine Learning for Multimodal Interaction, 5th International Workshop, 2008

Design of Experience and Flow in Movement-Based Interaction.
Proceedings of the Motion in Games, First International Workshop, 2008

BCI for Games: A 'State of the Art' Survey.
Proceedings of the Entertainment Computing, 2008

Beyond the beat: modelling intentions in a virtual conductor.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

The Virtual Conductor: Learning and Teaching about Music, Performing, and Conducting.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Meeting behavior detection in smart environments: Nonverbal cues that help to obtain natural interaction.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Facial and bodily expressions for control and adaptation of games (ECAG'08).
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Structures of life: the role of molecular structures in scientists' work.
Proceedings of the ECCE 2008, 2008

Designing awareness support for distributed cooperative design teams.
Proceedings of the ECCE 2008, 2008

Exploring mediated interactions: a design exercise.
Proceedings of the ECCE 2008, 2008

Using the iCat as Avatar in Remote Meetings.
Proceedings of the Multimodal Signals: Cognitive and Algorithmic Issues, 2008

Supporting Engagement and Floor Control in Hybrid Meetings.
Proceedings of the Cross-Modal Analysis of Speech, Gestures, Gaze and Facial Expressions, 2008

Brain-computer interfaces for HCI and games.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

E-BioFlow: Different Perspectives on Scientific Workflows.
Proceedings of the Bioinformatics Research and Development, 2008

2007
Virtual meeting rooms: from observation to simulation.
AI Soc., 2007

Computational Humour: Utilizing Cross-Reference Ambiguity for Conversational Jokes.
Proceedings of the Applications of Fuzzy Sets Theory, 2007

Playing and Cheating in Ambient Entertainment.
Proceedings of the Entertainment Computing, 2007

Gestures to Intuitively Control Large Displays.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

Experiencing-in-the-world: using pragmatist philosophy to design for aesthetic experience.
Proceedings of the 2007 conference on Designing for User eXperiences, 2007

Mutually Coordinated Anticipatory Multimodal Interaction.
Proceedings of the Verbal and Nonverbal Features of Human-Human and Human-Machine Interaction, 2007

Generating Nonverbal Signals for a Sensitive Artificial Listener.
Proceedings of the Verbal and Nonverbal Communication Behaviours, 2007

Challenges for Virtual Humans in Human Computing.
Proceedings of the Artifical Intelligence for Human Computing, 2007

Human Computing and Machine Understanding of Human Behavior: A Survey.
Proceedings of the Artifical Intelligence for Human Computing, 2007

Playing with your brain: brain-computer interfaces and games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Interaction.
Proceedings of the Multimedia Retrieval, 2007

2006
Online and off-line visualization of meeting information and meeting support.
The Visual Computer, 2006

Editorial.
Theor. Comput. Sci., 2006

A corpus for studying addressing behaviour in multi-party dialogues.
Language Resources and Evaluation, 2006

Goal-based structuring in recommender systems.
Interacting with Computers, 2006

Towards the Automatic Generation of Virtual Presenter Agents.
InformingSciJ, 2006

Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter.
IEEE Intelligent Systems, 2006

In The Truman Show: Generating Dynamic Scenarios in a Driving Simulator.
IEEE Intelligent Systems, 2006

Computational Humor.
IEEE Intelligent Systems, 2006

Social intelligence design for mediated communication.
AI Soc., 2006

Meetings and meeting modeling in smart environments.
AI Soc., 2006

Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation.
Proceedings of the Persuasive Technology, 2006

Towards Bi-directional Dancing Interaction.
Proceedings of the Entertainment Computing, 2006

Designing a Story Database for Use in Automatic Story Generation.
Proceedings of the Entertainment Computing, 2006

Interacting with a Virtual Conductor.
Proceedings of the Entertainment Computing, 2006

Towards On- and Off-line Search, Browse and Replay of Home Activities.
Proceedings of the Artificial Intelligence Applications and Innovations, 2006

Human computing, virtual humans and artificial imperfection.
Proceedings of the 8th International Conference on Multimodal Interfaces, 2006

Human computing and machine understanding of human behavior: a survey.
Proceedings of the 8th International Conference on Multimodal Interfaces, 2006

Estimating the Gaze Point of a Student in a Driving Simulator.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Addressee Identification in Face-to-Face Meetings.
Proceedings of the EACL 2006, 2006

Virtual rap dancer: invitation to dance.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Affect In Tutoring Dialogues.
Applied Artificial Intelligence, 2005

Towards real-time Body Pose Estimation for Presenters in Meeting Environments.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Generic Dialogue Modeling for Multi-application Dialogue Systems.
Proceedings of the Machine Learning for Multimodal Interaction, 2005

Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Interacting with a Virtual Rap Dancer.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Drawings as Input for Handheld Game Computers.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Getting the Story Right: Making Computer-Generated Stories More Entertaining.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Multimodal Interaction in a Haptic Environment.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Meetings in the Virtuality Continuum: Send YourAvatar.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

The virtuality continuum revisited.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Introducing an Embodied Virtual Presenter Agent in a Virtual Meeting Room.
Proceedings of the IASTED International Conference on Artificial Intelligence and Applications, 2005

Facial Signs of Affect During Tutoring Sessions.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

2004
Where computers disappear, virtual humans appear.
Computers & Graphics, 2004

Meetings, gatherings, and events in smart environments.
Proceedings of the Proceedings VRCAI 2004, 2004

A Lexical Grammatical Implementation of Affect.
Proceedings of the Text, Speech and Dialogue, 7th International Conference, 2004

Emotional Characters for Automatic Plot Creation.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

A Software Toolkit for Web-Based Virtual Environments Based on a Shared Database.
Proceedings of the IADIS International Conference WWW/Internet 2004, 2004

Lost in ambient intelligence?
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Combination of Facial Movements on a 3D Talking Head.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Case-Based Reasoning as a Prediction Strategy for Hybrid Recommender Systems.
Proceedings of the Advances in Web Intelligence, 2004

Affective Feedback in a Tutoring System for Procedural Tasks.
Proceedings of the Affective Dialogue Systems, Tutorial and Research Workshop, 2004

2003
Editorial.
Theor. Comput. Sci., 2003

Navigation Assistance in Virtual Worlds.
InformingSciJ, 2003

Viewpoint adaptation during navigation based on stimuli from the virtual environment.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

Exporting Vector Muscles for Facial Animation.
Proceedings of the Smart Graphics, Third International Symposium, 2003

Socially Intelligent Tutor Agents.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Developing a Generic Agent-Based Intelligent Tutoring System.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

Prediction Strategies in a TV Recommender System - Method and Experiments.
Proceedings of the IADIS International Conference WWW/Internet 2003, 2003

An Action Selection Architecture for an Emotional Agent.
Proceedings of the Sixteenth International Florida Artificial Intelligence Research Society Conference, 2003

Disappearing Computers, Social Actors and Embodied Agents.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

Humor modeling in the interface.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Automatic Face Morphing for Transferring Facial Animation.
Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging, 2003

Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

The Virtual Driving Instructor Creating Awareness in a Multiagent System.
Proceedings of the Advances in Artificial Intelligence, 2003

2002
Multimodal Communication in Inhabited Virtual Environments.
I. J. Speech Technology, 2002

Dialogue Act Recognition with Bayesian Networks for Dutch Dialogues.
Proceedings of the SIGDIAL 2002 Workshop, 2002

ParleE: An Adaptive Plan Based Event Appraisal Model of Emotions.
Proceedings of the KI 2002: Advances in Artificial Intelligence, 2002

Gaze behavior of talking faces makes a difference.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Making agents gaze naturally - does it work?
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

2001
From Virtual Environment to Virtual Community.
Proceedings of the New Frontiers in Artificial Intelligence, 2001

Building "Huys Hengelo" in VRML.
ICHIM (2), 2001

Agents, Believability and Embodiment in Advanced Learning Environments: Introduction to a Panel Discussion.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001

Eye gaze patterns in conversations: there is more the conversational agents than meets the eyes.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

A dialogue agent for navigation support in virtual reality.
Proceedings of the CHI '01 Extended Abstracts on Human Factors in Computing Systems, 2001

Generation of Facial Expressions from Emotion Using a Fuzzy Rule Based System.
Proceedings of the AI 2001: Advances in Artificial Intelligence, 2001

2000
The Inclusion Problem for Some Subclasses of Context-Free Languages.
Theor. Comput. Sci., 2000

Virtual Malls for Web Commerce: Observations and Case Study.
Proceedings of the Trends in Distributed Systems: Towards a Universal Service Market, 2000

Dialogues for Embodied Agents in Virtual Environments.
Proceedings of the Natural Language Processing, 2000

Agent and user inhabited virtual communities: a case study.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000

Jacob - An Animated Instruction Agent in Virtual Reality.
Proceedings of the Advances in Multimodal Interfaces, 2000

Why conversational agents should catch the eye.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Classifying Visemes for Automatic Lipreading.
Proceedings of the Text, Speech and Dialogue - Second International Workshop, 1999

1995
SCHISMA: A Natural Language Accessible Theatre Information and Booking System.
NLDB, 1995

1994
Geschiedenis van de rekenkunst - van kerfstok tot computer.
Academic Service, ISBN: 978-90-395-0048-4, 1994

1983
On Satisfying the LL-Iteration Theorem.
Theor. Comput. Sci., 1983

A general scheme for some deterministically parsable grammars and their strong equivalents.
Proceedings of the Theoretical Computer Science, 1983

1982
Translator Writing Tools since 1970: A Selective Bibliography (June 1982).
SIGPLAN Notices, 1982

The Equivalence Problem for LL- and LR-Regular Grammars.
J. Comput. Syst. Sci., 1982

From LL-Regular to LL (1) Grammars: Transformations, Covers and Parsing.
ITA, 1982

On the Relationship Between the LL(k) and LR(k) Grammars.
Inf. Process. Lett., 1982

A Note on the Sufficiency of Sokolowski's Criterion for Context-Free Languages.
Inf. Process. Lett., 1982

1981
A survey of normal form covers for regular grammars.
Fundam. Inform., 1981

Parsing Strategies: A Concise Survey (Preliminary Report).
Proceedings of the Mathematical Foundations of Computer Science 1981, Strbske Pleso, Czechoslovakia, August 31, 1981

The Equivalence Problem for LL- and LR-Regular Grammars.
Proceedings of the Fundamentals of Computation Theory, 1981

1980
A Survey of Normal Form Covers for Context Free Grammars.
Acta Inf., 1980

Context-Free Grammars: Covers, Normal Forms, and Parsing
Lecture Notes in Computer Science 93, Springer, ISBN: 0-387-10245-0, 1980

1979
Simple Chain Grammars and Languages.
Theor. Comput. Sci., 1979

From Left-Regular to Greibach Normal Form Grammars.
Inf. Process. Lett., 1979

Strict Deterministic Grammars and Greibach Normal Form.
Elektronische Informationsverarbeitung und Kybernetik, 1979

A left part theorem for grammatical trees.
Discrete Mathematics, 1979

Ch(k) Grammars: A Characterization of LL(k) Languages.
Proceedings of the Mathematical Foundations of Computer Science 1979, 1979

Structure Preserving Transformations on Non-Left-Recursive Grammars (Preliminary Version).
Proceedings of the Automata, 1979

1978
On the Parsing and Covering of Simple Chain Grammars.
Proceedings of the Automata, 1978

1977
On the Covering of Parsable Grammars.
J. Comput. Syst. Sci., 1977

On the Covering of Left Recursive Grammars.
Proceedings of the Conference Record of the Fourth ACM Symposium on Principles of Programming Languages, 1977

Cover Results and Normal Forms.
Proceedings of the Mathematical Foundations of Computer Science 1977, 1977

Simple Chain Grammars.
Proceedings of the Automata, 1977

1976
On the Parsing of LL-Regular Grammars.
Proceedings of the Mathematical Foundations of Computer Science 1976, 1976


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