Gökçe Elif Baykal
According to our database1, Gökçe Elif Baykal authored at least 22 papers between 2016 and 2022.
Legend:Book In proceedings Article PhD thesis Other
Studying Children's Manipulative Gestures in Spatial Puzzle Play with VR Hand Tracking: Analysis of Goal-directed Actions.
Proceedings of the Symposium on Spatial User Interaction, 2022
Quadropong - Conditions for Mediating Collaborative Interaction in a Co-located Collaborative Digital Game using Multi-Display Composition.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature Review.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
Designing for Children's Reflections in Collaborative Interaction Mediated by Technology: A Systematic Literature Review.
What FabLearn talks about when talking about reflection - A systematic literature review.
Int. J. Child Comput. Interact., 2021
Proceedings of the IDC '21: Interaction Design and Children, 2021
The CoCe Design Space: Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Collaborative Technologies for Children with Special Needs: A Systematic Literature Review.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Teaching the next generation of child-computer interaction researchers and designers.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
18 Years of ethics in child-computer interaction research: a systematic literature review.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Embedded figures in stories (EFiS): A method to observe preschoolers' interactions with spatial manipulatives.
Int. J. Child Comput. Interact., 2019
Widening the scope of FabLearn Research: Integrating Computational Thinking, Design and Making.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019
Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Developing a Prototyping Method for Involving Children in the Design of Classroom Robots.
Int. J. Soc. Robotics, 2018
A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning.
Int. J. Child Comput. Interact., 2018
Designing with and for Preschoolers: A Method to Observe Tangible Interactions with Spatial Manipulatives.
Proceedings of the Conference on Creativity and Making in Education, 2018
Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers' Spatial Learning.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Analyzing Children's Contributions and Experiences in Co-design Activities: Synthesizing Productive Practices.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016