Pieter Jan Stappers

Orcid: 0000-0002-5351-4828

According to our database1, Pieter Jan Stappers authored at least 48 papers between 1993 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Using GOMS and NASA-TLX to Evaluate Human-Computer Interaction Process in Interactive Segmentation.
Int. J. Hum. Comput. Interact., 2017

2016
User Interaction in Semi-Automatic Segmentation of Organs at Risk: a Case Study in Radiotherapy.
J. Digit. Imaging, 2016

Playscapes: a Design Perspective on Young Children's Physical Play.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Co-creation in Context: The User as Co-creator Approach.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

2014
Involving children and elderly in the development of new design concepts to become active together.
IxD&A, 2014

From designing to co-designing to collective dreaming: three slices in time.
Interactions, 2014

Exploring 'Generation Y' interaction qualities at home and at work.
Cogn. Technol. Work., 2014

Gearing up!: a designer-focused evaluation of ideation tools for connected products.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Evaluating generation Y interaction qualities in an office work context.
Proceedings of the Second International Symposium of Chinese CHI, 2014

Children as coresearchers: more than just a roleplay.
Proceedings of the IDC '14, 2014

2013
Making the office catch up: exploring interaction qualities at home and at work.
Interactions, 2013

A qualitative participatory study to identify experiences of coronary heart disease patients to support the development of online self-management services.
Int. J. Medical Informatics, 2013

Comparing Image Guidance Systems to Improve Complex Navigation in Medicine.
Proceedings of the 12th IFAC/IFIP/IFORS/IEA Symposium on Analysis, 2013

Designing generation Y interaction by eliciting interaction qualities.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

YPhone: applying generation y interactions into an office context.
Proceedings of the Computer Supported Cooperative Work, 2013

Explorations in social interaction design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Design research by proxy: using children as researchers to gain contextual knowledge about user experience.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
ID-StudioLab Delft University of Technology.
Interactions, 2012

Family Carebook: A Case Study on Designing Peace of Mind for Family Caregivers.
Proceedings of the Ambient Intelligence - Software and Applications, 2012

Interactive pong: exploring ways of user inputs through prototyping with sensors.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Making the office catch up: comparing generation Y interactions at home and work.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Demonstrating generation Y interactions through interactive prototyping.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Supporting generation Y interactions: challenges for office work.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

2010
Get up and move: an interactive cuddly toy that stimulates physical activity.
Pers. Ubiquitous Comput., 2010

Assessment of user needs for self-management services in coronary heart disease: a designerly approach.
Proceedings of the ECCE 2010, 2010

2009
Once More, Into the Soup.
IEEE Intell. Syst., 2009

A tangible design tool for sketching materials in products.
Artif. Intell. Eng. Des. Anal. Manuf., 2009

Designing for other people's strengths and motivations: Three cases using context, visions, and experiential prototypes.
Adv. Eng. Informatics, 2009

2008
The Puzzling Life of Autistic Toddlers: Design Guidelines from the LINKX Project.
Adv. Hum. Comput. Interact., 2008

Expressions of ownership: motivating users in a co-design process.
Proceedings of the Tenth Conference on Participatory Design, 2008

2007
Mind the face.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

2006
Creative connections: user, designer, context, and tools.
Pers. Ubiquitous Comput., 2006

Taking clues from the world outside: navigating interactive panoramas.
Pers. Ubiquitous Comput., 2006

2005
Direct talkback in computer supported tools for the conceptual stage of design.
Knowl. Based Syst., 2005

Improving the Experience of Scenes with a Large Field of View using Shift Lens Perspective.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Gust of Me: Reconnecting Mother and Son.
IEEE Pervasive Comput., 2004

Connecting mothers and sons: a design using routine affective rituals.
Interactions, 2004

Visualizing cognitive systems: getting past block diagrams.
Proceedings of the IEEE International Conference on Systems, 2004

Gustbowl: technology supporting affective communication through routine ritual interactions.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Friction in scheduling and coordinating lives of families: designing from an interaction metaphor.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2001
Presence for Design: Conveying Atmosphere through Video Collages.
Cyberpsychology Behav. Soc. Netw., 2001

ideas: a vision of a designer's sketching-tool.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Flicking through page-based documents with thumbnail sliders and electronic dog-ears.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Exploring a database through interactive visualised similarity scaling.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

Toward Electronic Napkins and Beermats: Computer Support for Visual Ideation Skills.
Proceedings of the Visual Representations and Interpretations, 1999

1998
Meaningful Gestures for Human Computer Interaction: Beyond Hand Postures.
Proceedings of the 3rd International Conference on Face & Gesture Recognition (FG '98), 1998

1997
Effects of Image Quality, Number of Selectable Viewpoints and Way to Select the Viewpoint in X-Ray Luggage Inspection.
Presence Teleoperators Virtual Environ., 1997

1993
Designing in virtual reality: perception-action coupling and form semantics.
Proceedings of the Human-Computer Interaction, 1993


  Loading...