Gökçe Elif Baykal

Orcid: 0000-0002-3740-1057

According to our database1, Gökçe Elif Baykal authored at least 29 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Assessment of learning in child-computer interaction research: A semi-systematic literature review.
Int. J. Child Comput. Interact., June, 2023


Studying Children's Object Interaction in Virtual Reality: A Manipulative Gesture Taxonomy for VR Hand Tracking.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Collaboration in Co-located Collaborative Digital Games - Towards a Quadripartite Taxonomy.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Collective co-design activities with children for designing classroom robots.
Proceedings of the 4th African Human Computer Interaction Conference, 2023

MotiCards: Developing Designer Cards for Children's Intrinsic Motivation of Daily Tasks.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Studying Children's Manipulative Gestures in Spatial Puzzle Play with VR Hand Tracking: Analysis of Goal-directed Actions.
Proceedings of the Symposium on Spatial User Interaction, 2022

Quadropong - Conditions for Mediating Collaborative Interaction in a Co-located Collaborative Digital Game using Multi-Display Composition.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Scaffolding Preschool Children's Upcycling Experiences through Free vs. Guided Play Activities.
Proceedings of the FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30, 2022

The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature Review.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Designing for Children's Reflections in Collaborative Interaction Mediated by Technology: A Systematic Literature Review.
IxD&A, 2021

What FabLearn talks about when talking about reflection - A systematic literature review.
Int. J. Child Comput. Interact., 2021

Digital Design Literacy in K-9 Education: Experiences from Pioneer Teachers.
Proceedings of the IDC '21: Interaction Design and Children, 2021

The CoCe Design Space: Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Evaluating Co-located Games as a Mediator for Children's Collaborative Interaction.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Children in 2077: Designing Children's Technologies in the Age of Transhumanism.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Collaborative Technologies for Children with Special Needs: A Systematic Literature Review.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Teaching the next generation of child-computer interaction researchers and designers.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

18 Years of ethics in child-computer interaction research: a systematic literature review.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Embedded figures in stories (EFiS): A method to observe preschoolers' interactions with spatial manipulatives.
Int. J. Child Comput. Interact., 2019

Widening the scope of FabLearn Research: Integrating Computational Thinking, Design and Making.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Developing a Prototyping Method for Involving Children in the Design of Classroom Robots.
Int. J. Soc. Robotics, 2018

A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning.
Int. J. Child Comput. Interact., 2018

Designing with and for Preschoolers: A Method to Observe Tangible Interactions with Spatial Manipulatives.
Proceedings of the Conference on Creativity and Making in Education, 2018

Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers' Spatial Learning.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Analyzing Children's Contributions and Experiences in Co-design Activities: Synthesizing Productive Practices.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Developing Transmedia Puzzle Play to Facilitate Spatial Skills of Preschoolers.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016


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