Mary Flanagan

Orcid: 0000-0002-7417-4842

According to our database1, Mary Flanagan authored at least 40 papers between 1994 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2019
Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2016
Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model.
Trans. Digit. Games Res. Assoc., 2016

Feedback and Timing in a Crowdsourcing Game.
CoRR, 2016

Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

High-Low Split: Divergent Cognitive Construal Levels Triggered by Digital and Non-digital Platforms.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
"By the People, For the People": Assessing the Value of Crowdsourced, User-Generated Metadata.
Digit. Humanit. Q., 2015

Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2014
Making a difference in and through playful design.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players' Perceptions, Attitudes, and Cognitions.
Int. J. Gaming Comput. Mediat. Simulations, 2013

Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2011
Preventing a POX Among the People? A Design Case Study of a Public Health Game.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
Designing games for learning: insights from conversations with designers.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
"Some Assembly Required": Starting and Growing a Game Lab [Abstracts].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Anxiety, Openness, and Activist Games: A Case Study for Critical Play.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Growing up programming: democratizing the creation of dynamic, interactive media.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
A Method For Discovering Values in Digital Games.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

A game design methodology to incorporate social activist themes.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Making games for social change.
AI Soc., 2006

Ethics and children's information systems.
Proceedings of the Information Realities: Shaping the Digital Future for All, 2006

2005
The Rapunsel Project.
Proceedings of the Virtual Storytelling, 2005

New Design Methods for Activist Gaming.
Proceedings of the Digital Games Research Conference 2005, 2005

"Cinderella Was A Hacker! and Other Notes from the Edge of Game Design".
Proceedings of the Digital Games Research Conference 2005, 2005

Values at play: design tradeoffs in socially-oriented game design.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
ineffable.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2002
Feminist Transgressions? Object and Process in Transgenic/Genetic Works by Women.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2000
Interfacing Differently: Educating Girls in a Changing Digital Landscape.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

Using Multimedia Courseware to Bring Together Theory and Practice.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

Extending IOS's Collaboration via Web-Enabled Whiteboards.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

1999
Assessing the Success of Seminars on the Web.
Proceedings of WebNet 99, 1999

1998
Interactive narrative: stepping into our own stories.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
MT Today: Emerging Roles, New Successes.
Mach. Transl., 1997

1996
Panel: MT online: the future is now!
Proceedings of the Conference of the Association for Machine Translation in the Americas, 1996

Online MT at Compuserve.
Proceedings of the Conference of the Association for Machine Translation in the Americas, 1996

Two years online: experiences, challenges and trends.
Proceedings of the Conference of the Association for Machine Translation in the Americas, 1996

1995
MT in the online environment: challenges and opportunities.
Proceedings of Machine Translation Summit V, 1995

1994
Machine Translation on CompuServe Forums.
Proceedings of the First Conference of the Association for Machine Translation in the Americas, 1994

Error Classification for MT Evaluation.
Proceedings of the First Conference of the Association for Machine Translation in the Americas, 1994

The Role of MT Evaluation.
Proceedings of the First Conference of the Association for Machine Translation in the Americas, 1994


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